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Question: DEADPOOL! (cheers to Nano for the vid)
<a href="http://www.youtube.com/watch?v=K5I4s74Q2WI" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=K5I4s74Q2WI</a>
Delicious like a chimichanga - 7 (14.9%)
SDo0m and Mephisto classy mofos ಠ_ರೃ - 9 (19.1%)
OMG A MOD WUT SORCERY IS THIS?!?! - 3 (6.4%)
- 13 (27.7%)
Seriously Classy Option™ ಠ_ರೃ - 7 (14.9%)
wherez vegeeeta? - 8 (17%)
Total Voters: 47

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Author Topic: SDo0m's Dark Void: Deadpool Release (pg 512)! Major thanks to Mephisto!  (Read 1800863 times)
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Kaye Cruiser
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    « Reply #4965 on: September 19, 2011, 10:04:55 PM »


    Since you mentioned it, I am missing Zero quite a lot. He and your Roy are still my most anticipated movesets...Though I think you said you dropped Roy. :<

    Kid Buu is looking nice though. Great work. :3 Also, I was hoping you'd go along with my joke post with Natsu and trick everyone into thinking it was him until you finally revealed it. He DID fit the description after all. xD

    *huggles* Buu. :<
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    « Reply #4966 on: September 19, 2011, 10:34:23 PM »


    can´t wait to see on-hit cancal on one PSA since i can use it for Goku,Gotenks,maybe vegeta if i work more on that moveset
    for kid goku i am not sure he needs to get it since he is a Dragonball char. not DBZ
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    Velen
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    « Reply #4967 on: September 19, 2011, 11:00:11 PM »


    I hate to be rather blunt, SDo0M, but.

    [censored], BUU JUST LOOKS FRIGGIN WEIRD IN THAT ANIMATION!!

    It's probably BrawlBox's fault though, so nice job!
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    « Reply #4968 on: September 19, 2011, 11:51:36 PM »


    Thanks for the comments everyone ^^. Glad you like the animations.

    @StarWaffle

    Thanks for the feedback bro.  The jumping animations are actually kinda placeholder.  I'm just using Fox's at the moment since I'm not too good at jumping animations >.< As for the backwards roll, it's actually meant to be based on his backflip in Tenkaichi, and it's kinda similar to Sheik's backward roll but with only one flip.

    @Velen

    Which one?  You just said "that" XD. Remember that this capture footage is slowed down a bit.  Ingame it looks quite a bit faster.

    @SmashClash

    You were saying before about the AAA combo with the flying kicks.  However those flying kicks were already used for the N Air so it would be odd to have them both.
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    Velen
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    « Reply #4969 on: September 19, 2011, 11:57:38 PM »


    Thanks for the comments everyone ^^. Glad you like the animations.

    @StarWaffle

    Thanks for the feedback bro.  The jumping animations are actually kinda placeholder.  I'm just using Fox's at the moment since I'm not too good at jumping animations >.< As for the backwards roll, it's actually meant to be based on his backflip in Tenkaichi, and it's kinda similar to Sheik's backward roll but with only one flip.

    @Velen

    Which one?  You just said "that" XD. Remember that this capture footage is slowed down a bit.  Ingame it looks quite a bit faster.

    @SmashClash

    You were saying before about the AAA combo with the flying kicks.  However those flying kicks were already used for the N Air so it would be odd to have them both.

    The Wait animation at the beginning of the video.

    The way his legs move...

    W...T...F...Sir.
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    SiLeNtDo0m
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    « Reply #4970 on: September 20, 2011, 12:11:20 AM »


    The Wait animation at the beginning of the video.

    The way his legs move...

    W...T...F...Sir.

    Actually,  I found that the arm movement was what bothered me XD. But either way I'm changing it.
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    « Reply #4971 on: September 20, 2011, 12:26:38 AM »


    It may be because of the type of pants he has or something. o.o *shrugs* I've never been able to understand how to animate those kind of clothes to be honest.

    Although I'm talking about 2D animation. xD
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    Velen
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    « Reply #4972 on: September 20, 2011, 12:33:52 AM »


    I just looked at the video again...

    There has got to be some way to use Bone translations and transformations to fix the overall weirdness caused by Lucario's bone structure.

    I mean, am I the only one who thinks Buu looks flipping weird if his hips don't move at all, you know...Where they are visually?
    « Last Edit: September 20, 2011, 12:35:17 AM by Velen » Logged


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    « Reply #4973 on: September 20, 2011, 12:37:48 AM »


    I agree, the wait animation does seem rather odd. You are revamping that, so not much worry. The majority of the other animations look rock solid, with hardly a few maybe getting some minor touch ups. Frieza is apparently potentially being made over Lucario by someone as well; I wonder what that vertex would be like with this moveset.
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    I am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.

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    « Reply #4974 on: September 20, 2011, 05:27:10 AM »


    Sdo0m can you maybe show me how to PSA a attack with on-hit-cancel system? so i can add that on Goku while i rebuilding his Fitcaptain.pac for get his filesize much down again Cheesy (he got like 60KB more filesize cuz of deleting then add new codes many times)

    so maybe next version of Goku is his Final version Cheesy
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    « Reply #4975 on: September 20, 2011, 06:13:36 AM »


    yaaaaay ur working on my favor character in DB!
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    « Reply #4976 on: September 20, 2011, 06:56:20 AM »


    WHYYYYYY IS IT KID [censored]ING BOO WHEN PICKLO IS SO MUCH [censored]ING MORE AWESOME?!!

    [/rant]

    Awesome Im srs here

    SD needs to do an animation class.....or a psa one Tongue
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    « Reply #4977 on: September 20, 2011, 07:59:31 AM »


    for Kid buu´s Taunt is one of them maybe Sleep like as you planed in the old moveset list for Down-B? but in my mini PSA is it on Down-taunt

    i am sure one of the taunts should be that one then Kid buu dance(or whatever he do) infont of mr. over 9000 Cheesy and piss him off

    here is what i mean (finnaly found the video):
    <a href="http://www.youtube.com/watch?v=LNt5MfVfKUA" target="_blank" class="aeva_link bbc_link new_win">http://www.youtube.com/watch?v=LNt5MfVfKUA</a>
    « Last Edit: September 20, 2011, 08:04:05 AM by Mariodk » Logged

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    « Reply #4978 on: September 20, 2011, 08:24:22 AM »


    Exactly the point.  A good PSA takes significantly longer than a
     good vertex.  I of all people know this better than anyone.  This is because of the fact that there are so many factors to consider with a PSA.  And honestly, I don't care about how you feel towards a franchise or character.  I don't make PSAs for you.  And your reasoning is stupid and bigoted and it makes you sound like an [censored].  

    The reason why I'm creating this PSA is to experiment with something new and interesting in terms of gameplay mechanics.  Something fresh that feels fun and satisfying to use, yet at the same time offers a respectable level of balance in both casual and more competitive play.  

    Despite what you may think, I've been thinking and considering this PSA pretty much from when I joined P:M, and I've been studying up on how P:M Lucario plays so I could group together ideas that would allow for fluid combos.  Ones with the same amount of careful intricacy as P:M Lucario.  I "left" partially because I wanted some quiet time to further think about it.

    Now after many hours of careful thought, of P:M playtesting and of animation construction, you come out and say "I don't give a f***". Do you know how bad that makes me feel?  That you're not even going to glance at my hard work and worse yet directly say that you don't care just because of your stupid opinion over a franchise?  

    If you didn't care about it for legitimate reasons, such as you don't want to replace Lucario or this kind of playstyle doesn't interest you that would be fine.  Because that is the most important thing when it comes to PSAs.  HOW IT PLAYS.  Not which character from which god forsaken series, but how the moveset plays.  Just like how the important things when it comes to vertexing are the character's design and the quality of the hack and how good it looks.

    Now please, if you still having nothing worthwhile to say, then kindly gtfo.

    Rant over.  iPhone typing is effort...

    Alright, let's just drop this subject. It's getting out of hand.
    But I will have to say though that this gave me a quite excellent for an hack. . .
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    « Reply #4979 on: September 20, 2011, 09:03:30 AM »


    Alright, let's just drop this subject. It's getting out of hand.
    But I will have to say though that this gave me a quite excellent for an hack. . .

    You know, an apology would be quite nice...
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