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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2341809 times)
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    « Reply #3135 on: August 16, 2011, 11:16:56 AM »


    I was trying to get Goku either over Diddy, R.O.B., Pit, or wolf, even just the V0.9 if I had to, and since That's not gonna happen, and since Shadow porting failed a few weeks ago, man, those are two key players out the roster.
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    « Reply #3136 on: August 16, 2011, 11:17:18 AM »


    i dont put goku on hold 100% if i can any good Animations and etc. for goku i will add it to the PSA i got now
    but now i more wanted to work on Gotenks and i think this is time for a perfect Shadow port (even more perfect then shadowkong)

    i will work on the last things on Goku V1 in the weekend before i put it on Hold
    so Goku V1 is ready to be sent to ppl who want to help
    if you can make shadow spear into a real projectyle i think it will be more perfect than even sdooms original lol but i dont know if you can add a charge system to fox laser blast :S but i guess you will figure it out xD
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    « Reply #3137 on: August 16, 2011, 11:19:12 AM »


    if you can make shadow spear into a real projectyle i think it will be more perfect than even sdooms original lol but i dont know if you can add a charge system to fox laser blast :S but i guess you will figure it out xD
    i guess i got a plan for that but i still needing to get Fox´s laser abit slower and not fly that fast
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    « Reply #3138 on: August 16, 2011, 11:21:29 AM »


    How far along is Goku? At the vrey least upload a V 0.95 or something XD I HAVE to find a way to port him whether it's .rels or renaming or whatever!
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    « Reply #3139 on: August 16, 2011, 11:23:30 AM »


    the only port method i wanted to port him is Vertex porting then PSA him over the char. he is over

    so we can make SFX pack easyer over that one + non GFX Bugs(as can´t be 100% fixed if renaming port method+still alot of other unknown bugs)


    i give permission to the one who do that but i say no if renaming method port or just .rel port for Goku(you can still make the captain.rel file to port over a other but dont inc. my Goku psa)

    a awesome char. needs a awesome port with no Bugs and the best way to port is still vertex porting
    « Last Edit: August 16, 2011, 11:27:47 AM by Mariodk » Logged

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    « Reply #3140 on: August 16, 2011, 11:24:30 AM »


    To me the port can't get better. I hated Donkey Kong. But if that's what you feel go for it. And I agree Goku is fine for the time being, but one of the animations that I think needs work is his waiting animation. It looks kinda odd around the top of his legs. It's
    Like the legs slide of the torso.
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    « Reply #3141 on: August 16, 2011, 11:27:32 AM »


    the only port method i wanted to port him is Vertex porting then PSA him over the char. he is over

    so we can make SFX pack easyer over that one + non GFX Bugs(as can´t be 100% fixed)


    i give permission to the one who do that but i say no if renaming method port or just .rel port for Goku

    a awesome char. needs a awesome port with no Bugs and the best way to port is still vertex porting

    XD Renaming/.rels would be the temporary ports until the completely glitchfree porting comes

    To me the port can't get better. I hated Donkey Kong. But if that's what you feel go for it. And I agree Goku is fine for the time being, but one of the animations that I think needs work is his waiting animation. It looks kinda odd around the top of his legs. It's
    Like the legs slide of the torso.

    Looks alright to me.
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    « Reply #3142 on: August 16, 2011, 11:32:48 AM »


    XD Renaming/.rels would be the temporary ports until the completely glitchfree porting comes

    Looks alright to me.
    you know that no one knows how to make CF rels yet the only one that worked was vietifull joe over yoshi becuase it didnt use any articles and lots of people fixed the glitches since CF rel is a unknown and since dantarion affiermed the clone engine was dead dont expect any rels besides the ones we have now ike/marth/jigly/metaknight and thats it and i think neku  ported goku over ike but it wasnt releasd because mariodk diidnt wanted a glitch port or something like that
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    « Reply #3143 on: August 16, 2011, 11:34:56 AM »


    yup. and cuz he wants to give sfx and u cant give sfx to thius type of porting
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    « Reply #3144 on: August 16, 2011, 11:36:09 AM »


    Fine, Goku's dead to me then since I can't use him.
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    « Reply #3145 on: August 16, 2011, 11:36:21 AM »


    yup. and cuz he wants to give sfx and u cant give sfx to thius type of porting
    you can but hard to do (like as shadowkong)
    you know that no one knows how to make CF rels yet the only one that worked was vietifull joe over yoshi becuase it didnt use any articles and lots of people fixed the glitches since CF rel is a unknown and since dantarion affiermed the clone engine was dead dont expect any rels besides the ones we have now ike/marth/jigly/metaknight and thats it and i think neku  ported goku over ike but it wasnt releasd because mariodk diidnt wanted a glitch port or something like that
    yes
    i will do the port over Pit (as soon ported model) since Pit is just perfect for possible SSJ mode and good filesize+Pit is a hated Char. by many

    and can´t use Pit´s Bow/other GFX/Filesize if renaming method anyway

    Fine, Goku's dead to me then since I can't use him.
    there is still hope just needing a Goku vertex that works over pit
    « Last Edit: August 16, 2011, 11:37:39 AM by Mariodk » Logged

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    « Reply #3146 on: August 16, 2011, 11:37:19 AM »


    yup. and cuz he wants to give sfx and u cant give sfx to thius type of porting
    why not just change gfx id to the character he is over(IKE) i think it works if its done but maybe im wrong
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    « Reply #3147 on: August 16, 2011, 11:39:26 AM »


    you can but hard to do (like as shadowkong) yes
    i will do the port over Pit (as soon ported model) since Pit is just perfect for possible SSJ mode and good filesize+Pit is a hated Char. by many

    and can´t use Pit´s Bow/other GFX/Filesize if renaming method anyway
    there is still hope just needing a Goku vertex that works over pit

    I appreciate it, but I haven't the time. Goku's gone.
    why not just change gfx id to the character he is over(IKE) i think it works if its done but maybe im wrong

    I'm not sure if you can do that
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    « Reply #3148 on: August 16, 2011, 11:42:57 AM »


    or if somehow the .dae importer gets ready we can get a real  Goku model with Pit´s boneset(maybe abit edited so it dont look like a mess with Cp. falcon´s Animations)

    and yes i finaly found one from Dragonball Z Bt3 (all Goku´s early,mid,end,GT/transforms SSJ1,2,3,4) but too bad no Gotenks only Goku and mr. over 9000

    all i just needing to do is convert these model to 3ds max so they can get easy converted to .dae

    good thing i got 3ds max 2010 to work (but not 3ds max 8/9 to vertexs)

    right now is these files i found in a unknown file format 
    « Last Edit: August 16, 2011, 01:44:26 PM by Mariodk » Logged

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    « Reply #3149 on: August 16, 2011, 02:45:28 PM »


    so r u still working on goku or r u focusing ur attention on gotenks and shadow over fox now
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