I wish I had that kind of luck. I am having hell searching for some models; even one from windows 100%. Can't wait until you actually complete one of these projects. xD
^ this
No, this is not luck. This is the power of
the dark side. A world of yarharhar.
XD Jk.
It's actually the power of music such as dubstep, metal or hardstyle, played really loud on speakers with lots of bass.
WOW u make made a ton of progress since i last came by. i can't wait for yoko she's definately one of my fave chars of all anime xD on a side note me and zig got our comp fixed, tho he's not as active as he used to be. :S i'm trying to find the models for sophitia and cassandra (well i found them but they need some work, sophitia has random polygons on the floor like her right arm for instance >.> i think its just a matter of reattaching it wich should be easy) btw saw an option on ur poll for nel lol will u be working on her again?
:O Yeah I'll probably be picking her up again. People on youtube, here and pretty much everywhere want her finished more than I thought.
Dude! You [censored]ing win so much.
Also, this.
Inspiration:
Indeed.
I'm loving you more and more BJ
First BBox, now these projects.. Why must you do so many epic things!
I am SO getting Yoko, Miku, Flandre and BRS!
Yay XD
*ahem*
So I have good news and bad news.
Bad news is when I import Yoko in her currently rigged state:
I get that.
I've tried fixing it in any way possible in 3ds Max but it always looks the same in its bindstate.
Now if I was a noob, there would be no good news and I'd have to rig Yoko a, what, 4th time?
I call BS.
So, good news is, there is a way to fix it. I have to export the final rigged model, re-import it into 3ds Max, rotate and drag all the objects back into their original position, and then export it again and import that into Brawlbox.
Then it works perfectly. Actually no, it resets the rig... D:
Edit: Lol, my rig of Yoko is better than the original rig. XD