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Author Topic: Large Leader's PSA's™: Closing!  (Read 354947 times)
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powerofthe17
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    « Reply #885 on: September 13, 2014, 02:16:31 PM »


    cool i hope this works lol
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    I'll smash you!!!

    link: http://forums.kc-mm.com/index.php?topic=67633.0
    come check out our Project Sm4sh brawl!!!!!

    link: http://forums.kc-mm.com/index.php?topic=67091.0
    come check out my psa page!

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    « Reply #886 on: September 13, 2014, 02:54:52 PM »


    First part of Air Slash works perfectly now!

    Just need to add the input command for the second part and it'll be done.

    Post Merge: September 13, 2014, 03:07:14 PM
    Update showing the moves that "work"

    <a href="http://youtu.be/f3lw1BkQmtY" target="_blank" class="aeva_link bbc_link new_win">http://youtu.be/f3lw1BkQmtY</a>
    « Last Edit: September 13, 2014, 03:07:14 PM by Captain Falcon » Logged



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    amircury
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    « Reply #887 on: September 13, 2014, 03:19:01 PM »


    First part of Air Slash works perfectly now!

    Just need to add the input command for the second part and it'll be done.

    Post Merge: September 13, 2014, 03:07:14 PM
    Update showing the moves that "work"

    http://youtu.be/f3lw1BkQmtY

    That counter sure took a while to land~

    Also, he looks hilarious with the two Monados. But he's looking good so far~
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    « Reply #888 on: September 13, 2014, 03:20:59 PM »


    That counter sure took a while to land~

    Also, he looks hilarious with the two Monados. But he's looking good so far~

    I swear, they just never want to attack me

    Post Merge: September 13, 2014, 03:38:47 PM
    Got the aerial version of Air Slash to work. It comes out 14 frames faster than the grounded version, so it's pretty fast.

    Don't know why the aerial version isn't letting me use the second part of the Air Slash. Might probably fix itself when I add the SpecialFall animation there.
    « Last Edit: September 13, 2014, 03:38:47 PM by Captain Falcon » Logged



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    powerofthe17
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    « Reply #889 on: September 13, 2014, 06:26:11 PM »


    Dude that wax epic! Nice work!

    Post Merge: September 13, 2014, 07:07:46 PM
    oh yeah also for the counter are gonna do a freeze for the oppenent?
    « Last Edit: September 13, 2014, 07:07:46 PM by powerofthe17 » Logged

                 
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    link: http://forums.kc-mm.com/index.php?topic=67633.0
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    come check out my psa page!

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    « Reply #890 on: September 13, 2014, 08:39:52 PM »


    Yeah, it freezes time long enough for Shulk to attack

    Post Merge: September 13, 2014, 08:32:05 PM
    And from what I've been able to gather, Monado Arts is almost completely working.

    The coding for all the arts will be there, but only Buster will be the one that works.

    What will happen is that Shulk will stand in his wait animation for 100 frames, and within the 1.45 or so seconds, you can enter B to change the art. Every time you activate it, it will turn off the other Art you previously had.

    Almost done...
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    powerofthe17
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    « Reply #891 on: September 13, 2014, 09:24:21 PM »


    yes can't wait to play beta! XD
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    amircury
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    « Reply #892 on: September 13, 2014, 09:48:15 PM »


    Yeah, it freezes time long enough for Shulk to attack

    Post Merge: September 13, 2014, 08:32:05 PM
    And from what I've been able to gather, Monado Arts is almost completely working.

    The coding for all the arts will be there, but only Buster will be the one that works.

    What will happen is that Shulk will stand in his wait animation for 100 frames, and within the 1.45 or so seconds, you can enter B to change the art. Every time you activate it, it will turn off the other Art you previously had.

    Almost done...
    Sounds good enough to me~ I can't wait to see the finished beta.
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    « Reply #893 on: September 14, 2014, 11:39:17 AM »


    Added in his basic attack combo

    Added in Snake's run animation with a small tweak.

    Same thing for his fall

    Made a new special fall animation

    Aerial Air Slash works perfectly now. Just need to tweak the hitboxes.

    Now, I just need to get the model changers to work, and the beta will almost be done.
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    Quote from: Miacis
    In other words, LURK MORE.
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    3. ... You seriously don't know who Clinton is?
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    If only hacking Brawl paid bills.
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    O snap
    Quote from: DrPanda
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    amircury
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    « Reply #894 on: September 14, 2014, 12:04:39 PM »


    Added in his basic attack combo

    Added in Snake's run animation with a small tweak.

    Same thing for his fall

    Made a new special fall animation

    Aerial Air Slash works perfectly now. Just need to tweak the hitboxes.

    Now, I just need to get the model changers to work, and the beta will almost be done.
    Awwww, yeah. You're making good progress, especially considering you had to move him over to a new character, and then copy all the coding for the previous character to the new one AND make it work.
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    « Reply #895 on: September 14, 2014, 02:52:35 PM »


    All that's left to do after fixing the model changer is making sure the Monado on Shulk's back is where it should be.

    And also for making Buster affect all his A moves.

    And also for Aerial Back Slash making him fall forever until he lands.

    Then he'll be done.
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    3. ... You seriously don't know who Clinton is?
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    If only hacking Brawl paid bills.
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    O snap
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    amircury
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    « Reply #896 on: September 14, 2014, 02:57:09 PM »


    All that's left to do after fixing the model changer is making sure the Monado on Shulk's back is where it should be.

    And also for making Buster affect all his A moves.

    And also for Aerial Back Slash making him fall forever until he lands.

    Then he'll be done.
    And... How long should that take, exactly? Just want an estimate, because I'm impatient. Heheh.
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    « Reply #897 on: September 14, 2014, 05:36:29 PM »


    And... How long should that take, exactly? Just want an estimate, because I'm impatient. Heheh.

    1. If I have the animations open with the PSA, it won't take more than an hour. Probably less. This is of course hoping that my computer's vid card doesn't crash or anything

    2. Should be relatively easy. Will take about 3 lines of code followed by editing the hitboxes. Should take about an hour or less (most likely less).

    3. Won't take too long. Just need to test it, that's all.
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    In other words, LURK MORE.
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    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
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    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
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    amircury
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    « Reply #898 on: September 14, 2014, 05:41:20 PM »


    1. If I have the animations open with the PSA, it won't take more than an hour. Probably less. This is of course hoping that my computer's vid card doesn't crash or anything

    2. Should be relatively easy. Will take about 3 lines of code followed by editing the hitboxes. Should take about an hour or less (most likely less).

    3. Won't take too long. Just need to test it, that's all.
    So... Could you have it done by tomorrow? Tuesday? That's the vibe I'm getting here.
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    « Reply #899 on: September 14, 2014, 06:20:00 PM »


    Yeah, I could probably have it done by Tuesday or Monday night. All depends on whether or not I have more work to do. Which I hope I don't.
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    Quote from: Miacis
    In other words, LURK MORE.
    Quote from: LC-DDM
    In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE.
    Quote from: Miacis
    3. ... You seriously don't know who Clinton is?
    Quote from: Haseyo
    If only hacking Brawl paid bills.
    Quote from: Nanobuds
    O snap
    Quote from: DrPanda
    But you are in a Smash Bros. thread.
    You can't have an opinion here.

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