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Author Topic: Brawlbox Resources & History  (Read 3880918 times)
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Snivy
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    « Reply #12705 on: October 13, 2012, 08:43:27 PM »


    I want to ask a question, is Marth OK to PSA with in the current version of BB? Does anything break?
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    « Reply #12706 on: October 13, 2012, 09:01:04 PM »


    I want to ask a question, is Marth OK to PSA with in the current version of BB? Does anything break?
    Been working flawless for me.
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    Snivy
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    « Reply #12707 on: October 13, 2012, 10:02:48 PM »


    Been working flawless for me.
    Thanks, just had to check first!
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    BlackJax96
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    « Reply #12708 on: October 15, 2012, 10:53:59 PM »


    Yeah I'll do all those nice things

    Anyway, the SCN0 editor in the model viewer is pretty much done. Cameras can be viewed in 3rd or 1st person, and the lights/fogs depend on shaders to be rendered, which aren't done yet.

    Oh, and I almost have a bone translation tool working, just like the current rotation one.


    Also, I'm probably gonna retire from coding Brawlbox soon. I want to move on to hack games like Halo 4 instead and focus my time entirely on other things.

    The main things that I want to finish before I go though are SCN0, BRSAR and shaders, which are nearing completion.

    I don't know if I'll ever finish REL editing, the tristripper, perfectly working moveset editing, physics editing, reff editing... etc. Coding that [censored] is intense and I don't have a team to help me.

    I'll probably stick around the forum, make new hacks and maybe code in a few minor things into BB every once and a while. But nothing huge.

    « Last Edit: October 15, 2012, 10:56:02 PM by BlackJax96 » Logged

    Segtendo
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    « Reply #12709 on: October 15, 2012, 10:59:39 PM »


    Buddy. You deserve a break from all this coding.
    Good luck with the rest Im srs here
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    Spex130
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    So very Spexcellent.

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    « Reply #12710 on: October 15, 2012, 11:18:58 PM »


    Good stuff. I'd say you've had a pretty awesome run, huh? Now wouldn't be a bad time to stop.

    Just stop once you're done, haha.
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    DSX8
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    « Reply #12711 on: October 16, 2012, 01:33:41 AM »


    awww no reff editing? well there goes my chance at making my stages look more better v.v
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    « Reply #12712 on: October 16, 2012, 04:13:36 AM »


    What about fighter.pac ?
    Will this be editable before you stop working on BB ? I need this so much.
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    No more into brawl hacking as long as Fighter.pac remains not editable, also i don't have time for that anymore for the moment.
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    bufobrawl
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    « Reply #12713 on: October 16, 2012, 04:47:59 AM »


    what I need is for BB to convert common model types to MDL0, then this program would the the mother of all brawl editing programs. I think it should also have porject smash attacks built into it as well.
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    « Reply #12714 on: October 16, 2012, 04:56:56 AM »


    what I need is for BB to convert common model types to MDL0, then this program would the the mother of all brawl editing programs. I think it should also have porject smash attacks built into it as well.
    dude... it already has a PSA editor... its just different compared to the old program
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    pikazz
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    « Reply #12715 on: October 16, 2012, 08:39:49 AM »


    Yeah I'll do all those nice things

    Anyway, the SCN0 editor in the model viewer is pretty much done. Cameras can be viewed in 3rd or 1st person, and the lights/fogs depend on shaders to be rendered, which aren't done yet.

    Oh, and I almost have a bone translation tool working, just like the current rotation one.


    Also, I'm probably gonna retire from coding Brawlbox soon. I want to move on to hack games like Halo 4 instead and focus my time entirely on other things.

    The main things that I want to finish before I go though are SCN0, BRSAR and shaders, which are nearing completion.

    I don't know if I'll ever finish REL editing, the tristripper, perfectly working moveset editing, physics editing, reff editing... etc. Coding that [censored] is intense and I don't have a team to help me.

    I'll probably stick around the forum, make new hacks and maybe code in a few minor things into BB every once and a while. But nothing huge.

    thats sad you are going to retire from coding brawlbox :c
    but I am happy that brawl hacking has leveled up like 9001 levels since you got the Brawlbox in your hands!
    a great work and you really deserve a rest!
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    Stupid Tinypic :C

    bufobrawl
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    « Reply #12716 on: October 16, 2012, 04:46:58 PM »


    what I need is for BB to convert common model types to MDL0, then this program would the the mother of all brawl editing programs. I think it should also have porject smash attacks built into it as well. Plus it should also be able to edit already made BRSTM's (like unloop one if you wanted) and be able to make more than just wav's for BRSTM conversion.
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    BlackJax96
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    « Reply #12717 on: October 16, 2012, 05:01:49 PM »


    what I need is for BB to convert common model types to MDL0, then this program would the the mother of all brawl editing programs. I think it should also have porject smash attacks built into it as well. Plus it should also be able to edit already made BRSTM's (like unloop one if you wanted) and be able to make more than just wav's for BRSTM conversion.

    common model type == Collada dae. Already done.
    Built in PSA == done
    edit existing BRSTMs: export as wav, reimport as new brstm.

    You already posted the first half of this post before too. Spam much?
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    Gamma Ridley
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    « Reply #12718 on: October 16, 2012, 05:15:26 PM »


    Don't forget to program the auto BRSTM looper, the auto PSA maker, the auto visibility bone fixer, the auto cookie printer, and the auto Do Everything For Me Because I'm A Lazy [censored]wad button before you leave BJ. Plz and thnx.
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    bufobrawl
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    « Reply #12719 on: October 16, 2012, 05:54:48 PM »


    wait there is a smash attacks in there? where? and the only model type it lets me import is the mdl0. none more.
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