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« Reply #7380 on: July 13, 2012, 07:33:06 PM » |
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Oh, ok then.
Still, I'd like to find out more about this... I'll have to do some testing.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #7381 on: July 14, 2012, 05:22:08 AM » |
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Yeah, if he could, Pit's spinning Graphic for his Neutral and Up Aerials would've been perfect!
EDIT: Actually, I just remembered that Pit's spinning graphic doesn't rely on sword trails. Just a texture. So that'd actually be a good graphic to use SDoom.
Speaking of sword glow, are you going to try and get one for his katanas? I bet there is a way to make it happen with our new PSA making toy, even if it's not straightforward..
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« Reply #7382 on: July 14, 2012, 07:35:42 AM » |
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He could pull a Metaknight and have a model for each slash.
Or maybe a model that can be edited for a sword trail. (Like something with alot of bones for better curvature)
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #7383 on: July 14, 2012, 08:37:44 AM » |
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He could pull a Metaknight and have a model for each slash.
Or maybe a model that can be edited for a sword trail. (Like something with alot of bones for better curvature)
File size won't be very happy.
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« Reply #7384 on: July 14, 2012, 09:34:23 AM » |
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File size won't be very happy.
Lol, yeah it won't be happy with you. Or just have one model and have loads of animations for the different slashes. (Like Samus' Grapple Beam)
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #7385 on: July 14, 2012, 10:20:53 AM » |
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Lol, yeah it won't be happy with you.
Or just have one model and have loads of animations for the different slashes. (Like Samus' Grapple Beam)
That only applies to articles, not graphics. Graphics can only have one animation.
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« Reply #7386 on: July 14, 2012, 11:51:15 AM » |
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That only applies to articles, not graphics. Graphics can only have one animation.
Really? I had no idea. Good to know.
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #7387 on: July 14, 2012, 04:20:03 PM » |
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That only applies to articles, not graphics. Graphics can only have one animation.
Even with one graphic effect, it would look fine. Since it can be repositioned and such.
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« Reply #7388 on: July 14, 2012, 06:25:19 PM » |
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Sdoom how do edit the bone id that articles are called from? (I think you told me before but I forgot.)
Like making Pit's Bow model be called to his right hand or have Pit's arrow start at the TopN Bone?
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #7389 on: July 14, 2012, 06:33:05 PM » |
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Sdoom how do edit the bone id that articles are called from? (I think you told me before but I forgot.)
Like making Pit's Bow model be called to his right hand or have Pit's arrow start at the TopN Bone?
Though this is the old method. Brawlbox 0.67 probably makes it way easier since if you directly load the FitCharacter.pac into Brawlbox it shows up with all the article stuff.
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« Reply #7390 on: July 14, 2012, 08:30:09 PM » |
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Prepare to change your pants.
! this might inspire some new moves for you too
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« Reply #7391 on: July 14, 2012, 09:43:07 PM » |
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Lol! "Suck it Wolverine!" XD
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #7392 on: July 15, 2012, 04:53:21 AM » |
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lol, piu piu piu, bang bang bang
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« Reply #7393 on: July 15, 2012, 10:09:42 AM » |
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I must... make Wolverine better to get back at Deadpool @_@
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #7394 on: July 15, 2012, 10:17:56 PM » |
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Where's Beyond?
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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