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Author Topic: TABUU / FREDRIK PSA house. Magolor - Current WIP  (Read 600715 times)
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    « Reply #1515 on: April 26, 2014, 02:18:44 PM »


    Okay. by popular demand, I'm keeping Tabuu at his normal size. I'll just adjust his moves further accordingly. Smiley

    This pleases me Cheesy
    Considering his size he is a pretty easy target and he does have a problem hitting the smallest opponents like kirby, so if anything needs to be changed, it would probably be that he needed a few adjustments to some moves so they could hit the smallest guys.

    Besides that, I have to say that Tabuu is one of the most polished and well done PSAs you can find on the vault, so not much is really needed to be changed Smiley
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    « Reply #1516 on: April 26, 2014, 02:20:44 PM »


    This pleases me Cheesy
    Considering his size he is a pretty easy target and he does have a problem hitting the smallest opponents like kirby, so if anything needs to be changed, it would probably be that he needed a few adjustments to some moves so they could hit the smallest guys.

    Besides that, I have to say that Tabuu is one of the most polished and well done PSAs you can find on the vault, so not much is really needed to be changed Smiley

    Thanks, but I feel he needs to be changed. The animations are horrible (I was just starting out when I made them), and the hitboxes need to be polished.
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    « Reply #1517 on: April 26, 2014, 02:35:58 PM »


    I agree that there are things that needed to be changed, but the current version is still a very well-made PSA since everything was changed, his lazer attack needs fixing because I never hit anyone with it. xD
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    « Reply #1518 on: April 26, 2014, 05:05:16 PM »


    Does anyone have the absolute latest TXT files for PSA? KJP? Anyone? Thanks. I had some in my old HD but I can't find them with any of the PSA resources on the Vault. Thanks.

    I'm trying some things out as well. 1) Using Tabuu's actual effect ID's instead of Ganons, and 2) Putting the SRT0 with the model file so it can loop all the time like the boss model does and to prevent myself from having to manually insert it for each animation in the Motion file.

    I miss working on K. Rool, though. D:
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    « Reply #1519 on: April 26, 2014, 05:38:38 PM »


    Does anyone have the absolute latest TXT files for PSA? KJP? Anyone? Thanks. I had some in my old HD but I can't find them with any of the PSA resources on the Vault. Thanks.
    Not sure if it's the latest but here are mine:

    https://www.dropbox.com/sh/bt1gmnlokvs31e1/x8Nu0t3iF3

    I'm trying some things out as well. 1) Using Tabuu's actual effect ID's instead of Ganons, and 2) Putting the SRT0 with the model file so it can loop all the time like the boss model does and to prevent myself from having to manually insert it for each animation in the Motion file.

    I miss working on K. Rool, though. D:
    That would be a cool idea (though I believed that's what you did for your previous PSA... Lol...)
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    « Reply #1520 on: April 27, 2014, 06:07:25 PM »


    Thanks, Akeno, but not quite what I was looking for. D: Sorry. D:

    Anyway, so far the revamp is going nicely. I'm spending quite a bit more time on each individual animation. I'm going to reuse certain things from the old PSA, such as the CLR0/VIS0 nodes I already had, the Down Smash and 2 throws.

    This time around, I won't rush him though. He's going to be released when he's good and ready. I'm going to do many tweaks to his moves, hitboxes and flags. And even his effects will receive attention. I'm going to work harder on the ones that looked off, such as his chain effects. Tabuu is going to get the quality I couldn't give him before. I finished organizing the subactions in his motion file to the names and places I want them. But I'm going to wait till I get my files back to make the actual PSA and coding. I need my TXT files. D:
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    « Reply #1521 on: April 28, 2014, 07:21:31 AM »


    What exactly do you need? I'm not sure about that though...
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    « Reply #1522 on: April 28, 2014, 09:27:02 AM »


    Hah! Turns out all I had to do was look at BB 0.67's moveset files, and I mostly got my txt's back. Grin

    In the process of re-coding Tabuu's specials. I hadn't done that in the last version. The Specials will be much better this time around and won't be simple workarounds of Ganon's. Wink  I'm also going to try to revamp the Final Smash, making it 2 actions/subactions and trying to adjust the hitboxes.
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    « Reply #1523 on: April 28, 2014, 02:06:08 PM »


    the only complaints i had about the final version of tabu(currently on vault)

    -to big,easy target
    -up smash was kinda a joke
    -nuetral special has to short range
    -attacks are a bit to strong
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    « Reply #1524 on: April 28, 2014, 02:13:45 PM »


    Just one question. Will Tabuu be able to glide, using pikazz new "True Glide'' tutorial? I really hope so
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    « Reply #1525 on: April 28, 2014, 10:45:36 PM »


    Just one question. Will Tabuu be able to glide, using pikazz new "True Glide'' tutorial? I really hope so
    I dont remember the SSE tabuu doing a glide but well, i have ages without playing brawl and actually he may want to add like new moves so idk oh god I made this comment irrelevant I guess
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    « Reply #1526 on: April 30, 2014, 10:13:43 AM »


    Tabuu will not have a glide, despite having wings.

    And yeah. The animation process is going smoothly, just slower than before because I'm putting in more detail in to each one. The Wait2 alone just took me 2 days.

    I've just hit a snag. I can't get his Aerial Side Special (with edited animation, I might say) won't move horizontally, despite the TransN being <0 in the Z axis, and Moves Character being checked. I even copied over all variables and [censored] from a clean Ganon file, and it still won't work. D: It's the strangest thing.

    I'm going to keep trying for now.

    EDIT: Got it. Turns out I forgot to set AirGround to 17.
    « Last Edit: April 30, 2014, 10:28:25 AM by Tabuu Forte Akugun » Logged

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    « Reply #1527 on: April 30, 2014, 10:33:10 AM »


    EDIT: Got it. Turns out I forgot to set AirGround to 17.

    not impressed

    Bro, that's the FIRST thing you add to something that has TransN movement.
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    « Reply #1528 on: April 30, 2014, 10:36:45 AM »


    not impressed

    Bro, that's the FIRST thing you add to something that has TransN movement.

    Looks like I'll have to add it to King Cold's Down B as well.
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    « Reply #1529 on: April 30, 2014, 11:34:31 AM »


    i was telling the air gorund 17 since the first post lol
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