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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1800718 times)
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Royal_Blade
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    « Reply #7380 on: July 13, 2012, 07:33:06 PM »


    Oh, ok then.

    Still, I'd like to find out more about this... I'll have to do some testing.
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    Tormod
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    « Reply #7381 on: July 14, 2012, 05:22:08 AM »


    Yeah, if he could, Pit's spinning Graphic for his Neutral and Up Aerials would've been perfect!

    EDIT: Actually, I just remembered that Pit's spinning graphic doesn't rely on sword trails. Just a texture. So that'd actually be a good graphic to use SDoom.

    Speaking of sword glow, are you going to try and get one for his katanas? I bet there is a way to make it happen with our new PSA making toy, even if it's not straightforward..  I see what you did there ...
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    Royal_Blade
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    « Reply #7382 on: July 14, 2012, 07:35:42 AM »


    He could pull a Metaknight and have a model for each slash.

    Or maybe a model that can be edited for a sword trail. (Like something with alot of bones for better curvature)
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    SiLeNtDo0m
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    « Reply #7383 on: July 14, 2012, 08:37:44 AM »


    He could pull a Metaknight and have a model for each slash.

    Or maybe a model that can be edited for a sword trail. (Like something with alot of bones for better curvature)

    File size won't be very happy.
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    Royal_Blade
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    « Reply #7384 on: July 14, 2012, 09:34:23 AM »


    File size won't be very happy.
    Lol, yeah it won't be happy with you.


    Or just have one model and have loads of animations for the different slashes. (Like Samus' Grapple Beam)
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    SiLeNtDo0m
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    « Reply #7385 on: July 14, 2012, 10:20:53 AM »


    Lol, yeah it won't be happy with you.


    Or just have one model and have loads of animations for the different slashes. (Like Samus' Grapple Beam)

    That only applies to articles, not graphics.  Graphics can only have one animation. 
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    Royal_Blade
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    « Reply #7386 on: July 14, 2012, 11:51:15 AM »


    That only applies to articles, not graphics.  Graphics can only have one animation. 
    Really? I had no idea.

    Good to know.
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    « Reply #7387 on: July 14, 2012, 04:20:03 PM »



    That only applies to articles, not graphics.  Graphics can only have one animation. 
    Even with one graphic effect, it would look fine. Since it can be repositioned and such.
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    Royal_Blade
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    « Reply #7388 on: July 14, 2012, 06:25:19 PM »


    Sdoom how do edit the bone id that articles are called from? (I think you told me before but I forgot.)

    Like making Pit's Bow model be called to his right hand or have Pit's arrow start at the TopN Bone?
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    « Reply #7389 on: July 14, 2012, 06:33:05 PM »


    Sdoom how do edit the bone id that articles are called from? (I think you told me before but I forgot.)

    Like making Pit's Bow model be called to his right hand or have Pit's arrow start at the TopN Bone?


    Brawl Modding - Changing Article Location


    Though this is the old method.  Brawlbox 0.67 probably makes it way easier since if you directly load the FitCharacter.pac into Brawlbox it shows up with all the article stuff.
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    Riddler
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    « Reply #7390 on: July 14, 2012, 08:30:09 PM »


    Prepare to change your pants.

    <a href="http://www.youtube.com/watch?feature=player_embedded&v=6S2MoeCpvP4" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?feature=player_embedded&v=6S2MoeCpvP4</a>
    !

    this might inspire some new moves for you too
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    Royal_Blade
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    « Reply #7391 on: July 14, 2012, 09:43:07 PM »


    Prepare to change your pants.

    http://www.youtube.com/watch?feature=player_embedded&v=6S2MoeCpvP4#!

    this might inspire some new moves for you too

    Lol!

    "Suck it Wolverine!" XD
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    BlueBrain
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    « Reply #7392 on: July 15, 2012, 04:53:21 AM »


    lol, piu piu piu, bang bang bang
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    Kagemaru
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    « Reply #7393 on: July 15, 2012, 10:09:42 AM »


    I must... make Wolverine better to get back at Deadpool @_@
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    « Reply #7394 on: July 15, 2012, 10:17:56 PM »


    Where's Beyond? I see what you did there ...
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