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« Reply #45 on: January 14, 2010, 10:33:09 PM » |
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:O *rushes to smashboards*
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« Reply #46 on: January 15, 2010, 03:47:07 AM » |
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I have an idea not sure if it would work but what if u put the graphic in his right hand spawn a gun on his right hand then get rid of his item throw in PSA
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« Reply #47 on: January 15, 2010, 05:42:07 PM » |
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I have an idea not sure if it would work but what if u put the graphic in his right hand spawn a gun on his right hand then get rid of his item throw in PSA
When you are hurt, you also drop the item, and I think it's hard-coded in, not changeable by PSA. And if you got rid of item throw, all of your A moves wouldn't work, either (they'd all go to item throw or item shoot and not be directed back). Not to mention, you wouldn't be able to pick up or use other items.
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« Reply #48 on: January 15, 2010, 07:10:43 PM » |
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yeah well i thought abt that and he has 2 weapons so he shouldn't be able to use weapons well u got a solution?
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« Reply #49 on: January 15, 2010, 07:24:05 PM » |
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http://www.mediafire.com/?iynj2yimndoIf you looked closely, the gun is on both hands for about one frame, because I made a second GFX the second gun. However, it doesn't last. If you really wanted, you could make an infinite loop of it appearing in every subaction that you want it in. Or make the infinite loop a subroutine, and put that in every subaction you want two guns in.
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« Reply #50 on: January 15, 2010, 08:27:33 PM » |
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can u do that? im going to do the animations 2morrrow
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« Reply #51 on: January 15, 2010, 08:32:44 PM » |
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Okay.
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« Reply #52 on: January 15, 2010, 08:50:50 PM » |
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is it possible to attatch to a diff bone? cuz it looks like the guns are on his arms rather than holding can u make specialN if u feel like it? [the psa] EDIT: hey Humble can u update the moveset with what animation each one of those are in i know u said Sheik's first 2 jabs but im a noob and really have no idea which animation that is so if u could do that that would be cool
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« Last Edit: January 16, 2010, 10:00:24 AM by piggybank67 »
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« Reply #53 on: January 17, 2010, 06:28:49 PM » |
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Hey guys I got most of the moves done all I need is a little PSA help I've got him to make the gun and fire it but how do I make it dissapear afterwards?
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« Reply #54 on: January 17, 2010, 06:42:55 PM » |
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is it possible to attatch to a diff bone? cuz it looks like the guns are on his arms rather than holding can u make specialN if u feel like it? [the psa] EDIT: hey Humble can u update the moveset with what animation each one of those are in i know u said Sheik's first 2 jabs but im a noob and really have no idea which animation that is so if u could do that that would be cool
Yes, you can. Sheik's 1st two jabs are Attack11 and Attack12, found in FitSheikMotionEtc. Hey guys I got most of the moves done all I need is a little PSA help I've got him to make the gun and fire it but how do I make it dissapear afterwards?
What do you need help on? Use Consume Item. Don't change any parameters from their defaults.
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« Reply #55 on: January 17, 2010, 09:37:56 PM » |
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*lurks*
wish I knew how to do more and help out, but as is I'll just wait and say goodluck.
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« Reply #56 on: January 17, 2010, 10:02:45 PM » |
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The consume item is really helpful I'll just make him blast and the gun will dissapear weegee did u get the 2 guns thing to work?
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« Reply #57 on: January 17, 2010, 10:30:57 PM » |
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http://www.mediafire.com/?iynj2yimndoIf you looked closely, the gun is on both hands for about one frame, because I made a second GFX the second gun. However, it doesn't last. If you really wanted, you could make an infinite loop of it appearing in every subaction that you want it in. Or make the infinite loop a subroutine, and put that in every subaction you want two guns in. 10readthepreviousposts
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« Reply #58 on: January 18, 2010, 08:21:47 AM » |
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Yeah I know humble but I also asked weegee if he could do that for me but if he can't I guess I can figure out how
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« Reply #59 on: January 18, 2010, 08:41:16 AM » |
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Can you also scale the size down a bit? xP
I think that if u scale the size down in the graphics and call the graphics to shoot a projectile instead of calling the whole gun then that would work right?
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