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Super Smash Bros. Brawl Hacking => Attacks and Animations => Topic started by: piggybank67 on January 11, 2010, 04:49:59 PM



Title: Project Death The Kid
Post by: piggybank67 on January 11, 2010, 04:49:59 PM
(http://fc05.deviantart.net/fs33/i/2008/299/f/a/Death_the_Kid_Wallpaper_by_KujaEx.jpg)
Yeah so he's one of my favorite characters frome the anime Soul Eater
ill be making him over marth
i really dont have much of an idea of a move set except that his nuetral B will be his twin pistols (mr weegee is helping me with that)
and that all his B moves will most likely have his guns involved
his final smash will obviously be soul resonance :P
i have finished most of the texture and can do animations
but i need help with some of the PSA portion
there is 1 thing that i REALLY need is that i need to get rid of his eyes
because Kid isnt Kid without his yellow top flat eyes
so if anyone can help me with any of these just post please


Title: Re: Project Death The Kid
Post by: xmanfit0 on January 11, 2010, 04:55:24 PM
OH YES I APPROVE. BRAWL NEEDS MOAR GUNZ.
I'll be around to help, I know a bit about PSA, but nothing about model hacking. It seems like you will need some hefty brawlboxing with your ideas of twin guns and different eyes.
How do you figure the Kid should fire? You could either spawn some superscope shots (unoriginal) or you could do something creative with gfx and hitboxes (hard)


Title: Re: Project Death The Kid
Post by: piggybank67 on January 11, 2010, 04:58:10 PM
i was thinking on an easy approach with having graphics all the time
but when he fires itll probably spawn a gun fire 2 shots
then get rid of the item
because marth doesnt have any articles to replace


Title: Re: Project Death The Kid
Post by: Allbait on January 11, 2010, 05:21:22 PM
Oooo sounds awesome are you gonna use ZSS's guns? Right now this sounds like a awesome Marth PSA, all it needs is more attacks :D


Title: Re: Project Death The Kid
Post by: ItalianStallion on January 11, 2010, 05:34:57 PM
sounds interesting. too bad i dont have marth on my game anymore


Title: Re: Project Death The Kid
Post by: piggybank67 on January 11, 2010, 05:43:58 PM
yeah i was thinking either ZSS or fox/falco/wolf either would work
i need to change the lazers to pink though
EDIT:
sounds interesting. too bad i dont have marth on my game anymore
explain?
and can someone help me with the eyes?
i really want to get that done


Title: Re: Project Death The Kid
Post by: Humble on January 11, 2010, 07:14:01 PM
Well the eyes are easy, just edit the texture.  

I am very interested in how you will manage to get the guns to appear, I think that he should hold them in every animation, and use them for most all attacks (not just B moves) not necessarily firing them, but pistol whipping and the like.  

If you would like, I will write up a moveset for him. 


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 11, 2010, 07:15:56 PM
Well the eyes are easy, just edit the texture. 

I am very interested in how you will manage to get the guns to appear, I think that he should hold them in every animation, and use them for most all attacks (not just B moves) not necessarily firing them, but pistol whipping and the like. 

If you would like, I will write up a moveset for him. 

I'm working on the guns as a char-specific GFX.

...and then you'd put them in every subaction you want, making the actual items when you want to fire.


Title: Re: Project Death The Kid
Post by: ItalianStallion on January 11, 2010, 07:22:27 PM
because i have roy over marth now. the eyes are really easy to edit, or are u talkin about final smash eyes issue?


Title: Re: Project Death The Kid
Post by: Humble on January 11, 2010, 07:25:05 PM
@weegee- awesome.  :O

@Stallion- the eyes should work for him.  And you can use the clone engine to have both Roy and Death, or just try them both out at separate times and see which you like. 


Title: Re: Project Death The Kid
Post by: piggybank67 on January 11, 2010, 07:58:11 PM
yeah humble in my experience (not much)
u are really good at writing move sets :P
but before u write one do watch soul eater?
because i want him to kind of match the style of Kid really well
so if u could write one to give me and idea that would be great!
i think i got the eyes
but i cant test it at all until the weekend and in brawl box the eyes are closed...
so yeah


Title: Re: Project Death The Kid
Post by: Humble on January 11, 2010, 08:07:34 PM
I have read part of the manga, enough to know Death the Kid and his quirky OCD esque ways.  At least a hundred chapters, let me know if there is anything you feel is very important to have in the moveset. 

Thank you, I do enjoy writing movesets, and I hope that others enjoy them as well.  I will proceed to type up a moveset momentarily.

The eyes should be really, really easy, there is already an eye yellow iris texture, and all you have to do is edit the eye shape. 


Title: Re: Project Death The Kid
Post by: piggybank67 on January 11, 2010, 08:33:00 PM
Good to know that u've read the manga
that's all I really cared about so that u have an idea of what he should act like
thank you for writing the moveset!
EDIT: i really need to know how to make the stripes on 1 SIDE
that's like impossible because of marth's hair texture being used for both sides


Title: Re: Project Death The Kid
Post by: Humble on January 12, 2010, 06:22:21 PM
Unfortunately for many textures that people dream of making, asymmetry is not possible on many characters. 


Title: Re: Project Death The Kid
Post by: HyperrCrow on January 12, 2010, 06:30:46 PM
@Humble
Wait the clone engine is out already?


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 12, 2010, 06:31:21 PM
@Humble
Wait the clone engine is out already?
Been out a long time.


Title: Re: Project Death The Kid
Post by: Humble on January 12, 2010, 06:33:11 PM
Yup.  :V  Watching Death the Kid AMVs so I can get an idea of how he fights; not much action to see though, and I read most of the manga anyway.  Meh.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 12, 2010, 07:01:10 PM
Yup.  :V  Watching Death the Kid AMVs so I can get an idea of how he fights; not much action to see though, and I read most of the manga anyway.  Meh.
niceee
what's the clone engine


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 12, 2010, 07:40:06 PM
Yup.  :V  Watching Death the Kid AMVs so I can get an idea of how he fights; not much action to see though, and I read most of the manga anyway.  Meh.
niceee
what's the clone engine
It allows you to have two attack hacks on one char (one could be default).


Title: Re: Project Death The Kid
Post by: piggybank67 on January 12, 2010, 07:50:34 PM
oh nice
link?


Title: Re: Project Death The Kid
Post by: Humble on January 13, 2010, 12:49:11 AM
Death the Kid-

Physics-  The Kid has proven to be incredibly agile, he jumps fast, moves fast, and shoots fast.  An idea I had was this; extend a bone underneath his foot during his run and jump animations, shaped similar to his board, which he uses to fly around; Then have wind GFX appear beneath the board bone, and he flys as he dashes, runs, jumps, or falls.  Speed wise, he will run as fast as Metaknight does now.  He will rise faster while jumping and have good aerial movement.  However he will be much lighter.  

Basic Movement-
Wait- he stands around idly, guns down, looking to the side. (Marths Win wait animation, I think it was win 2 wait, but it is one of them, can't remember which one.  If that doesn't look right, then just marths regular wait)

Dash- his board appears at his feet in a purple flash and he flies forward upon it.  (Marths dash animation, just take a portion of it and loop that so it doesn't move his body and legs back and forth; make it in brawlbox.  The board will be a stretched bone shaped like a skateboard beneath his feet, probably a finger bone or something moved down, rotated, and stretched; then tie some wind GFX to it.  Also raise him a bit off the ground, so he is flying a bit as he rides.)

Run- he continues to ride forward really fast, swerving as he flies.  (Use his dash animation, but move his legs and the bone for the board back and forth so he swerves while he rides; other then that it is just an extended dash animation.

Run stop- his board disappears in a purple flash as he dismounts from his board.  (use the old run stop, make a purple flash GFX at his feet, and the board disappears, and he moves a bit down so he is back on the ground.)

Jumps- he jumps upwards, leaping up into the air.  (Regular jumps)  his second jump has a purple flash at the start by his feet as he summons his board, and then he rises and spins upward.  (the purple flash GFX at the start, the wind GFX trailing as he rises, and Zeldas double jump animation)

Fall- Regular fall except he has the board at his feet.  (just do the whole board deal)

Land animations- his board disappears in a flash as he lands upon the ground.  (the usual purple flash)


Attacks-

Jabs-  Death the Kid smacks his opponent with one pistol, then another.  (Sheiks first two jabs)

Ftilt-  Death elbows his opponent, knocking them away.  (ZSS's final jab animation, slow down and Death takes a step forward while performing it.)

Dtilt-  Death slides his leg along the ground, kicking his opponent in their achilles heel (take that, impossible to defeat Metaknight!  we know your weakness.)/(use Zeldas dtilt animation, but cut off the start and the end where she reverts back to her bad kneeling crouch pose, and add frames so it doesn't become too fast and spammable)

Utilt-  Death thrusts both heels up into the air after a small hop, and then lands.  (small hop, then Snakes uair animation sped up, and then Death lands.  Make the start and end of the kick longer, and the actual kick much shorter.)

Dash attack-  Death lands on the ground and charges his foe in a shoulder tackle.  (land on the ground, make the board disappear, and then use Samus, C Falcon, or Ganons dash attack animation)

Usmash-  Death raises his gun to the air and fires a blank, but the blast wave causes damage.  (Marths Usmash animation, then while his arm is raised a wind GFX over his head in a shape similar to Lucas's, but faster and weaker)

Fsmash-  Death raises both his pistols, and fires blanks in a one two shot similar to Links, except they are both automatic.  (Snakes jab followed by Marths shield breaker animation, the second shot is more powerful and he leans into it, the hands alternate because marth is left handed)

Dsmash-  Death fires a blank to one side, then quickly pivots and fires another to his other side.  (Zelda's jab animation with his gun forward, then a sped up Sheik forward roll animation done in place, and repeat the first animation.  The hitboxes should be about the size of Links Ftilt swing.)

Uaerial- Death twists upwards in a corkscrew kick, firing his pistols blanks as he spins.  (Samus or sheiks up air animation, with wind GFXs for the blanks surrounding him similar to ZSS's nair.)

Naerial- Death performs a beautifully executed flying kick  (Foxes nair animation, or some similar kick that stays out)

Daerial- Death raises both pistols above his head, and then brings them down in a hammer blow to his unsuspecting opponents, spiking them to their doom.  (Ikes dair animation)

Baerial- Death twists, points his pistol behind him and fires, blasting his opponent (C falcons bair animation, with the blank hitbox the size of ZSS's Fsmash swing, but much much weaker)

Faerial- Death lunges and swings both pistols forward in front of him, and then fires directly ahead.  (Pits fair animation, with blank hitboxes similar to his Bairs)

Nspecial- Death fires his pistols, and depending on the charge level he will fire either alternating triple shot (swapping between snakes two jabs, going 1, 2, 1 for the animation) or if it is higher charged he will crouch down and fire a large blast of energy (ZSS laser fire.  The charges are either an uncharged super scope shot, or charged ones, so if it is a triple shot Death alternates firing, if it is one then he crouches and fires like ZSS)

Dspecial- Death holds both guns in front of him, collecting souls as he concentrates; the more souls he collects, the stronger his shots will be.  Is there a way to make charging this effect the power of all his blank shots as well?  If not, thats ok.  (The animation is Zeldas taunt where she creates a fireball between her hands, and Death does the same, minus the whole fireball thing)

Uspecial-  Death flies upwards in a rocket blast from his board, knocking away his opponents.  This doesn't put him into fall special.  (Marths up-B animation, but make him spin as he rises, and make his board appear beneath him leaving a wind trail as he goes up.)

Sspecial-  Death leaps forward, rolling as he blasts away with his pistols firing blanks.  (Snakes dash attack, can be used in the air as well, firing blanks the same size as on his fair and bair repeatedly as he rolls.)



Title: Re: Project Death The Kid
Post by: piggybank67 on January 13, 2010, 04:03:49 AM
I like it!
1 thing I like the board idea but I think that his side special should be that he pulls out the board
and then he moves faster
or it can be another move but that would be cool
and I'm not sure abt the bone extension thing


Title: Re: Project Death The Kid
Post by: Humble on January 13, 2010, 05:11:33 AM
I like it!
1 thing I like the board idea but I think that his side special should be that he pulls out the board
and then he moves faster
or it can be another move but that would be cool
and I'm not sure abt the bone extension thing
Well he already uses the board to move fast in the air or on the ground, plus a gunroll is...really cool.  Like in the matrix when they dive forward and fire as they go, it just seems badass. 
And if you have any suggestions as to how to make a board otherwise, feel free.  That is the easiest and best I could think of. 


Title: Re: Project Death The Kid
Post by: Humble on January 13, 2010, 05:11:56 AM
@Humble
Wait the clone engine is out already?
Been out a long time.
People need to check Smashboards more.  :V


Title: Re: Project Death The Kid
Post by: piggybank67 on January 13, 2010, 03:08:52 PM
i meant how would u do that haha


Title: Re: Project Death The Kid
Post by: ♤♡◇♧ on January 13, 2010, 03:23:27 PM
Now I see why you wanted to rotate the Guns.
To bad I already have Roy over Marth(a).
And to bad the clone engine works as it does allow 2 of the same PSA files to be loaded ingame, but not at the same time.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 13, 2010, 03:43:34 PM
hopefully ull want this more than marth ;D
as soon as i can start working on it
haha


Title: Re: Project Death The Kid
Post by: Humble on January 13, 2010, 04:33:42 PM
i meant how would u do that haha
Scale and move the bone using brawl box, of course.  ;]


Title: Re: Project Death The Kid
Post by: piggybank67 on January 13, 2010, 04:45:18 PM
wouldn't that alter his whole foot?


Title: Re: Project Death The Kid
Post by: Humble on January 13, 2010, 11:49:00 PM
I was suggesting we move a finger bone, or some other similarly small and unnoticed bone, down to his feet and scale it to be the correct shape. 


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 14, 2010, 08:39:30 AM
You should use the ThrowN bone. It's invisible, and doesn't drag the skin along with it.

It's also between your feet by default.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 14, 2010, 07:04:53 PM
yeah so i have a problem with the hair
when i just do 3 lines across marth's head
his hair texture is used in a very odd way
i get weird wavy white lines in the front
and 3 white lines in the back
help anyone?!


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 14, 2010, 08:58:03 PM
Yo piggybank67!

(http://i905.photobucket.com/albums/ac258/Mr_Winz/RayGunSwordGlow.jpg)

Ray gun sword glow!

I just have to tweak a few things, and POW!

Ray guns on both hands in forever (I looked at Zero and Roy, I'll use that technique).

The texture has an odd problem though...


Title: Re: Project Death The Kid
Post by: Humble on January 14, 2010, 09:01:04 PM
Awesome, nice job Weegee!  Piggy, I heard that the texture boards can hex a texture to make it assymetrical, if so that could be the solution to your woes. 

And I would say use throwN for the board, but it has no texture, and is invisible.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 14, 2010, 09:07:05 PM
WeeGee U GENIUS!
and weegee's got it down
ill look into the texture hack but i have exams 2morrow
ill do it on saturday
Weegee when ur done send me the .pac files i have the texture and ill make the animations for Humble's moveset


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 14, 2010, 09:11:42 PM
WeeGee U GENIUS!
and weegee's got it down
ill look into the texture hack but i have exams 2morrow
ill do it on saturday
Weegee when ur done send me the .pac files i have the texture and ill make the animations for Humble's moveset

K, gimme a few minutes and I'll have them permanently placed on his hands.


Title: Re: Project Death The Kid
Post by: Humble on January 14, 2010, 09:19:25 PM
Can you also scale the size down a bit?  xP


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 14, 2010, 09:23:52 PM
...I don't think so...


Title: Re: Project Death The Kid
Post by: Humble on January 14, 2010, 09:28:06 PM
Well then Kid just got bigga guns then before.  :O


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 14, 2010, 09:45:50 PM
...you can only have one sword glow at a time.

I'll see what I can do to give him two guns.


Title: Re: Project Death The Kid
Post by: Humble on January 14, 2010, 09:48:05 PM
Alright, good luck I hope you succeed. 


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 14, 2010, 10:23:00 PM
http://www.mediafire.com/?iynj2yimndo (http://www.mediafire.com/?iynj2yimndo)

I couldn't get guns on both hands.

If you looked closely, the gun is on both hands for about one frame, because I made a second GFX the second gun. However, it doesn't last. If you really wanted, you could make an infinite loop of it appearing in every subaction that you want it in.

Or make the infinite loop a subroutine, and put that in every subaction you want two guns in.


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 14, 2010, 10:26:33 PM
btw, the ray guns suffer from the same texture problem as the Devil.

...changing color depending on its surroundings.


Title: Re: Project Death The Kid
Post by: Humble on January 14, 2010, 10:27:19 PM
Ah, that would work, sounds good.  Bummer about the texture though.


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 14, 2010, 10:30:03 PM
Ah, that would work, sounds good.  Bummer about the texture though.

Apparently Ayzer fixed the problem (look at the Fully New Character Archive or Brawlbox Thread). I was overjoyed until I didn't know what he meant.

I'll try to figure it out.


Title: Re: Project Death The Kid
Post by: Humble on January 14, 2010, 10:33:09 PM
:O  *rushes to smashboards*


Title: Re: Project Death The Kid
Post by: piggybank67 on January 15, 2010, 03:47:07 AM
I have an idea
not sure if it would work
but what if u put the graphic in his right hand
spawn a gun on his right hand
then get rid of his item throw in PSA


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 15, 2010, 05:42:07 PM
I have an idea
not sure if it would work
but what if u put the graphic in his right hand
spawn a gun on his right hand
then get rid of his item throw in PSA

When you are hurt, you also drop the item, and I think it's hard-coded in, not changeable by PSA.

And if you got rid of item throw, all of your A moves wouldn't work, either (they'd all go to item throw or item shoot and not be directed back).

Not to mention, you wouldn't be able to pick up or use other items.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 15, 2010, 07:10:43 PM
yeah well i thought abt that
and he has 2 weapons so he shouldn't be able to use weapons
well u got a solution?


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 15, 2010, 07:24:05 PM
[url]http://www.mediafire.com/?iynj2yimndo[/url] ([url]http://www.mediafire.com/?iynj2yimndo[/url])
If you looked closely, the gun is on both hands for about one frame, because I made a second GFX the second gun. However, it doesn't last. If you really wanted, you could make an infinite loop of it appearing in every subaction that you want it in.

Or make the infinite loop a subroutine, and put that in every subaction you want two guns in.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 15, 2010, 08:27:33 PM
can u do that?
im going to do the animations 2morrrow


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 15, 2010, 08:32:44 PM
Okay.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 15, 2010, 08:50:50 PM
is it possible to attatch to a diff bone?
cuz it looks like the guns are on his arms rather than holding
can u make specialN if u feel like it? [the psa]
EDIT: hey Humble can u update the moveset with what animation each one of those are in
i know u said Sheik's first 2 jabs but im a noob and really have no idea which animation that is
so if u could do that that would be cool


Title: Re: Project Death The Kid
Post by: piggybank67 on January 17, 2010, 06:28:49 PM
Hey guys I got most of the moves done
all I need is a little PSA help
I've got him to make the gun and fire it but how do I make it dissapear afterwards?


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 17, 2010, 06:42:55 PM
is it possible to attatch to a diff bone?
cuz it looks like the guns are on his arms rather than holding
can u make specialN if u feel like it? [the psa]
EDIT: hey Humble can u update the moveset with what animation each one of those are in
i know u said Sheik's first 2 jabs but im a noob and really have no idea which animation that is
so if u could do that that would be cool
Yes, you can.

Sheik's 1st two jabs are Attack11 and Attack12, found in FitSheikMotionEtc.

Hey guys I got most of the moves done
all I need is a little PSA help
I've got him to make the gun and fire it but how do I make it dissapear afterwards?

What do you need help on?

Use Consume Item. Don't change any parameters from their defaults.


Title: Re: Project Death The Kid
Post by: Humble on January 17, 2010, 09:37:56 PM
*lurks*

wish I knew how to do more and help out, but as is I'll just wait and say goodluck.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 17, 2010, 10:02:45 PM
The consume item is really helpful
I'll just make him blast and the gun will dissapear
weegee did u get the 2 guns thing to work?


Title: Re: Project Death The Kid
Post by: Humble on January 17, 2010, 10:30:57 PM
[url]http://www.mediafire.com/?iynj2yimndo[/url] ([url]http://www.mediafire.com/?iynj2yimndo[/url])
If you looked closely, the gun is on both hands for about one frame, because I made a second GFX the second gun. However, it doesn't last. If you really wanted, you could make an infinite loop of it appearing in every subaction that you want it in.

Or make the infinite loop a subroutine, and put that in every subaction you want two guns in.


10readthepreviousposts


Title: Re: Project Death The Kid
Post by: piggybank67 on January 18, 2010, 08:21:47 AM
Yeah I know humble but I also asked weegee if he could do that for me
but if he can't I guess I can figure out how


Title: Re: Project Death The Kid
Post by: piggybank67 on January 18, 2010, 08:41:16 AM
Can you also scale the size down a bit?  xP
I think that if u scale the size down in the graphics and call the graphics to shoot a projectile instead of calling the whole gun
then that would work right?


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 18, 2010, 10:26:01 AM
Yeah I know humble but I also asked weegee if he could do that for me
but if he can't I guess I can figure out how

I can do that, but I'd need the download for Death the Kid to put it in.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 18, 2010, 11:33:32 AM
u mean u want the FitMarth00.pac?


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 18, 2010, 11:37:53 AM
FitMarth.pac, the PSA part.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 18, 2010, 12:23:27 PM
haha i kinda f'ed it up but here it is anyway: http://www.mediafire.com/?idyyeo5dndi
EDIT: I've basically finished the animations
except for 1 or 2 that i cant really seem to figure out
and Humble im not sure what u mean by firing blanks
u mean like wind effects?
and im not sure how to do those either :P
but im going to try and test it NEXT weekend because i have exams this week


Title: Re: Project Death The Kid
Post by: Humble on January 18, 2010, 06:00:55 PM
Yeah, I meant wind effects.  I think I mentioned that?  And thats unfortunate that you can't work on it this week. 


Title: Re: Project Death The Kid
Post by: piggybank67 on January 18, 2010, 08:50:07 PM
Dude exams...
Major killer
where do u live by the way we're always on at off times


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 18, 2010, 09:07:19 PM
I just took a peek at your and Humble's profiles; your time is 4 hours earlier than his, and my local time is the same as Humble's.


Title: Re: Project Death The Kid
Post by: Humble on January 19, 2010, 01:33:31 AM
Dude exams...
Major killer
where do u live by the way we're always on at off times
West Coast, Oregon to be exact. 


Title: Re: Project Death The Kid
Post by: piggybank67 on January 19, 2010, 01:23:20 PM
yeah that makes sense
im eat coast
WeeGee u look at my messed up PAC?


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 19, 2010, 04:38:16 PM
...what's messed up about the PAC?


Title: Re: Project Death The Kid
Post by: piggybank67 on January 19, 2010, 04:42:05 PM
i tryed adding the gun graphics in every subaction in the GFX thing


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 19, 2010, 04:50:12 PM
Alright, I have a simple solution, the same way I gave Captain Falcon a nice Protoman sword and Zelda Ike's sword.

...You don't mind if I get rid of Marth's entry GFX, do you?


Title: Re: Project Death The Kid
Post by: piggybank67 on January 19, 2010, 04:59:24 PM
no i dont
but cant u just do it with the sword glow that u've already replaced?
or completely make it apart of his body
like ike's sword is


Title: Re: Project Death The Kid
Post by: Humble on January 19, 2010, 07:59:56 PM
No to both.  And the entry needed changing anyways, so go right ahead Weegee.  My theory about what you are doing is that you swap the GFX for his entry anim with the second pistol model, then make it always visible and tie it to the correct bone at all times.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 20, 2010, 01:59:47 PM
wait so u cant just use the sword glow twice?
and that sounds like it would work


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 20, 2010, 03:18:05 PM
wait so u cant just use the sword glow twice?
and that sounds like it would work

You can't have two sword glows on at the same time.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 20, 2010, 03:19:55 PM
k upload when u have the 2 gun thing working
i dont really care if u make it with a new pac file
i only edited like 2 attacks in the old one


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 21, 2010, 09:23:31 PM
Using Marth's entry failed. It's hard to describe.


Title: Re: Project Death The Kid
Post by: ItalianStallion on January 22, 2010, 04:09:22 AM
have u started on this yet?


Title: Re: Project Death The Kid
Post by: piggybank67 on January 22, 2010, 06:39:05 AM
Me?
I finished the basic animations and release it kind of wel...
Bad
but i'm goin to improve it after it's release 1 move at a time
which seems easier
so as soon as we get the 2 guns thing working I'll make the rest of the psa And upload it


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 22, 2010, 01:49:31 PM
I did it!

Just put "Sub Routine 0x000246D4" (change parameter 0 to 246D4) in every attack that you want it in. Make sure that it's the 1st thing in the tab (GFX, SFX, Main, Other) that you put it in.

BEWARE: anything else in that tab will not work. Either re-locate the other things in the tab, delete them, or put the sub routine in an empty tab.

DL's (I used a new Marth):
http://www.mediafire.com/?xncimkjkwty (http://www.mediafire.com/?xncimkjkwty)


Title: Re: Project Death The Kid
Post by: piggybank67 on January 22, 2010, 02:05:42 PM
wait so it doesnt matter which tab it goes in?


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 22, 2010, 02:14:26 PM
No.

But I'm sure you'll be pleased with the two guns.

If you need any more help, just ask.


Title: Re: Project Death The Kid
Post by: LavaLatte [.Fade] on January 22, 2010, 02:34:17 PM
wait so u cant just use the sword glow twice?
and that sounds like it would work

You can't have two sword glows on at the same time.

I'm pretty sure it's very possible. Just check out Kyzon or any 'hitbox graphic' PSA.


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 22, 2010, 02:44:05 PM
wait so u cant just use the sword glow twice?
and that sounds like it would work

Oh yeah, I forgot those.

Well, I kinda already fixed the problem anyway.
You can't have two sword glows on at the same time.

I'm pretty sure it's very possible. Just check out Kyzon or any 'hitbox graphic' PSA.

Oh, I forgot about that. Well, I kinda fixed it already...


Title: Re: Project Death The Kid
Post by: SqLeon on January 22, 2010, 05:59:31 PM
Hey piggybank,(or anyone else) I don't know if you already saw this but if you didnt, preview this in BrawlBox.http://www.mediafire.com/?0mjrzuydkdc   Its pretty awesome


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 22, 2010, 06:05:38 PM
Hey piggybank,(or anyone else) I don't know if you already saw this but if you didnt, preview this in BrawlBox.[url]http://www.mediafire.com/?0mjrzuydkdc [/url]  Its pretty awesome


...awesome!

too bad the minimum bone requirement for model swapping is 30, whereas he has 28.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 22, 2010, 06:36:03 PM
wow...
i made the thread with characters from other games
AND i did that for like every naruto model
they only reason he has 28 bones is because he has no hands haha


Title: Re: Project Death The Kid
Post by: piggybank67 on January 22, 2010, 06:37:29 PM
wait so u cant just use the sword glow twice?
and that sounds like it would work
yeah i know u fixed it but if we have 2 sword glows
then we can still have a entry...
haha

Oh yeah, I forgot those.

Well, I kinda already fixed the problem anyway.
You can't have two sword glows on at the same time.

I'm pretty sure it's very possible. Just check out Kyzon or any 'hitbox graphic' PSA.

Oh, I forgot about that. Well, I kinda fixed it already...


Title: Re: Project Death The Kid
Post by: xmanfit0 on January 22, 2010, 09:46:43 PM
...awesome!

too bad the minimum bone requirement for model swapping is 30, whereas he has 28.

It could still be tried. Some instances where the character models had less bones actually worked.

How goes the project? I see you've apparently gotten the 2 guns to work. How did you do it? It would be useful for my Reborn hack if I had a way of making him hold 2 guns at the same time.
And however was that .brres of Death made?



Title: Re: Project Death The Kid
Post by: piggybank67 on January 22, 2010, 10:18:35 PM
u hex the headers
i can make em haha
is there a reborn model u want me to mess with?


Title: Re: Project Death The Kid
Post by: Vish on January 22, 2010, 10:34:53 PM
u hex the headers
i can make em haha
is there a reborn model u want me to mess with?


The texture/model is there. http://forums.kc-mm.com/index.php?topic=4731.

If xmanfit does want you to edit it though, then when you press the link, download the second one in the blog that says "Reborn w/bat-gun" as that one is the updated one without mirrored eyes and hair patch.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 23, 2010, 02:18:27 PM
OH LOL
no that's not wat we meant if there's a reborn game for wii and u want me to make it previewable i can do that haha


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 23, 2010, 02:54:36 PM
How goes progress on Death?


Title: Re: Project Death The Kid
Post by: piggybank67 on January 23, 2010, 02:57:27 PM
sorry i've been dragged around all day by my parents and i have to go to a party like right now
so ill find time to work on it
ive finished the animations and i need to do the subroutine thing with the FitMarth.pac
add some other things in the PSA and ill upload 0.01 beta
:P


Title: Re: Project Death The Kid
Post by: Vish on January 23, 2010, 03:28:08 PM
OH LOL
no that's not wat we meant if there's a reborn game for wii and u want me to make it previewable i can do that haha

Oh, I thought you meant getting the 2 guns to work. xD

There is a Reborn game for Wii though.


Title: Re: Project Death The Kid
Post by: Humble on January 23, 2010, 03:29:22 PM
So...early beta at some point?  then I can get some feedback for you and stuff. 


Title: Re: Project Death The Kid
Post by: piggybank67 on January 25, 2010, 04:14:20 PM
hey guys i just wanted to let you know that im going to be stalling this project because RandomTbush is on the verge of getting models from other games to work in game
so ill just wait for that and get the real DeathTheKid models and make animations for that


Title: Re: Project Death The Kid
Post by: Mr.Weegee on January 25, 2010, 04:32:29 PM
But then you'd probably also have to change the PSA because the bones would be different too.


Title: Re: Project Death The Kid
Post by: Protoman.EXE on January 25, 2010, 04:55:22 PM
Um. someone already made Death the Kid. The model has already been ported to Brawl. Look at Smash Boards


Title: Re: Project Death The Kid
Post by: piggybank67 on January 25, 2010, 04:55:57 PM
yeah that's y im putting it on hold
by the way anyone wanna help me figure out how to use this program?
http://hcs64.com/vgm_ripping.html
just ctrl+f: gcfsysd
here's a sample file: http://www.mediafire.com/?1hmk0mzkdmx

@luigiman
dude I WAS PART OF THAT AND I HEX EDITED THAT FILE
it doesnt work in brawl yet...


Title: Re: Project Death The Kid
Post by: ♤♡◇♧ on January 25, 2010, 05:08:40 PM
I only fixed that file.
Piggybank67 provided me the file.


Title: Re: Project Death The Kid
Post by: piggybank67 on January 25, 2010, 05:20:18 PM
well i fiexed like the whole naruto pack and like all the ones from soul eater too
lol