Also, the collision for some platforms are set as ceiling type, which I'd change as it got in the way a lot really.
-At first I feared I had set a floor to ceiling and you were falling through in an embarrassing manner, but it seems you mean that the bottom of something is set to ceiling, which is what we intended. Now, if that makes for good gameplay I'm not sure. I do know some people mod stages so that "ceiling" type areas use walls due to how certain moves work, but I'm newish to stage hacking, so I wasn't sure where or how I should handle that.
-I've tried to put temporary values for some Final Smash bones and the like, Lucario's Final Smash is probably the only one remotely how he should be, I quickly synced the Ice Climbers and Pikmin to that spot for now. I had hoped to investigate those more once the layout was finalized, or if we got some help. Same with the pause settings, I had tried to make pausing put the camera in the same position as the Fixed Camera view which in turn was set up to make up for the current lack of cues, but I'm not sure it worked.
-Meanwhile, as a purely visual aspect far as I can tell, the Pokémon Trainer bone is just set to where it was left and works, even if he stands on air and plummets to his doom with the stage. Hopefully I'll find a guide to help us do something more reasonable with him separate from the moving stage elements.
The only three things that I think really need work are the background (which at least in my TV it doesn't show properly, is too dark to see the purple transition...), the camera (which messes p a bit when you pause the game) and the platform on the left (I think it is very faster, the CPUs try to jump to one part of the stage from that platform and end in other part).
-So the things that you think need work are two temporary visual elements and a temporary piece of layout, seems like a good sign! I never got to test the background on anything but a computer monitor myself, though I'm sure Peardian will touch up or outright replace it when modeling starts. The camera I'll hopefully look into more as said, and the fast platform is meant to take the place of a spring, an object I hear is getting looked into already. When you can hack springs into new stages, we'll replace it and it should work out better!