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Author Topic: Brawlbox Resources & History  (Read 3881979 times)
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OriginalFanCharBlonic
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« Reply #12630 on: September 23, 2012, 09:42:30 AM »


Pardon me. But I came...to this thread. To bring you a message.

Thank you for making Brawl modding much easier. Once I figure this program out, I'll be sure to make a few original things.
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    « Reply #12631 on: September 23, 2012, 10:19:48 AM »


    u should even kno that Okami doesnt use CHR0 or SRT0 data either... whats in those files arnt animations at all.
    Actually...I didn't know that...
    Maybe those files are the 'psa' data of those characters or something, figuratively speaking.
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    « Reply #12632 on: September 23, 2012, 07:08:16 PM »


    What's up with the "unsupported fur data" stuff? I'm running into it a lot with okami stuff.
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    BlackJax96
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    « Reply #12633 on: September 23, 2012, 07:10:02 PM »


    What's up with the "unsupported fur data" stuff? I'm running into it a lot with okami stuff.

    Just redownload brawlbox, I highly doubt okami actually uses fur.
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    « Reply #12634 on: September 23, 2012, 07:14:24 PM »


    Just redownload brawlbox, I highly doubt okami actually uses fur.
    I got that with kirby return to dream land models >.>
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    « Reply #12635 on: September 23, 2012, 08:36:39 PM »


    Just redownload brawlbox, I highly doubt okami actually uses fur.
    Yeah, I thought it was unlikely.
    Anyway, that fixed it.
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    « Reply #12636 on: September 25, 2012, 01:46:19 PM »


    brawlbox destroys luigi's Up B *sigh*

    reason:

    Un edited .pac action script
    Basic Variable Set: RA-Basic[0] = (1DA)
    Basic Variable Set: RA-Basic[1] = (1DB)
    Float Variable Set: RA-Float[4] = (IC-Basic[4000])
    Float Variable Set: RA-Float[5] = (IC-Basic[4001])
    Float Variable Set: RA-Float[6] = (IC-Basic[4002])
    Float Variable Set: RA-Float[8] = (IC-Basic[4006])
    Float Variable Set: RA-Float[7] = (IC-Basic[4005])
    Float Variable Set: RA-Float[9] = (IC-Basic[4007])
    Float Variable Set: RA-Float[10] = (IC-Basic[4003])
    Basic Variable Set: RA-Basic[3] = (IC-Basic[4004])
    Basic Variable Set: RA-Basic[2] = (11B)
    Subroutine External: statusAnimCmd_SpecialJumpAttack

    Edited .pac
    Basic Variable Set: RA-Basic[0] = (1DA)
    Basic Variable Set: RA-Basic[1] = (1DB)
    Float Variable Set: RA-Float[4] = (IC-Basic[4000])
    Float Variable Set: RA-Float[5] = (IC-Basic[4001])
    Float Variable Set: RA-Float[6] = (IC-Basic[4002])
    Float Variable Set: RA-Float[8] = (IC-Basic[4006])
    Float Variable Set: RA-Float[7] = (IC-Basic[4005])
    Float Variable Set: RA-Float[9] = (IC-Basic[4007])
    Float Variable Set: RA-Float[10] = (IC-Basic[4003])
    Basic Variable Set: RA-Basic[3] = (IC-Basic[4004])
    Basic Variable Set: RA-Basic[2] = (11B)
    Subroutine External: statusAnimCmd_Sp

    Post Merge: September 25, 2012, 02:02:39 PM
    Never mind, I added a new reference, export the non edited reference and added it to the edited pac correctly named and all, and now he works.

    The glitch was that, his Up B was glitching the same way bowser and samus were, that they freezes and you stay on a stance for ever.  Let me check if this can be also done to both samus and bowser so we can finally edit em.

    hmmm...  samus and bowser have no references... then the bug is that the first actions are empty T_T...  ohh bummer :/
    « Last Edit: September 25, 2012, 02:04:20 PM by namq » Logged


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    « Reply #12637 on: September 25, 2012, 07:22:59 PM »


    Let's try to stay nice to each other here people.
    If Dantarion and BlackJax96 have anything to discuss with one another, they can do so via PM.
    Also, this thread isn't a place to bash people, so just move to a different subject, or I'll start warning people.
    « Last Edit: September 25, 2012, 07:28:42 PM by ds22 » Logged

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    « Reply #12638 on: September 25, 2012, 07:45:03 PM »


    gone forevs, comeback and blackjax96 is a mod.
    bout time =P
    300000 view ftw
    so the threads gonna stay with dis title except when new ones are released?
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    I know for a fact that the vast majority of the public here cares more about free products than actual quality.
    I mean, we're kinda modding an old Wii game after like 6 years, instead of buying new stuff. That's pretty telling. Tongue

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    « Reply #12639 on: September 26, 2012, 06:28:07 AM »


    300151 Pokemon!! the original 151 and the other 300000.. Brawlbox has come a long way and will soon be able to fully replace all the old programs completely without any glitches. Congrats BJ for making brawl hacking so easy that the only people that don't know how to do it are just the complete noobs ^^ You better come back for SSB:4 hacking >;3
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    « Reply #12640 on: September 26, 2012, 11:32:49 AM »


    hey BJ...
    I thought the DAE importer worked perfectly?? :/


    ^I tried replacing the "-"'s with "_"'s as I've had problems with that before...
    but that still did nothing >_>
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    « Reply #12641 on: September 26, 2012, 03:59:56 PM »


    hey BJ...
    I thought the DAE importer worked perfectly?? :/


    ^I tried replacing the "-"'s with "_"'s as I've had problems with that before...
    but that still did nothing >_>
    u do kno he only made the DAE exporter compatible for 3ds max, right?
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    « Reply #12642 on: September 26, 2012, 04:10:24 PM »


    That would probably explain why it isn't working...
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    « Reply #12643 on: September 28, 2012, 06:38:22 PM »


    Tcll, I heard you don't like using 3d max..... so I got you a present:


    http://www.blendernation.com/2012/08/14/blender-theme-for-3ds-max/

     "Wherever Vyse goes, cool follows."
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    « Reply #12644 on: September 28, 2012, 06:43:11 PM »


    Tcll, I heard you don't like using 3d max..... so I got you a present:


    http://www.blendernation.com/2012/08/14/blender-theme-for-3ds-max/

     "Wherever Vyse goes, cool follows."

    i laughed my ass out loud
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