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Author Topic: WIP Workshop  (Read 4699982 times)
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Alex Climax
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Let's hit the climax!

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    « Reply #6750 on: November 24, 2012, 10:27:26 PM »


    I like how nobody is commenting on Gumdramon's hack.

    I appreciate the gesture Velen, thank you. But it's alright.

    It comes with being me.<-No-emo
    :O
    I'm excited for the final rig. I don't have any other comments because I gave you feedback. Tongue
    So...
    Here's
    A
    Burmy. =D

    Mhm, and thanks a ton for it. It helped me a LOT Jigglez-

    Ooh, a Burmy!

    Also, I rigged the neck and the extra thumb bones you wanted. I made sure to test the fingers this time to make sure I didn't miss any verts. xD
    And I pushed the back spike verts into his back more, so they won't be running away from home now. Lol
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    Iwvi
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    « Reply #6751 on: November 24, 2012, 11:04:09 PM »


    @randomizer:

    you cant rig those sleeves to the hair, simply because it's not hair, all you can really do i vertex edit it to look decent when static
    Yes you can. I have rigged capes and scarfs to links hat bones, they work perfectly. how? you move the hat bones so they are child's of his bustn instead of his headn. So he could do the same with Yuna, moving her hair bones to her arm. Wether or not this can be done without messing some important indexes I'm not sure, but aesthetically is perfectly possible.
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    Superlucario603
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    « Reply #6752 on: November 25, 2012, 02:13:35 AM »


    So here's what's up with mine and randomizer's Yuna... Snoopy sent us a Zelda model with edited bones and said just rig the Yuna over Zelda and it should look better. But after randomizer rigged it to Zelda, and sent me the files... I selected Zelda on the CSS, and it froze. The beeeeeep of death came ON THE CSS..... how does that even work?!
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    Alex Climax
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    « Reply #6753 on: November 25, 2012, 02:19:07 AM »


    So here's what's up with mine and randomizer's Yuna... Snoopy sent us a Zelda model with edited bones and said just rig the Yuna over Zelda and it should look better. But after randomizer rigged it to Zelda, and sent me the files... I selected Zelda on the CSS, and it froze. The beeeeeep of death came ON THE CSS..... how does that even work?!
    Did you check the file sizes of the files?
    Are they higher than the original?
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    Superlucario603
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    « Reply #6754 on: November 25, 2012, 02:25:40 AM »


    Ya I checked them out and I realize that they are bigger than the original... I realize that that would freeze it but WHY on EARTH at the CSS??
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    Alex Climax
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    « Reply #6755 on: November 25, 2012, 02:28:30 AM »


    Ya I checked them out and I realize that they are bigger than the original... I realize that that would freeze it but WHY on EARTH at the CSS??
    I'm sure it's because it pre-loads the characters you select before the match starts.

    It'd be best to either: Cut the quality of the texture or Resize the texture to a smaller size like 256x256
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    Superlucario603
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    « Reply #6756 on: November 25, 2012, 02:32:09 AM »


    Ya, we're gonna fix it (should be an easy fix) and it should be on the vault tomorrow AWESOME 2.0!
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    BlueBrain
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    « Reply #6757 on: November 25, 2012, 09:08:32 AM »


    Ya I checked them out and I realize that they are bigger than the original... I realize that that would freeze it but WHY on EARTH at the CSS??

    as gumdramon said, it's cuz brawl loads the pcs file at the css, so if the filesize is way too big it'll freeze there, if it's still too big but not THAT much over the limit, it may freeze at the SSS, or even when he's supposed to appear in the match...
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    the_randomizer
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    « Reply #6758 on: November 25, 2012, 09:24:28 AM »


    Ya I checked them out and I realize that they are bigger than the original... I realize that that would freeze it but WHY on EARTH at the CSS??

    The file size is beyond what the game can handle for the particular character, hopefully the file I sent you with the reduced texture sizes will resolve the freezing/

    FitZelda01.pac 930 KB down to 762 KB
    FitZelda01.pcs 930 KB down to 474 KB

    They should work fine now.

    *Whew* That was one heck of a rig to do!  Nearly pulled my hair out with my follicles.  Now, to start rigging my next project...let's just say it has to do with dragons.  Evil

    [spoilers] Gardamon on hiatus unless someone is willing to fix up the rig for me....I gave it to a fellow hacker to look at...but nothing has happened in a while....bollocks[/spoiler]
    « Last Edit: November 25, 2012, 09:36:20 AM by the_randomizer » Logged

    BlueBrain
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    « Reply #6759 on: November 25, 2012, 09:34:45 AM »


    The file size is beyond what the game can handle for the particular character, hopefully the file I sent you with the reduced texture sizes will resolve the freezing/

    FitZelda01.pac 930 KB down to 762 KB
    FitZelda01.pcs 930 KB down to 474 KB

    They should work fine now.

    *Whew* That was one heck of a rig to do!  Nearly pulled my hair out with my follicles.  Now, to start rigging my next project...let's just say it has to do with dragons.  Evil

    i can see the problem being a uncompressed pcs file Im srs here
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    the_randomizer
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    « Reply #6760 on: November 25, 2012, 09:36:47 AM »


    i can see the problem being a uncompressed pcs file Im srs here

    Well at least I fixed it and hope that it works.
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    BlueBrain
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    « Reply #6761 on: November 25, 2012, 09:44:54 AM »


    just remember a pcs can NEVER be the same size as a pac...

    and if they are, there's a fail watching u secretly
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    the_randomizer
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    « Reply #6762 on: November 25, 2012, 09:59:16 AM »


    just remember a pcs can NEVER be the same size as a pac...

    and if they are, there's a fail watching u secretly

    Not sure they were the same size, but it's fixed
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    BlueBrain
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    « Reply #6763 on: November 25, 2012, 10:00:51 AM »




    FitZelda01.pac 930 KB down to 762 KB
    FitZelda01.pcs 930 KB down to 474 KB



    u said so urself...
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    the_randomizer
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    « Reply #6764 on: November 25, 2012, 10:20:37 AM »


    u said so urself...

    Anyway, it's time for me to move on with other WIPs.
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