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« Reply #1215 on: July 12, 2010, 12:17:10 PM » |
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WTF I never knew that. That'll make things so much easier instead of just a bunch of Battlefield and Final Destination icons, and me having to memorize which is which.
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« Reply #1216 on: July 12, 2010, 12:20:20 PM » |
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Fine Destination? lol
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« Reply #1217 on: July 12, 2010, 12:21:53 PM » |
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I knew that and thanks Mewtwo now I'm gonna replace Tabuus destnination with great desert with your permission of course.
Sure, I didn't make the pack to make you use those stages, but beginners to have a good buch of stages in the extra position. Furthermore, I'm saying in the info.txt file in the pac and vault how to use other stages with the code, FD based or not. The only thing I didn't include is the how to change the icons, but if anyone is really interested, he will ask me, just like you have done Fine Destination? lol
That's what happens when you copy-paste O.o xD ----------- EDIT: Wheel Cave V2 is now in the Vault. Feedback please.
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« Last Edit: July 12, 2010, 12:50:33 PM by Mewtwo2000 »
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« Reply #1218 on: July 12, 2010, 01:02:22 PM » |
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I swear, I always come online right when one of your submissions is at the top of the Newest 10 list.
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« Reply #1219 on: July 12, 2010, 01:56:08 PM » |
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That's what happens when you copy-paste O.o xD
-----------
EDIT: Wheel Cave V2 is now in the Vault. Feedback please.
lol copy pasta vaginas Nice job on Wheel Cave bro. I love SSE Stages man great!
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« Last Edit: July 12, 2010, 01:58:33 PM by ItalianStallion »
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« Reply #1220 on: July 12, 2010, 07:33:36 PM » |
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well done mewtwo, but i have a little question, i tested the stages and i see what they use the music of battlefield, its even possible choose another stage music?
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« Last Edit: July 13, 2010, 12:48:14 PM by lord_of_hell »
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« Reply #1221 on: July 15, 2010, 08:51:19 AM » |
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No, the code as is makes battlefield music appear in all 9 stages. I'm sure this could be changed to another stage with a simple modification, but I don't know how. Also, I'm sure unless the code is redone, the same music will be in the 9 stages.
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« Reply #1222 on: July 15, 2010, 01:42:53 PM » |
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have you made a tutorial on how to implement your shadow system onto stages that we made yet? i would really like to see one that, and ive forgotten how to assign collision data to a moving platform...
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« Reply #1223 on: July 15, 2010, 02:16:51 PM » |
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You forgot the icon number for Menu - it's 64. It shows the "Menu" icon from My Music (which, of course, you can texture - BBrawl uses this as the WWR icon.)
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« Reply #1224 on: July 16, 2010, 03:51:00 AM » |
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have you made a tutorial on how to implement your shadow system onto stages that we made yet? i would really like to see one that, and ive forgotten how to assign collision data to a moving platform... My shadow system consists in 3 different models. The standard one is the plain one, the other 2 are ramp versions of the same. To use it, you must know that it goes from -10 to 10 in the X and Z axes, and it's Y value is 0. Knowing this and the shape of your ground (by looking to the collisions for example) you're able to place multiple copies of the model so any ground has the ability to cast shadows. You can see where the shadows will be in brawlbox, you have to enable the TShadow texture for every shadow model in the model previewer to see them. You forgot the icon number for Menu - it's 64. It shows the "Menu" icon from My Music (which, of course, you can texture - BBrawl uses this as the WWR icon.)
You're right, I forgot. Well, I didn't have that number available and I didn't look for it. I've added it to the list, thanks =)
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« Reply #1225 on: July 16, 2010, 09:31:04 AM » |
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The stage pack is a godsend. Very useful to learn a bit about current stage adding methods. Until now I've felt very confused about recent advances.
Thanks Mewtwo2000!
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« Reply #1226 on: July 17, 2010, 06:53:07 AM » |
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I'm still confused?
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Persona's:
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« Reply #1227 on: July 17, 2010, 07:32:18 AM » |
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Don't know, are you still confused? O.o
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« Reply #1228 on: July 18, 2010, 03:40:31 PM » |
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Forgive me if this is very obvious/explained somewhere (if so, link me and I'll read up)...
I'd like to replace a few stages in the stage pack. For example, I want to put in Hyrule 64. The description says it doesn't need a .rel, but it says that on Fourside too (and Fourside has a .rel in the stage pack).
In short, I'm wondering if I can simply set Hyrule 64 as STGCUSTOMX and replace a stage (X)? If so, do I need to remove that stage's .rel?
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« Reply #1229 on: July 18, 2010, 03:44:26 PM » |
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Is the st_customX.rel 14232 bytes? If so, it's a Final Destination .rel, which Hyrule Castle 64 will work with, and you don't need to change it.
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