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« Reply #6720 on: November 23, 2012, 07:40:28 PM » |
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Lol correction, her outline of eyelashes are usually white..
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3DS Friend code- 0447 - 6337 - 9929
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« Reply #6721 on: November 23, 2012, 07:57:21 PM » |
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Any takers?
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« Reply #6722 on: November 23, 2012, 08:14:09 PM » |
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have you tried her in game with those things rigged to the hair bones like you say they are? because BrawlBox doesn't simulate wind and gravity affects.
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« Reply #6723 on: November 23, 2012, 08:18:16 PM » |
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have you tried her in game with those things rigged to the hair bones like you say they are? because BrawlBox doesn't simulate wind and gravity affects.
Superlucario603 tested it in Brawl and told me the eyes are messed up and the dangling cloth was glitched. I need some serious help here. Guess I can't rig worth crap.
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« Reply #6724 on: November 23, 2012, 08:24:09 PM » |
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the eyes are most likely a Material issue. do you have the transparency settings correctly set? as for the sleeves, if they're rigged to the hair and the hair bones are still up on the head, they may move quite oddly since they're so far away from the bones they're rigged to.
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« Reply #6725 on: November 23, 2012, 08:34:45 PM » |
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the eyes are most likely a Material issue. do you have the transparency settings correctly set? as for the sleeves, if they're rigged to the hair and the hair bones are still up on the head, they may move quite oddly since they're so far away from the bones they're rigged to.
Any other suggestions? I know jack squat about textures and I sure as hell can't figure out what bones they're supposed to be rigged to. I'm so tempted to screw rigging as a whole right now. I can't seem to get anything right.
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« Last Edit: November 23, 2012, 08:37:21 PM by the_randomizer »
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« Reply #6726 on: November 23, 2012, 09:56:27 PM » |
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Practice makes perfect, it actually is true, otherwise most of us would still suck at different parts of hacking. You should take the time to look at the original models, like just open a clean Zelda model, and just rotate bones to see what they move, and rig the vertices accordingly. Although it could be a good idea to stop with rigging and work in something else. If I had a dollar for every time I sucked at something, stopped and came back to at a later point in time....lets one for SuperStar Saga, one for Mario Sunshine, another for Mario Galaxy 1....*keeps blabbing on because no one gives a s[censored]! lol
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #6727 on: November 23, 2012, 10:11:54 PM » |
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Practice makes perfect, it actually is true, otherwise most of us would still suck at different parts of hacking. You should take the time to look at the original models, like just open a clean Zelda model, and just rotate bones to see what they move, and rig the vertices accordingly. Although it could be a good idea to stop with rigging and work in something else. If I had a dollar for every time I sucked at something, stopped and came back to at a later point in time....lets one for SuperStar Saga, one for Mario Sunshine, another for Mario Galaxy 1....*keeps blabbing on because no one gives a s[censored]! lol
Part of this may have to do with the fact I expect instant results but in reality, learning never works that way. I should look back when I learned Japanese. Did I get good overnight? No, it took a few years, so I should look at this the same way. It's frustrating at times that's for sure.
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« Reply #6728 on: November 24, 2012, 08:00:26 AM » |
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It normally s good idea to not expect instant results unless you are that good at rigging, hopefully it doesn't take you a couple of years to get good at rigging.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #6729 on: November 24, 2012, 08:02:04 AM » |
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<.< >.>
idk how long ive been rigging now, but my speed/quality relation is kinda recent...
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« Reply #6730 on: November 24, 2012, 09:39:38 AM » |
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It normally s good idea to not expect instant results unless you are that good at rigging, hopefully it doesn't take you a couple of years to get good at rigging.
I've been rigging since early May and well, I guess I'm not patient at all.
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« Reply #6731 on: November 24, 2012, 10:27:52 AM » |
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What do you call a Trunks and a Goten making potara fusion? Trunten sounds alright(and yes, the fans called him"Trunten". TBH Trunkten sounds better but meh) :/ ORIGINAL BRAWL VERSION All those export and import made me dizzy @_@ It's preview and will be over Gotenks(whom I don't know who's bones he has).
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Getsuga...TENSHOOO
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« Reply #6732 on: November 24, 2012, 10:30:40 AM » |
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i love all dem dbz fan characters your importing
that looks awesome
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SSJ - The guy that can, but won't.
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« Reply #6733 on: November 24, 2012, 10:42:09 AM » |
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To avoid double-posting, I'll edit this post. Updates. Normal SSJ SSJ2 SSJ3 While you're reading this, any ideas on how to make custom bones(or at least how to get Gotenks's bones)?
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« Last Edit: November 24, 2012, 11:52:48 AM by Cooldood »
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Getsuga...TENSHOOO
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« Reply #6734 on: November 24, 2012, 11:59:12 AM » |
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I've been rigging since early May and well, I guess I'm not patient at all.
You at least have improved, so keep going don't be impatient. BTW, thanks for importing Yuna over Zelda. I've had that request for a long time and never got time to finish it, so you making it helps a lot. I do plan to import the gunner version since I like the design better. Regarding the sleeve thing, what did you do? I think I know how to fix it, If you re positioned the hair bones to follow her arm, it should work, but you need to adjust a few things. If you want , I could help you with the sleeve.
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