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« Reply #420 on: April 13, 2013, 06:50:25 PM » |
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So, I played around with the Plug&Play .rels and found something interesting. I was using Project M 2.5 at the time, so it may have had some effect on what was going on (assuming the PM team edited sora_melee.rel). I put Marth over ROB, then replaced him with Roy. I used the following code to make ROB's FitRobot04 (Pink) take over for Red Team so I could have default Roy over default ROB. Pink is ROB's Red Team Color 064553FC 00000010 06000906 02050004 01030302 0C000000 Solved my problems for the most part. Then I noticed something odd: Whenever I try to select Gray ROB (Black Roy), I am given default Roy. I believe I have figured out why, though. Marth has no FitMarth06, thus when I select FitRobot06, I am given default Marth(Roy) since Marth's costume list is ended after FitMarth05. I haven't tested this yet, but I think adding a FitMarth06 association to Marth's costume codes will solve this (assuming no one edited sora_melee.rel in PM 2.5). Ran into the same problem with Lucario(Mewtwo) over Jigglypuff. Lucario has no FitLucario03, so when I select FitPurin03, I get my default costume. This one is an easy fix, since I can just edit Lucario's code to change one of his other costumes to be Blue Team (like that other blue Lucario...) It's not much, but I thought it was interesting enough to share. I'll test my theory to fix the FitMarth06 thing later and post if it does anything. Someone more well versed in this stuff will likely have a better time with it than I. Lastly, did porting characters using codes cause this to happen? I don't believe it did, but I thought I'd ask anyway. That would explain my Mewtwo - Yoshi problem since I go by team colors, my blue one shows up green
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Currently Waiting For: Super Smash Bros. 4 A Link Between Worlds Super Mario 3D World Mario Kart 8 Zelda U
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« Reply #421 on: April 14, 2013, 12:15:03 AM » |
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Just thought I'd report back.
Adding FitMarth06 to Marth's costume table resulted in a silent freeze upon swapping through Marth's costumes. I suppose this is where PW's advice on not messing with the .pac association comes back into play.
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I'm no longer around. If you really need to get my attention, send a PM
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« Reply #422 on: April 14, 2013, 07:59:58 AM » |
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I just want to correct one misconception in this thread. There is no way you can have more than 7 'clone' slots without moving a lot of [censored] around. And trust me, when I say a lot, I mean A WHOLE [censored]ING LOT.
i would be really happy if i could use those 7 atleast, hecks i would only need 5(mewtwo,roy,Goku,ridley,gotenks) since this are the main chars i use that need a total replace over the char they are over.
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« Reply #423 on: April 14, 2013, 12:56:04 PM » |
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Wait - so can we port to Ice Climbers without extra codes? And wasn't Dant working on a CSS expansion (Brawl Masquerade?)
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Currently Waiting For: Super Smash Bros. 4 A Link Between Worlds Super Mario 3D World Mario Kart 8 Zelda U
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« Reply #424 on: April 14, 2013, 12:57:27 PM » |
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Wait - so can we port to Ice Climbers without extra codes? And wasn't Dant working on a CSS expansion (Brawl Masquerade?)
teh CSS Expansion is teh clone engine brawl Masquerade was extra costume slots and now you know. and knowing is half the battle
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #425 on: April 14, 2013, 01:40:15 PM » |
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well... i looked into Ganondorf's .rel file... no section 8 at all in his.. tried looking for something like his section[8].. no luck at all.
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« Reply #426 on: April 14, 2013, 01:44:04 PM » |
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well... i looked into Ganondorf's .rel file... no section 8 at all in his.. tried looking for something like his section[8].. no luck at all. thats because PW added stuff in Section7 and Section8 to make the module have it's prolog in it's module file instead for sora_melee and overriting stuff like ID to Kirbyhat, ID to IC, ID to character colors ect that you having seems like an untouched ganondorf file
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Stupid Tinypic :C
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« Reply #427 on: April 14, 2013, 04:46:53 PM » |
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thats because PW added stuff in Section7 and Section8 to make the module have it's prolog in it's module file instead for sora_melee and overriting stuff like ID to Kirbyhat, ID to IC, ID to character colors ect
that you having seems like an untouched ganondorf file
thats because PW added stuff in Section7 and Section8 to make the module have it's prolog in it's module file instead for sora_melee and overriting stuff like ID to Kirbyhat, ID to IC, ID to character colors ect
that you having seems like an untouched ganondorf file
thats because PW added stuff in Section7 and Section8 to make the module have it's prolog in it's module file instead for sora_melee and overriting stuff like ID to Kirbyhat, ID to IC, ID to character colors ect
that you having seems like an untouched ganondorf file
ya its an untouched ganondorf file lol I was hoping it wouldve still been possible to do xD
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« Reply #428 on: April 14, 2013, 05:20:06 PM » |
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Well it looks like porting Snake was a lot harder than I thought it would be. In the end, I updated the Plug&Play model to v1.2 to cover a certain oddity in sora_melee that made it difficult to patch entry data. There's not too many changes except for a new _prolog function that gets called before the v1.1 function. If anyone's had any problems porting characters over Fox, Falco, Peach, Wario, Metaknight or Snake, then this would be the cause for it.
Does this mean that we will not be able to port anyone over them for now? Or is there something we could do to fix it? Otherwise, great job PW, this will make things a lot easier! Post Merge: April 14, 2013, 07:37:02 PM
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« Last Edit: April 14, 2013, 07:38:23 PM by Dr.Aco64 »
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"Courage is not the absence of fear, but rather the judgement that something else is more important than fear." ~Ambrose Redmoon
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« Reply #429 on: April 15, 2013, 08:56:04 PM » |
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It's interesting to see progress being made with modules and towards the elusive Clone Engine again! Even getting those 7 slots to work would be amazing, I can't really think of 7 quality movesets I'd want to be standalone anyway, so it sounds like more than enough to me. I'll just be eagerly lurking to see what more comes of it, just wanted to cheer you guys on and let you know that I appreciate all the progress that's coming from it.
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« Reply #430 on: April 20, 2013, 06:14:24 PM » |
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Tried editing the P&P1.2 module of Marth to be used over Olimar for Roy. Nothing wrong.
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« Reply #431 on: April 21, 2013, 03:43:51 PM » |
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Tried editing the P&P1.2 module of Marth to be used over Olimar for Roy. Nothing wrong. how? you used roys ID?
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Stupid Tinypic :C
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« Reply #432 on: April 21, 2013, 03:46:23 PM » |
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how? you used roys ID? he means he edited the ids so that marth works over olimar, then put the roy hack on
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Quotes: Not all people have the luxury of being able to buy things whenever they want.
Some people are barely scraping by in the economy.
Modding has made you guys so spoiled.
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« Reply #433 on: May 02, 2013, 04:44:24 PM » |
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I really hate to be a bother, but I have a Mac and the Module Editor doesn't work for me at all. Would anyone be able to edit the plug and play lucario for me to port lucario over ROB? Edit: I guess I'll ask for marth over jiggs rel while I'm at it.
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« Last Edit: May 02, 2013, 09:05:57 PM by This Is A Username »
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« Reply #434 on: May 03, 2013, 09:00:49 AM » |
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I really hate to be a bother, but I have a Mac and the Module Editor doesn't work for me at all. Would anyone be able to edit the plug and play lucario for me to port lucario over ROB? Edit: I guess I'll ask for marth over jiggs rel while I'm at it.
Ever heard of a virtual OS, or even WINE? Both of those allow you to use .exe files even on a MAC or Linux or any other OS than Windows.
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