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« Reply #2340 on: July 15, 2011, 06:17:45 PM » |
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Is it all done?
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« Reply #2341 on: July 15, 2011, 06:18:09 PM » |
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I might make a video right now
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« Reply #2342 on: July 15, 2011, 06:18:30 PM » |
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Please, restore the Uthrow back to how it was. XD And have Dthrow make the enemy stay on ground like Snake, that'd be all for now.
back to how it was? dude, it was wayy over powered lol....and about the down throw, I don't think its possible to have it like snakes since his motionfile has that animation for character to lay on the ground like that.
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« Reply #2343 on: July 15, 2011, 06:22:37 PM » |
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back to how it was? dude, it was wayy over powered lol....and about the down throw, I don't think its possible to have it like snakes since his motionfile has that animation for character to lay on the ground like that.
Not the old knock back. But how it worked before. For all percentages, it should throw the foe upward with a set knock back. And only up, not forward up. XD
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« Reply #2344 on: July 15, 2011, 06:24:48 PM » |
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You can't make videos Zangurg.
You're too busy attacking Ruli Castle.
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Asbel: "To protect those close to us!" Malik: "To be a completely badass!" Hubert: "To be a Tsundere nerd!" Richard: "To be completely FABULOUS!" All: "WE ARE THE TOGF MANLY MEN BRIGADE!" -kazemaru95421 [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]
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« Reply #2345 on: July 15, 2011, 06:25:21 PM » |
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Not the old knock back. But how it worked before. For all percentages, it should throw the foe upward with a set knock back. And only up, not forward up. XD
well all you have to do is get the knock back growth increased....I'm uploaded the new files. I increased the knockback growth from 40 to 60 (HEX ID #) if it was 70 or more, it would be OP
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« Reply #2346 on: July 15, 2011, 06:30:00 PM » |
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You can't make videos Zangurg.
You're too busy attacking Ruli Castle.
Too bad, i can multitask edit: Editing it now.
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« Last Edit: July 15, 2011, 06:34:17 PM by Zangurg »
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« Reply #2347 on: July 15, 2011, 06:35:49 PM » |
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well all you have to do is get the knock back growth increased....I'm uploaded the new files. I increased the knockback growth from 40 to 60 (HEX ID #) if it was 70 or more, it would be OP
The base knock back should send the foe straight up pretty high, high enough for his up air to work good. But it should have no knock back growth.
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« Reply #2348 on: July 15, 2011, 06:36:37 PM » |
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back to how it was? dude, it was wayy over powered lol....and about the down throw, I don't think its possible to have it like snakes since his motionfile has that animation for character to lay on the ground like that.
Then have 'em use the sleep animation? I'unno, anything that'd show 'em on the floor waster after been stabbed to it. xD
If it isn't possible, it's fine. Also, for the Uthrow knockback, make it not be that much. ._. It shouldn't kill 'til at least 220%
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« Reply #2349 on: July 15, 2011, 06:37:41 PM » |
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Then have 'em use the sleep animation? I'unno, anything that'd show 'em on the floor waster after been stabbed to it. xD
If it isn't possible, it's fine. Also, for the Uthrow knockback, make it not be that much. ._. It shouldn't kill 'til at least 220%
oh like a stun flag maybe?
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« Reply #2350 on: July 15, 2011, 06:40:31 PM » |
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oh like a stun flag maybe?
Hm... I'm not sure...
If you do that, he would be able to chain grab over and over... We wouldn't want that...
If they can't be knocked on the ground like with Snake's down throw. Maybe it could be his most powerful damage % wise throw? Like... It could do 14% or something like that.
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« Last Edit: July 15, 2011, 06:41:57 PM by _Data_Drain_ »
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« Reply #2351 on: July 15, 2011, 06:40:48 PM » |
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oh like a stun flag maybe?
Just so when he goes up, and gets them to the floor, they'd stay there like impaled just for show. Sort of how Snake's works... I think? xD
The thing is, it'd be cool if the enemy could be seen staying on the floor after being impaled on it.
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« Reply #2352 on: July 15, 2011, 06:41:17 PM » |
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Hm... I'm not sure...
If you do that, he would be able to chain grab over and over... We wouldn't want that...
fine. I'll do no changes to it then lol The "Flags" value has 8 digits. I only know what the last 2 digits do: 00 - hit 01 - none 02 - slash 03 - electricity 04 - Ice 05 - Flame 06 - Coin 07 - Cape 08 - Slip 09 - Sleep 0A - none 0B - impale (like DK's side B) 0C - Stun 0E - Flower 0F - none 10 - none 11 - slash 2 12 - hit 2 13 - Darkness 14 - Stun (more like hitlag) 15 - Aura (unfortunately the Aura effect doesn't make all characters get stronger with more damage.) 16 - Impale 2 17 - Down 18 - No Flinch sleep is no good either....I tried impale before but it doesn't do anything
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« Reply #2353 on: July 15, 2011, 06:41:18 PM » |
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Rendering the video, it's around 2.30 long. So expect it on youtube in 1080P HD in.. 30-45 mins.
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