Well, I don't 3d model often, but I do have A thing or two in development..
It's far from finished, and the textures are all placeholder for now. The mesh is almost done, aside from some optimizing, and a few unneeded polys. Not made in 3dmax, hence to horrid smoothing. Easy to fix.
Lucario
Tri/Poly count: 3702 Textures are entirely placeholder until I have textures made; I suck with Photoshop. Rigged: Not yet
Well, I get it, but I know only some very basic hex, so I think I'm out of luck.
Unless padding the entire 001.pac with FF is the trick, I'm pretty sure I won't be able to find it.
EDIT: Actually, looking at the .pac, it looks to be mostly trail and error... There are one of those elusive CLR0 files.. Three, actually, and I bet just padding them with at least partially hide it!
Edit: Well, that was a failure.... Whatever, I'll try again at another time.
I'm wondering: Is it possible to completely remove the "Aura clouds" around Lucarios hands? I looked into it before, about 2 months ago, but I couldn't find anything.
It doesn't look like PSA can do, but has someone found a way?
Also, does anyone know what files articles like Ness' PSI Thunder are stored in? I beleive they are in the FitNess##.Pac, but I'm not sure if the behavior is stored there or not. I'm trying to see if I can hex edit Lucas' PK Thunder into Ness, but I'm not sure where to look.
anyone know the sub action ID for ness's up smash. Im trying to swap ness's up smash hixboxes for zeldas up smash hitboxes. I already tried 5D and Ness's up smash is still hitting the same.
All characters have the same up-smash sub-action ID. The only one I remember by heart is that 66 is Dair.