Project Death The Kid

Started by piggybank67, January 11, 2010, 11:49:59 PM

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:O  *rushes to smashboards*

I have an idea
not sure if it would work
but what if u put the graphic in his right hand
spawn a gun on his right hand
then get rid of his item throw in PSA
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Quote from: piggybank67 on January 15, 2010, 10:47:07 AM
I have an idea
not sure if it would work
but what if u put the graphic in his right hand
spawn a gun on his right hand
then get rid of his item throw in PSA

When you are hurt, you also drop the item, and I think it's hard-coded in, not changeable by PSA.

And if you got rid of item throw, all of your A moves wouldn't work, either (they'd all go to item throw or item shoot and not be directed back).

Not to mention, you wouldn't be able to pick up or use other items.

yeah well i thought abt that
and he has 2 weapons so he shouldn't be able to use weapons
well u got a solution?
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Quote from: Mr.Weegee on January 15, 2010, 05:23:00 AM
http://www.mediafire.com/?iynj2yimndo
If you looked closely, the gun is on both hands for about one frame, because I made a second GFX the second gun. However, it doesn't last. If you really wanted, you could make an infinite loop of it appearing in every subaction that you want it in.

Or make the infinite loop a subroutine, and put that in every subaction you want two guns in.

can u do that?
im going to do the animations 2morrrow
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January 16, 2010, 03:50:50 AM #52 Last Edit: January 16, 2010, 05:00:24 PM by piggybank67
is it possible to attatch to a diff bone?
cuz it looks like the guns are on his arms rather than holding
can u make specialN if u feel like it? [the psa]
EDIT: hey Humble can u update the moveset with what animation each one of those are in
i know u said Sheik's first 2 jabs but im a noob and really have no idea which animation that is
so if u could do that that would be cool
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Hey guys I got most of the moves done
all I need is a little PSA help
I've got him to make the gun and fire it but how do I make it dissapear afterwards?
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Quote from: piggybank67 on January 16, 2010, 03:50:50 AM
is it possible to attatch to a diff bone?
cuz it looks like the guns are on his arms rather than holding
can u make specialN if u feel like it? [the psa]
EDIT: hey Humble can u update the moveset with what animation each one of those are in
i know u said Sheik's first 2 jabs but im a noob and really have no idea which animation that is
so if u could do that that would be cool
Yes, you can.

Sheik's 1st two jabs are Attack11 and Attack12, found in FitSheikMotionEtc.

Quote from: piggybank67 on January 18, 2010, 01:28:49 AM
Hey guys I got most of the moves done
all I need is a little PSA help
I've got him to make the gun and fire it but how do I make it dissapear afterwards?

What do you need help on?

Use Consume Item. Don't change any parameters from their defaults.

*lurks*

wish I knew how to do more and help out, but as is I'll just wait and say goodluck.

The consume item is really helpful
I'll just make him blast and the gun will dissapear
weegee did u get the 2 guns thing to work?
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Quote from: Mr.Weegee on January 16, 2010, 02:24:05 AM
Quote from: Mr.Weegee on January 15, 2010, 05:23:00 AM
http://www.mediafire.com/?iynj2yimndo
If you looked closely, the gun is on both hands for about one frame, because I made a second GFX the second gun. However, it doesn't last. If you really wanted, you could make an infinite loop of it appearing in every subaction that you want it in.

Or make the infinite loop a subroutine, and put that in every subaction you want two guns in.
10readthepreviousposts

Yeah I know humble but I also asked weegee if he could do that for me
but if he can't I guess I can figure out how
Check out my YouTube Channel! -

Quote from: Humble on January 15, 2010, 04:19:25 AM
Can you also scale the size down a bit?  xP
I think that if u scale the size down in the graphics and call the graphics to shoot a projectile instead of calling the whole gun
then that would work right?
Check out my YouTube Channel! -