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Author Topic: [Official] Project M discussion: RIP  (Read 731860 times)
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Sirkura
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    « Reply #2385 on: April 01, 2015, 05:06:37 PM »


    nah our ASL is different than Alma's. With it loading .rels, we can make any stage an alternate and not just one that is ported to the same brawl stage.

    Also all star mode has been made to be a bit more stable. But that's the only new mode. For now...
    But adding Stock icons needed a new code, as well as others for balancing purposes.

    And no the alternate stages don't work for random stage select.

    Post Merge: April 01, 2015, 12:21:20 PM
    http://youtu.be/dOuXKCvhTvw

    http://imgur.com/a/ApXwI

    Us art guys have decided to re-think the art style of Project M. We wanted to move on to something new. To something fresh. After much debate, we decided to look into the past, to the roots of Smash. In the end, we thought a style matching the Nintendo 64's graphics would be best.
    The new models will not be ready for Project M 3.64, but we will eventually have every character replaced with their new form. Be sure to watch for updates about this artistic overhaul!
    i see, hmm do you think the icon code would interfere with BeX? i'm just trying to weed out what i can.  i know all clone engine data needs to poof (got that part done), IC stuff needs to go (think i have most of that) , and cosmetic things need to be removed (usually fairly basic). Also about the alternate loader you use,  is it a new add to the file patch or a separate code telling it where to look. it would be a pity to have to remove it. (altho usually FPC adds just need to be written on the end from my experience) thanks for answering the questions i have btw ^^ it helps a lot.
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    HowDoISpaceJam
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    « Reply #2386 on: April 02, 2015, 02:32:40 AM »


    And no the alternate stages don't work for random stage select.

    :<
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    BlueBrain
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    « Reply #2387 on: April 02, 2015, 04:08:55 AM »


    please tell me every character has a N64 alt...
    that'd make P:M perfect
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    Carnage
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    « Reply #2388 on: April 02, 2015, 05:10:45 AM »


    considering the video was posted on april 1st its probably fake but every brawl character getting a n64 model would be preety fun imo.

    Charizard didnt look too n64ish guess you guys didnt used the pokemon stadium/snap models?
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    BlueBrain
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    « Reply #2389 on: April 02, 2015, 06:38:20 AM »


    turbo mode was an april 1st joke as well
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    LC-DDM
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    « Reply #2390 on: April 02, 2015, 09:53:11 AM »


    Still waiting on Ike Climbers, [censored].

    Seriously though. Bowser stage.

    Actual stage hazard with hurtboxes or just simulated?
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    Your compilation pack is as useless as your quest for approval, and I pity both.

    Climaxing to a jump scare would be pretty great.

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    « Reply #2391 on: April 02, 2015, 03:37:22 PM »


    Still waiting on Ike Climbers, [censored].

    Seriously though. Bowser stage.

    Actual stage hazard with hurtboxes or just simulated?

    Its an actual hazard with hurtboxes.
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    Bad Box Art Mega Man
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    « Reply #2392 on: April 02, 2015, 06:05:09 PM »


    what stage is it over?
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    LC-DDM
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    « Reply #2393 on: April 02, 2015, 06:29:17 PM »


    Oh, okay, good.

    So is the technique ever going to be released for the public to use it or do we all have to wait for the "GOLD" edition? :V
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    Grammar is necessary. Butchering your language isn't. If you don't have time to correct yourself, I don't have time to read your post.
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    Climaxing to a jump scare would be pretty great.

    nanobuds
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    « Reply #2394 on: April 02, 2015, 07:41:40 PM »


    what stage is it over?
    The Mario Kart one.. Mario Circuit? I forget the name.

    Oh, okay, good.

    So is the technique ever going to be released for the public to use it or do we all have to wait for the "GOLD" edition? :V
    It may, actually. I'm not sure though. All I know is that it somehow uses .rels from Target Test stages to steal hitboxes n stuff.
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    nanobuds
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    « Reply #2395 on: April 07, 2015, 09:26:16 PM »


    woop woop

    http://imgur.com/a/RW3z9
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    Afterthought
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    « Reply #2396 on: April 07, 2015, 09:38:25 PM »




    Aaaaand there go my pants.
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    so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es

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    « Reply #2397 on: April 07, 2015, 09:47:27 PM »


    I'm assuming the odd shoulder rigging is because vBrawl Samus has morphballs for shoulders?

    Otherwise, the whole different UVs for Specs and whatnot is great.

    Teeeeeeeeeeeeeach usssssssssssssssssssssssss
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    « Reply #2398 on: April 07, 2015, 09:50:33 PM »



    nice use of spec maps
    gif made from a video?
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    « Reply #2399 on: April 07, 2015, 10:14:52 PM »


    and i thought it couldnt get better. i was [censored]in wrong. 10/10, would download again
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