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Author Topic: Demonslayerx8 Stages! Crystal World's newest improvements - 10/22  (Read 493108 times)
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    « Reply #1335 on: September 14, 2011, 03:13:15 PM »


    Importing .obj's was already known for quite some time actually

    What he said.

    Also, I don't like where you chose to have the fight take place on Ganon's Tower. Couldn't you have picked a spot that actually shows that you're at Ganon's Tower? The way It looks now, It seems like you chose to just randomly drop the players anywhere, without any regard for rather or not they can see anything that shows where they are.
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    « Reply #1336 on: September 14, 2011, 03:17:48 PM »


    What he said.

    Also, I don't like where you chose to have the fight take place on Ganon's Tower. Couldn't you have picked a spot that actually shows that you're at Ganon's Tower? The way It looks now, It seems like you chose to just randomly drop the players anywhere, without any regard for rather or not they can see anything that shows where they are.
    well ya... i couldnt even find a spot where they could battle on since the land in front of the castle is like small and such. but that'll be changed in V2, i promise!
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    « Reply #1337 on: September 14, 2011, 03:20:23 PM »


    WHOA!! This makes 2 stages i want now. Brinstar Depths and Crystal World.
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    « Reply #1338 on: September 14, 2011, 03:38:06 PM »


    WHOA!! This makes 2 stages i want now. Brinstar Depths and Crystal World.
    heheh well crystal world should be out 2morrow i hope Grin

    Brinstar Depths... has some texture issue's but will be posting updates on it
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    « Reply #1339 on: September 14, 2011, 03:57:12 PM »


    YESHZ! -waits eagerly-
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    « Reply #1340 on: September 14, 2011, 04:12:18 PM »


    heheh well crystal world should be out 2morrow i hope Grin
    YESHZ! -waits eagerly-

    THISH!
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    « Reply #1341 on: September 14, 2011, 04:35:10 PM »


    hahah seems like me gotz a new fan boi! Grin

    "Wherever Vyse goes, cool follows."  epic progress with peach's castle melee... i was successful in importing a srt0 file in it and it works! waterfall is now moving
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    « Reply #1342 on: September 14, 2011, 04:36:24 PM »


    hahah seems like me gotz a new fan boi! Grin

    "Wherever Vyse goes, cool follows."  epic progress with peach's castle melee... i was successful in importing a srt0 file in it and it works! waterfall is now moving
    HYPE.
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    « Reply #1343 on: September 14, 2011, 04:55:37 PM »


    Leave it to hackers to find a way around straight-out importing a stage. XD

    Can't WAIT for Peach's castle!
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    « Reply #1344 on: September 14, 2011, 05:01:19 PM »


    What are you planning on doing with Brinstar Depths? Rotating collisions were proven to be impossible (at this point), and I'm not sure that people will want to play on a static version of it.
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    « Reply #1345 on: September 14, 2011, 05:02:29 PM »


    What are you planning on doing with Brinstar Depths? Rotating collisions were proven to be impossible (at this point), and I'm not sure that people will want to play on a static version of it.
    He told me he can't rotate it due to something with the model.
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    « Reply #1346 on: September 14, 2011, 05:03:25 PM »


    What are you planning on doing with Brinstar Depths? Rotating collisions were proven to be impossible (at this point), and I'm not sure that people will want to play on a static version of it.

    well i CAN try to make it rotate with animated collisions "Wherever Vyse goes, cool follows."

    i do kno how to make animated collisions, so im all set to go with that.


    Edit:
    i dont kno... i think i might cancel Brinstar Depths... im not sure tho... and these pics will show why!


    « Last Edit: September 14, 2011, 05:40:19 PM by DSX8 » Logged

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    « Reply #1347 on: September 14, 2011, 07:36:25 PM »


    You'll have to edit the UV map to make it look proper.
    And about rotation collisions, try taking a look at the collision on PS1's windmill.

    Also, I think both M22K and GameWatching have the Melee Battlefield model.
    Maybe you could ask either one of them if you could use it?
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    « Reply #1348 on: September 14, 2011, 08:15:22 PM »


    Gamewatching was supposed to give me a copy, but he never did, so I don't have it O.o
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    « Reply #1349 on: September 15, 2011, 02:45:28 AM »


    gamewatching told me he's not gonna give it to any1, and said he's gonna make it as a stage himself (told me via msn).. so yeah

    and DS22, i dont kno how to fix UV mapping... so... Dx

    Anyways... Peach's Castle (Melee) is now released!!

    <a href="http://www.youtube.com/watch?v=owwnPMAAWSo" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=owwnPMAAWSo</a>

    well this stage was like... really unexpected for me to make since i kno that 2 others were gonna try to make this stage as well... but i was like "ya kno... lets see wat exactly i can do with Melee Models", and this was the result! Stage comes with 1 brstm, SSS Icons, and the stage itself.

    Known issue's:
    -SRT0 file quits a bit after 2mins into the match
    -Clouds needs to be fixed
    -Stage needs to be resized a bit more (its a bit bigger than i thought it would be)
    -Shadow System doesnt show on parts of the roof

    Be on the lookout for a V2 within 2 weeks hopefully! also look for a V2 of Ganons Tower on Friday!


    Download:
    « Last Edit: September 15, 2011, 02:51:05 AM by DSX8 » Logged

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