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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1797070 times)
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DTST
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    « Reply #2745 on: May 17, 2011, 09:07:41 AM »


    Actually,   I get so easily distracted by just looking at this site and hence why I'm having trouble leaving >.<

    Well users posting In this thread doesn't help either
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    Naruto200Man
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    « Reply #2746 on: May 17, 2011, 10:04:56 AM »


    Easier said than done XD  I'm honestly trying.  I'm on no where near as much and hacking no where near as much either.  Love this site too much. 

    SD, you don't have to keep making hacks Smiley if u needs a break take one Cheesy
    But if you ever do come back to hacking PLEASE FINISH DEADPOOL lol Kidding XD
    Actually....I'm getting fairly good(well not GOOD but decent) at making animations....hmmm....

    Anyways I was wondering if you at least had time for tutorials? That would be nice, some big ones on my list. Smiley Note that these are the ones that Wackalpaka hasn't touched yet.

    1: How to do offsets on hitboxes. So that the attack travels with a graphic as it moves (psuedo projectile, like shadow's chaos spear)
    2: How to make a counter
    3: Making a custom 2D graphic like the pinapple XD
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    DoctorFlux(Mariodk)
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    « Reply #2747 on: May 17, 2011, 10:06:58 AM »


    ok if Sdo0m not leaving us 100% the Kid buu is still a gift from all US to him becoz he made awesome hacks still Smiley
    (it hard to leave something you like Cheesy i know how it feel)
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    « Reply #2748 on: May 17, 2011, 10:09:39 AM »



    Anyways I was wondering if you at least had time for tutorials? That would be nice, some big ones on my list. Smiley Note that these are the ones that Wackalpaka hasn't touched yet.

    1: How to do offsets on hitboxes. So that the attack travels with a graphic as it moves (psuedo projectile, like shadow's chaos spear)
    2: How to make a counter
    3: Making a custom 2D graphic like the pinapple XD


    1) ThrowN bone is your friend.  See here: http://www.smashboards.com/showthread.php?t=261537

    2) No clue.  It's not possible to make a true one yet.  As I said before, counters are hardcoded and/or affect the Module of the character.

    3) Oh that's easy.  Take the "!" graphic from Shadow Moses Island, replace the graphic model you want to replace in your PSA with that model, then change the texture to whatever you want.  It's painfully easy.


    A lot of PSA can't really be taught.  Most of my knowledge came from taking the initiative to look at what other people have done and use my logic to figure out how it works.  That's one of the best ways to learn.
    « Last Edit: May 17, 2011, 10:11:13 AM by SDo0m CaRdAvEr0Us » Logged


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    « Reply #2749 on: May 17, 2011, 10:19:14 AM »


    same with me Cheesy i looked mainly at start how Sdo0m PSAed Shadow
    (since my first PSA hack was Shadow over DK. v1)
    and looked at other PSAs too Cheesy thats how i learned it i dont think i can be as good as Sdo0m but i will try  AWESOME 2.0!
    « Last Edit: May 17, 2011, 10:20:43 AM by MarioDK » Logged

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    « Reply #2750 on: May 17, 2011, 11:28:24 AM »


    Your commitment have to be made with your studies, not stopping coming here.

    I mean, instead of commiting yourself to not to visit KC-MM, just commit yourself with study time, get an agenda or something, I was just having your problem with this forum, too. (Lurking) But this College Semester started, and I've gotten my time to study (After a year and a half of not doing so). I'm sure you can do this as well.
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    Naruto200Man
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    « Reply #2751 on: May 17, 2011, 12:21:24 PM »


    Hey, is it possible to rig a trophy so it's movable?
    I was thinking of using nintendog as a base for Pakkun, or make an Akumaru (small one) in case someone does kiba someday XP
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    SiLeNtDo0m
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    « Reply #2752 on: May 17, 2011, 12:50:38 PM »


    Hey, is it possible to rig a trophy so it's movable?
    I was thinking of using nintendog as a base for Pakkun, or make an Akumaru (small one) in case someone does kiba someday XP

    Unless there is a way to add bones to models, no.  Trophy models are never used because they have only one or two bones.

    Also why are you asking me?  I know barely anything when it comes to models and importing and trophies and stuff.


    Your commitment have to be made with your studies, not stopping coming here.

    I mean, instead of commiting yourself to not to visit KC-MM, just commit yourself with study time, get an agenda or something, I was just having your problem with this forum, too. (Lurking) But this College Semester started, and I've gotten my time to study (After a year and a half of not doing so). I'm sure you can do this as well.

    I like your thinking, but alas I am terrible at managing time.  Even if I write out a routine for myself I rarely stick with it XD
    « Last Edit: May 17, 2011, 12:51:38 PM by SDo0m CaRdAvEr0Us » Logged


    DTST
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    « Reply #2753 on: May 17, 2011, 12:52:24 PM »


    there is a bone adding program so just add bones to the trophy i'll be trying it
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    « Reply #2754 on: May 17, 2011, 12:53:28 PM »


    it is soon possible to add bones the .dae importer so we can get like a real model of Goku from DBZ BT3 to brawl with Cp. falcon´s boneset(as i planed to do same with Gotenks Cheesy)'
    also make our own boneset for a trophy maybe too is soon possible with that .dae to mdl0 converter
    « Last Edit: May 17, 2011, 12:54:50 PM by MarioDK » Logged

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    « Reply #2755 on: May 17, 2011, 12:57:09 PM »


    I like your thinking, but alas I am terrible at managing time.  Even if I write out a routine for myself I rarely stick with it XD

    I understand what you're saying (As I said, took me 1 year and a half to finally use my time effitiently as of the past 2 weeks) but it's better than forcing yourelf out of the forum. XD
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    « Reply #2756 on: May 17, 2011, 01:34:40 PM »


    there is a bone adding program so just add bones to the trophy i'll be trying it
    That just adds dummy bones.
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    DTST
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    « Reply #2757 on: May 17, 2011, 01:42:43 PM »


    That just adds dummy bones.

    yes but it tricks brawl so the model swap can load and you can also rename them or add a new moveset
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    « Reply #2758 on: May 17, 2011, 01:51:51 PM »


    yes but it tricks brawl so the model swap can load and you can also rename them or add a new moveset

    But the point is those bones aren't editable.  It fixes imports yes, but for trophy models it's still not useful because you can't alter the positions of the model since they only have one or two REAL bones to work with.
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    « Reply #2759 on: May 17, 2011, 02:16:56 PM »


    But the point is those bones aren't editable.  It fixes imports yes, but for trophy models it's still not useful because you can't alter the positions of the model since they only have one or two REAL bones to work with.

    Actually, DS22 managed to rig ikes bones to a Naruto model from one of the Wii games with 3DMAX, so it actually may be possible to rig them.
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