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Author Topic: TABUU / FREDRIK PSA house. Magolor - Current WIP  (Read 600727 times)
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    « Reply #1845 on: June 24, 2014, 05:06:20 PM »


    The model itself is bad? I was afraid of that...

    I have no idea about the model, but if someone could make/get it I could probably rig it up.

    Thankfully, he won't have fingers to deal with.
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    « Reply #1846 on: June 24, 2014, 05:11:14 PM »


    I have no idea about the model, but if someone could make/get it I could probably rig it up.

    Thankfully, he won't have fingers to deal with.


    I'm using this one:

    http://forums.kc-mm.com/Gallery/BrawlView.php?Number=203728
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    amircury
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    « Reply #1847 on: June 24, 2014, 05:11:47 PM »



    The model doesn't look all that bad to me.
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    « Reply #1848 on: June 24, 2014, 05:16:39 PM »


    The model doesn't look all that bad to me.

    It LOOKS good. But the knees and legs are rigged pretty badly. I like the way the shoulders and arms are done, though.
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    « Reply #1849 on: June 24, 2014, 05:19:28 PM »


    It LOOKS good. But the knees and legs are rigged pretty badly. I like the way the shoulders and arms are done, though.
    Oh, so that's why you want him re-rigged. I get it.
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    « Reply #1850 on: June 24, 2014, 05:23:06 PM »


    Oh, so that's why you want him re-rigged. I get it.


    I'll show ya, Hinata. Here's the mutation you get when rotating legs and knees:


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    « Reply #1851 on: June 24, 2014, 05:24:01 PM »


    Oooo, that's some seriously bad model clipping.
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    « Reply #1852 on: June 24, 2014, 05:26:15 PM »


    I'll show ya, Hinata. Here's the mutation you get when rotating legs and knees:



    Oh, jeez. I can see why re-rigging would be necessary, holy crap. His leg just completely detaches!
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    « Reply #1853 on: June 24, 2014, 05:27:11 PM »


    I'll show ya, Hinata. Here's the mutation you get when rotating legs and knees:



    And that's the reason why I got into importing in the first place. I was annoyed by the old SM64 Mario import having a poor rig, the arms and gloves were one size under the bones. not impressed I can understand not editing the model to avoid the proportions being weird, but sometimes you just have to do it or mess with the model a bit to make it look good while still fitting the bones. Also the model is low poly, so having a more detailed model (not counting the texture) would also help the rig. Though since getting a bette rmodel doesn't seem to be a option currently, re-rigging is the best thing to do.
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    « Reply #1854 on: June 24, 2014, 05:30:03 PM »


    Oooo, that's some seriously bad model clipping.

    Yep. XD

    Oh, jeez. I can see why re-rigging would be necessary, holy crap. His leg just completely detaches!

    It's especially the legs that need rerigging. The upper body is fine, from what I've tested.\

    And that's the reason why I got into importing in the first place. I was annoyed by the old SM64 Mario import having a poor rig, the arms and gloves were one size under the bones. not impressed I can understand not editing the model to avoid the proportions being weird, but sometimes you just have to do it or mess with the model a bit to make it look good while still fitting the bones. Also the model is low poly, so having a more detailed model (not counting the texture) would also help the rig. Though since getting a bette rmodel doesn't seem to be a option currently, re-rigging is the best thing to do.

    Yep. There is perhaps a way to add vertices, no?
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    « Reply #1855 on: June 24, 2014, 05:32:20 PM »


    It's especially the legs that need rerigging. The upper body is fine, from what I've tested.\
    So it shouldn't be too hard of a job for someone to do, right?
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    « Reply #1856 on: June 24, 2014, 05:34:59 PM »


    So it shouldn't be too hard of a job for someone to do, right?

    Well, I can't confirm that, because I don't do imports. But for someone used to it, I guess so.
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    « Reply #1857 on: June 24, 2014, 06:16:16 PM »


    It's not terribly difficult to rig someone like Little Mac (lack of fingers and intricate details help out a lot)

    But it's difficult to make it look good when they're low poly.
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    « Reply #1858 on: June 24, 2014, 06:17:33 PM »


    It's not terribly difficult to rig someone like Little Mac (lack of fingers and intricate details help out a lot)

    But it's difficult to make it look good when they're low poly.

    Isn't there a way to increase the vert count?
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    « Reply #1859 on: June 24, 2014, 06:20:22 PM »


    Isn't there a way to increase the vert count?

    I don't think that doing something like that would increase it's quality.
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