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<a href="http://www.youtube.com/watch?v=0kI3Kcj6Wd0" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=0kI3Kcj6Wd0</a>
FINALLY! Happy Face
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Author Topic: Pikazz Model Thread of Pancakes! A nightmare-ish Bat!  (Read 500806 times)
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pikazz
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    « Reply #165 on: November 07, 2011, 01:41:26 AM »


    now the title is changed, I hope i can get mewtwo finish ASAP D:

    EDIT: seriously, mewtwo's leg is so hard to rig so it looks GOOD Im srs here
    « Last Edit: November 07, 2011, 05:48:44 AM by pikazz » Logged

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    pikazz
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    « Reply #166 on: November 07, 2011, 06:35:05 AM »



    a tiny step for mewtwo, a big step for SSBB Hacking!

    how does it look? sometimes, "even big artist can get blind for errors in their work"
    what I mean, I dont know if this looks good or not, I think it looks good :/

    okay, who touched "GET OUT" in my poll >:[
    « Last Edit: November 07, 2011, 07:02:04 AM by pikazz » Logged

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    AGFanProduction
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    « Reply #167 on: November 07, 2011, 11:10:36 AM »



    a tiny step for mewtwo, a big step for SSBB Hacking!

    how does it look? sometimes, "even big artist can get blind for errors in their work"
    what I mean, I dont know if this looks good or not, I think it looks good :/

    okay, who touched "GET OUT" in my poll >:[


    to me it looks good Awesome Face
    Keep it up! xD
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    *Permission to use Mewtwo PSA hack is granted, only if I'm collaborated in the Brawl Vault Download, otherwise, no permission is given and if is already used, remove download from vault, unless you collaborate me*

    AG's PSA/Animation Thread: http://forums.kc-mm.com/index.php?topic=36777.0
    KC-MM Project Mewtwo: http://forums.kc-mm.com/index.php?topic=55338.0
    The *M* Texture thread: http://forums.kc-mm.com/index.php?topic=9737.0
    Godzilla Unleashed Model Importing Thread: http://forums.kc-mm.com/index.php?topic=64587.0



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    « Reply #168 on: November 07, 2011, 11:13:30 AM »


    the back leg looks good  anckle and everything whats left legs and arms??
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    KTH
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    « Reply #169 on: November 07, 2011, 11:39:42 AM »



    a tiny step for mewtwo, a big step for SSBB Hacking!

    how does it look? sometimes, "even big artist can get blind for errors in their work"
    what I mean, I dont know if this looks good or not, I think it looks good :/

    okay, who touched "GET OUT" in my poll >:[

    DAT ASS. DEM LEGS.
    Poor feet.
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    pikazz
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    « Reply #170 on: November 07, 2011, 12:29:52 PM »


    thanks about your support :3

    will continue on his feet and next leg too and only when, the arms is left!
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    « Reply #171 on: November 07, 2011, 12:51:56 PM »


    thanks about your support :3

    will continue on his feet and next leg too and only when, the arms is left!
    great and for a side question dos mewtwo have that shader issue most ppl have with imports where he gets very dark or color changing  in some stages or mewtwo is good on that department?
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    pikazz
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    « Reply #172 on: November 07, 2011, 02:09:08 PM »


    great and for a side question dos mewtwo have that shader issue most ppl have with imports where he gets very dark or color changing  in some stages or mewtwo is good on that department?
    yeah, it did have but I know how to fix it :3
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    « Reply #173 on: November 07, 2011, 02:24:00 PM »


    yeah, it did have but I know how to fix it :3
    then there isnt a problem xD also since that model is from Melle does that mean melle textures work perfect on mewtwo model? i mean its just replace them and they should work right??
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    « Reply #174 on: November 07, 2011, 03:40:38 PM »


    I just finished rigging the vertices of my model!!! The only thing remaining is the shaders, or something like that... THEN it will work in Brawl! Happy Face Well, good luck for Mewtwo, Pikazz!
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    « Reply #175 on: November 07, 2011, 06:14:29 PM »


    hey... i remember that you had some texture mapping problems a while ago. how did i manage to fix them?

    thanks!
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    pikazz
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    « Reply #176 on: November 08, 2011, 02:30:23 AM »


    the rigging I doing now works like a charm Happy Face
    I even see this done before or under weekend "Wherever Vyse goes, cool follows."
    hey... i remember that you had some texture mapping problems a while ago. how did i manage to fix them?

    thanks!
    didn't had all the texture first, when I changed all texture format to crmd, when I used him as a character, when it worked :3
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    « Reply #177 on: November 08, 2011, 08:33:09 AM »



    his arms is a maze

    some polygons are like this pic and they are severial objects in there Im srs here

    to make it more worse, I cant detach it because it gets low polygony ;_;
    « Last Edit: November 08, 2011, 08:37:00 AM by pikazz » Logged

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    « Reply #178 on: November 08, 2011, 09:24:48 AM »


    I assume not, but I figured I would ask this anyway: With the way the bones are in the model you're rigging, do you think this will be able to work as a one-slot over Lucario, still allowing other Lucario models to be used? Just curious.
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    « Reply #179 on: November 08, 2011, 11:19:51 AM »


    I assume not, but I figured I would ask this anyway: With the way the bones are in the model you're rigging, do you think this will be able to work as a one-slot over Lucario, still allowing other Lucario models to be used? Just curious.
    I am trying to make it one-slot over lucario, working on wifi x3
    trying to make so small bonechanges at all, but it will be affect by his original moveset so I am 100% you can have oneslot mewtwo and 95% working on wifi x3

    that's my plan
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