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Author Topic: Mewtwo2000's character thread [More Rim characters coming (09/03/2014)]  (Read 116964 times)
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Mewtwo2000
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    « Reply #30 on: December 23, 2011, 11:20:57 AM »


    I thought of an idea for an import last night, but I fell asleep soon afterward (and since most of the ideas I make at night I feel might be terrible... ah what the hell, I guess I'll just ask anyways)
    I was thinking that you should import James Bond from GoldenEye over Snake. It would fit your Facility stage well. I never played Perfect Dark, so I don't know who the main character is for that, but if that character was imported, it would fit for Felicity. Also, OddJob over Mario, because he's so damn short!

    Argh, I already thought about James from Goldeneye xDDD

    To be exact, I want to make James Bond over Snake and Joanna Dark over ZSS. With their old squared N64 looks, that is. I'm just from the N64 era, and I can't do nothing but love these kind of old-style models. I'll do them, I'll share them, and whoever wants them, will get them. Even if almost-nobody wants them, I don't mind it xD

    Well, I happen to have Phantom Ganon's model, as well as a tutorial on how to rip from WW.

    I was planing on doing WW's Phantom Ganon, but mine wouldn't have even started for a while. So, you can make it, if you wish.

    Also: how did you change the shadow? You just replaced it with a whited out version of the normal model, or what?

    If you were so kind, it would be fine to me to make him ^^

    About the shadow, I tried doing what you said, but it froze. It was just a quick test, so the skeleton was probably not what it was supposed to be and such.

    What I did was extracting Ganon's shadow model, which worked flawlessly, and vertex-edited him a little. I removed the cape polygons and deformed his head just a little to have horns. Just to test. It worked, and was good enough for me. I just wanted it to have no cape and show some kind of horn, so I don't mind if it doesn't look as it should. Still, I'll try to make a more fitting shadow in the future.
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    « Reply #31 on: December 23, 2011, 12:55:45 PM »


    Argh, I already thought about James from Goldeneye xDDD
    To be exact, I want to make James Bond over Snake and Joanna Dark over ZSS. With their old squared N64 looks, that is. I'm just from the N64 era, and I can't do nothing but love these kind of old-style models. I'll do them, I'll share them, and whoever wants them, will get them. Even if almost-nobody wants them, I don't mind it xD
    I wouldn't have it any other way.^^ I also prefer N64 models! btw, Mewtwo, I've been thinking about rigging, and I remember reading that in order to put bones over an imported model, you have to capture it in a T-stance. What about if you want to make a trophy, though? Could you just capture a character in a pose, and put him on top of a trophy stand? The reason why I ask this is because all of BrawlVault's trophies are recolors, even my animated trophy, and if it is possible to rig models over a trophy in any pose, then we can have more trophies of character hacks, such as Goku, Viewtiful Joe, or an N64 Link trophy (please?).
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    « Reply #32 on: December 23, 2011, 01:10:55 PM »


    I wouldn't have it any other way.^^ I also prefer N64 models! btw, Mewtwo, I've been thinking about rigging, and I remember reading that in order to put bones over an imported model, you have to capture it in a T-stance. What about if you want to make a trophy, though? Could you just capture a character in a pose, and put him on top of a trophy stand? The reason why I ask this is because all of BrawlVault's trophies are recolors, even my animated trophy, and if it is possible to rig models over a trophy in any pose, then we can have more trophies of character hacks, such as Goku, Viewtiful Joe, or an N64 Link trophy (please?).

    Of course, there's no rigging at all when you only want something like a trophy. It's just importing the model, 'rigging' it to the 1-2 bones needed, and enjoy xD

    So, the answer is yes xD
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    « Reply #33 on: December 25, 2011, 03:52:11 AM »


    I've started working in WW-Phantom Ganon. Thanks to Forohfor for the model :3

    « Last Edit: December 25, 2011, 04:34:32 AM by Mewtwo2000 » Logged

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    « Reply #34 on: December 25, 2011, 04:04:14 AM »


    I've started working in WW-Phantom Ganon. Thanks to Forohfor for the model :3
    just wondering mewtwo 200 what happened to adult link from OoT you showed some previews and then it looks like it was putted to the side i was looking foward to it xD
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    « Reply #35 on: December 25, 2011, 04:31:17 AM »


    I was hoping the metal textures to come first, but I guess they won't come yet.

    I may get and finish it one of these days, and fix the metals in the future O.o
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    « Reply #36 on: December 25, 2011, 09:08:09 AM »


    I've started working in WW-Phantom Ganon. Thanks to Forohfor for the model :3


    That's amazing! Does it have his sword on his taunt?
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    « Reply #37 on: December 25, 2011, 11:10:44 AM »


    The sword is common to all Ganons. I don't have the sword anyway, so it won't, for the moment.
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    « Reply #38 on: December 25, 2011, 01:03:58 PM »


    New pictures from... Toon Phantom Ganon?

    I'll release it in 2 forms, the shaded and the toonish one. I suppose...







    Oh, I forgot, as seen in the pictures, he'll fly over the ground. It's something about his shape, I did prefer not to deform him, and the best way to rig him like this was leaving him floating. It fits with him anyway >.<
    « Last Edit: December 25, 2011, 01:05:28 PM by Mewtwo2000 » Logged

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    « Reply #39 on: December 25, 2011, 01:36:05 PM »


    good work M22K :3

    I love acutally he is a little in air cause you meeting in flying in WW :3

    but in last pic, his leg looks kinda small O.o
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    « Reply #40 on: December 25, 2011, 01:45:47 PM »


    good work M22K :3

    I love acutally he is a little in air cause you meeting in flying in WW :3

    but in last pic, his leg looks kinda small O.o


    That's the way he is, he has a bone leg that is obviously skinnier and smaller: http://images.wikia.com/zelda/images/a/a2/Phantom_Ganon_%28The_Wind_Waker%29.png

    Hope that clears things up.
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    « Reply #41 on: December 25, 2011, 04:06:58 PM »


    Mewtwo! the new BrawlBox is out and it supports metal textures! It's a Christmas miracle! Maybe now you can give Adult Link his metal!
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    « Reply #42 on: December 25, 2011, 04:39:01 PM »


    I've read something about models exploding... I should wait some hours xD

    EDIT: By the way, if it wasn't by Metal Textures, Phantom Ganon would be finished:

    « Last Edit: December 25, 2011, 05:22:56 PM by Mewtwo2000 » Logged

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    « Reply #43 on: December 25, 2011, 05:30:15 PM »


    Hey Mewtwo2000 I beleive this is a way to get SM64 Mario to have all of his hands wihtout a PSA, make a LHand2N, RHand2N, and a LHand3N bone (Thats the easierest name I could think of that would seem self-explanitory, doesn't have to be those names), and make the polygons be attached to the right bones, and make those bones' scales 0, 0, 0. Now in a one-slot motion, make the HandN bones like there are originally, then at the freame before where the other hand polygon should be, make the normal hands' scale key frames, and make it so the other frames are still like they were, then on the wanted frame, make those bones' scale 0, 0, 0, and change the wanted polygons the same size as the original hands original scale. In short make it so the hand disappears in one frame and the other hands appear in one frame. Thats for a one-slot mode. Now for the import please import the wing cap wings, and make a copy of the pac file with one with Fludd, and the other have his Wing Cap. Right now I'm experempting with Brawlbox v65b Beta, and I've made extra eye polygons for Camonsters, so Mario has Yellow and Damage eyes, but I'm having texture problems, Yellow Eyes are Button textures, and the Damage Eye texture doesn't have any skin around the eyes, its just white around the eyes.
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    « Reply #44 on: December 25, 2011, 06:06:50 PM »


    The problem with creating new bones and attaching them to the hands is just the order of everything. I'm sure a bone has to be the x-bone in the structure in order to get everything to be okay, like the shield, for example. Changing the extructure changes which bone is considered the shield, or even the ones to get items or characters. I'll try whatever is possible.

    I'll include wings, but I was thinking to include them as an extra for the actual hat, not a fludd replacement or anything. Is that really necessary? Is something used in a PSA or something?

    The problems you get there are like if you weren't using properly the materials, or the textures you're trying to use with them. Check if everything is okay.

    By the way, metal made for Phantom. It's the old-static one, not moving with the camera yet, just like Young Ganon. But looks great already.

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