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Question: Would you want a sound packet made using Samus's voice from Other M?
Yes - 16 (76.2%)
No - 1 (4.8%)
Using voice effects from ZSS would be better and much easier - 4 (19%)
Total Voters: 21

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Author Topic: The Mother of all Samus Hacks - New Animations! See Pg. 91 Reply #1363  (Read 309377 times)
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DivineOverlord
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    « Reply #855 on: July 29, 2011, 08:10:55 PM »


    The wait is over.

    Sorry for the wait, guys. I had to work a little late today. >_>

    xZed, you go ahead and test Blade's newest .pac right now, since I can't at the moment.

    If it's still too large, I'll consult with DO to see what the easiest way to lower the file size would be.

    And Weyard, the model looks perfect. :]

    Can't wait to see what kind of recolors are made.

    As for the SFX issue, don't worry about it too much. It's not as important at the moment.


    cool.. just let me know when your ready.
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    « Reply #856 on: July 29, 2011, 08:14:11 PM »


    And it isn't even finished yet Cheesy

    I'm lining up vertices right now. Haven't done any more work on the texture yet though.

    I would go test as well, but I can't get to my wii right now.

    I'm testing it right now. The Up Smash looks awesome. Good work Blade. :]

    The hitboxes are still a bit off, but good work.

    cool.. just let me know when your ready.

    Could you perhaps download the latest .pac and see what else we can get rid of to clear up some file space? Like, graphics and useless sounds for most of her attacks.
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    DivineOverlord
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    « Reply #857 on: July 29, 2011, 08:15:34 PM »


    ^ oh where is it?
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    « Reply #858 on: July 29, 2011, 08:20:01 PM »


    ^ oh where is it?


    http://www.mediafire.com/?80jtolyqrk8vlh3

    This.
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    Aether
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    « Reply #859 on: July 29, 2011, 08:23:33 PM »


    Me and Weyard can test again in a few minutes. Does this include the forward smash or has it not been put back in yet?
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    DivineOverlord
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    « Reply #860 on: July 29, 2011, 08:24:17 PM »




    well if I delete the models and remove unnecessary internal graphics effects, I can get her pac file size from 259 -> 210KB possibly lesser than that.
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    « Reply #861 on: July 29, 2011, 08:28:27 PM »


    Me and Weyard can test again in a few minutes. Does this include the forward smash or has it not been put back in yet?

    Forward Smash is back to normal.

    well if I delete the models and remove unnecessary internal graphics effects, I can get her pac file size from 259 -> 210KB possibly lesser than that.

    You can always add those back in though, right?

    Just in case we need them for something?
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    DivineOverlord
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    « Reply #862 on: July 29, 2011, 08:33:13 PM »


    Forward Smash is back to normal.

    You can always add those back in though, right?

    Just in case we need them for something?

    yeah  the internal graphics can always be re-added, but if I take out the models, you wont be able to get them back. Yet, we wont need them at all, since we can use the common3 file to suffice our needs XD
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    « Reply #863 on: July 29, 2011, 08:35:32 PM »


    yeah  the internal graphics can always be re-added, but if I take out the models, you wont be able to get them back. Yet, we wont need them at all, since we can use the common3 file to suffice our needs XD

    Ok good.

    So can we get a list of all the models she has?

    I can't tell what's a model and what's a graphic anymore. -_-"

    I know for a fact we won't need the extra Arm Cannon that appears in her Side Taunt.
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    Royal_Blade
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    « Reply #864 on: July 29, 2011, 08:35:44 PM »


    @Aether/Weyard: Make sure you test everything! I mean everything. I want to know what works and what doesn't.

    Oh, and DO, do you know how I can make Samus shoot missles with his side smash?
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    « Reply #865 on: July 29, 2011, 08:38:12 PM »


    @Aether/Weyard: Make sure you test everything! I mean everything. I want to know what works and what doesn't.

    Oh Blade, that reminds me.

    Dod you have to code extra stuff to prevent Samus from turning into ZSS? Or did you just delete stuff?

    Because there is a code that prevents her from transforming.

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    Weyard
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    « Reply #866 on: July 29, 2011, 08:39:03 PM »


    We'll do a thorough test run right now.

    -

    The helmet cleaned up very well.
    I still need to do some work on the shoulders.

    DO, you will be removing the "jet" gfx from her jumps right? If so, I'll also need to redo her back now.
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    DivineOverlord
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    « Reply #867 on: July 29, 2011, 08:40:21 PM »


    Ok good.

    So can we get a list of all the models she has?

    I can't tell what's a model and what's a graphic anymore. -_-"

    I know for a fact we won't need the extra Arm Cannon that appears in her Side Taunt.

    Samus pac file only has two models...

    1. jet pack fire - > I can just use regular gfx to replace that (GFX 26)
    2. Up B spinning graphic -> its exactly the same as a regular GFX (GFX 73)

    Removing those will free up KB space by around 35KB


    @Aether/Weyard: Make sure you test everything! I mean everything. I want to know what works and what doesn't.

    Oh, and DO, do you know how I can make Samus shoot missles with his side smash?

    yeah that should be do-able, is that what you want for side smash?
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    « Reply #868 on: July 29, 2011, 08:43:07 PM »


    Yeah. we want the missles as side smash.
    Homing Missles, for any charge but full.
    Super Missles, for fully charged smash.

    Is that too much? I know it's possible, becuase Eldrain did it with Zero.
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    « Reply #869 on: July 29, 2011, 08:43:36 PM »


    Samus pac file only has two models...

    1. jet pack fire - > I can just use regular gfx to replace that (GFX 26)
    2. Up B spinning graphic -> its exactly the same as a regular GFX (GFX 73)

    The Jet graphic you can remove. We don't need it.

    But we do need the Screw Attack graphic/model/whatever. XD
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