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« Reply #14520 on: May 27, 2014, 02:42:15 PM » |
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So I edited Naruto's Revolution model, re-mapped the uvs, and painted a new texture on it to try to match brawl. Welp, that's awesome. Loving the texture. I thought the Storm series used xbfin files? How'd you rip it from there?
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Enzo scrive (14.48): *YOU DECIDE *KTH *I love you *but I love Jurio more KTH scrive (14.48): *i love you too VEGETAAAAA scrive (14.48): *Phoenix. Enzo scrive (14.48): *oh and KTH don't forget Knucklini's shoes VEGETAAAAA scrive (14.48): *LOL KTH scrive (14.48): *love/ Enzo scrive (14.48): *lol KTH scrive (14.48): *.... Enzo scrive (14.48): *i'm going to sleep now KTH scrive (14.48): *i hate you now srs Enzo scrive (14.48): *good night both of *what *! *:emo: VEGETAAAAA scrive (14.48): *night man rotfl KTH scrive (14.48): *lol Best quote ever!
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« Reply #14521 on: May 27, 2014, 02:48:10 PM » |
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Welp, that's awesome. Loving the texture.
I thought the Storm series used xbfin files? How'd you rip it from there?
ripping xfbin files r very easy! even i can do it. even tho that naruto is a custom made model it seems?
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« Reply #14522 on: May 27, 2014, 03:01:17 PM » |
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Woah, is it? You should totes facebook me how to do it
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Enzo scrive (14.48): *YOU DECIDE *KTH *I love you *but I love Jurio more KTH scrive (14.48): *i love you too VEGETAAAAA scrive (14.48): *Phoenix. Enzo scrive (14.48): *oh and KTH don't forget Knucklini's shoes VEGETAAAAA scrive (14.48): *LOL KTH scrive (14.48): *love/ Enzo scrive (14.48): *lol KTH scrive (14.48): *.... Enzo scrive (14.48): *i'm going to sleep now KTH scrive (14.48): *i hate you now srs Enzo scrive (14.48): *good night both of *what *! *:emo: VEGETAAAAA scrive (14.48): *night man rotfl KTH scrive (14.48): *lol Best quote ever!
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« Reply #14523 on: May 27, 2014, 04:35:47 PM » |
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Pretty awesome Is conker himself on the vault i mean the actual 64 model ? Also, I know a lot of people here are 64 nostalgics, but for the sake of quality, are "Conker: Like and reloaded model" rippable and if they are could they be port to brawl ? If they are, that would be pretty freaking amazing !
There is a PC version?! I'll try my hand at ripping them while playing the game , or at least making them to be more high poly. A bit off-topic, but is it me or does Berri looks extremely similar to Lola in Space Jam?
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« Reply #14524 on: May 27, 2014, 04:56:28 PM » |
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More TimeSplitters YEESSSSSSSSSSSS!!!!!! Speaking of SSB4 mods remember this? Well now theres this Megamans getting a version 2 Changes from the previous one: -everything still working on him however but uhh yea theres progress so far yes.
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« Reply #14526 on: May 28, 2014, 06:37:18 AM » |
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I haven't seen either character from CBFD, as the game is pretty trick to rip models from (tried 3DX Ripper before with little to no success), not sure about the Xbox version, might be feasible, not sure. I would think it probably uses the xnalara format.
I've seen a topic on the forums here, but the author was having problems with textures. I've also seen a Garry's Mod model that someone ripped. As for the XBox version, the game uses compressed files with a .RBM extension. And since it's using an unknown compression, it's sounds like it's near impossible for them to be extracted. Topic on XeNTaX forumsThere's not a working XBox emulator that can play the game either unfortunately.
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« Last Edit: May 28, 2014, 06:38:49 AM by Trisepta »
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« Reply #14527 on: May 28, 2014, 06:39:39 AM » |
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Princess Samus? I like it for some reason...
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« Reply #14528 on: May 28, 2014, 06:48:17 AM » |
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Welp, that's awesome. Loving the texture.
I thought the Storm series used xbfin files? How'd you rip it from there?
Thanks. I used the clash of ninja model as a base and remodeled parts like the face and hands and what not.
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« Reply #14529 on: May 28, 2014, 03:32:50 PM » |
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if this is a hack, then we need a conker model when shes done
I've been thinking about putting Conker over Mario, not because I totally haven't made enough Mario imports, but because of their sizes being very similar and he would fit better moveset-wise over Mario than a character with a tail like Fox or Diddy. I might make one-slot bones for the tail and look into maybe having them effected by physics if I can get it too look right (and succeed at getting them to be effected by wind and movement). I do know that Conker looks pretty creepy in 1964 with the Nemu64 Graphics plug-in.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #14530 on: May 28, 2014, 03:59:52 PM » |
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I've been thinking about putting Conker over Mario, not because I totally haven't made enough Mario imports, but because of their sizes being very similar and he would fit better moveset-wise over Mario than a character with a tail like Fox or Diddy. I might make one-slot bones for the tail and look into maybe having them effected by physics if I can get it too look right (and succeed at getting them to be effected by wind and movement). I do know that Conker looks pretty creepy in 1964 with the Nemu64 Graphics plug-in. Does 1964/Nemu64 have the ability to extract models from games? I'm wondering why you're using that when PJ64 is so much better Unless you were using that to rip models, as there aren't many ways to do that AFAIK.
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« Reply #14531 on: May 28, 2014, 04:47:45 PM » |
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Does 1964/Nemu64 have the ability to extract models from games? I'm wondering why you're using that when PJ64 is so much better Unless you were using that to rip models, as there aren't many ways to do that AFAIK. Yes it does
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« Reply #14532 on: May 28, 2014, 05:07:24 PM » |
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Yeah that seems too complicated for my tastes. Cool that it can be done though.
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« Reply #14533 on: May 28, 2014, 08:18:23 PM » |
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I always knew that CBFD was the missing link between the N64 and GC, just look at Conker's shadow model. I didn't make this on my own, this is the model for his shadow that is used ingame. Conker also has other things that most N64 characters don't have (including all the other characters in the game) like eye movement so this import is going to be a pretty full one. Now I figured out why his fur is white when exporting the model: He uses vertex coloring, and a lot of it too, this means I have to do a bunch of editing to get his head and tail to look how they normally do.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #14534 on: May 28, 2014, 08:39:30 PM » |
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I always knew that CBFD was the missing link between the N64 and GC, just look at Conker's shadow model. I didn't make this on my own, this is the model for his shadow that is used ingame. Conker also has other things that most N64 characters don't have (including all the other characters in the game) like eye movement so this import is going to be a pretty full one.
I'm doing Berri and you're doing Conker. This is a sign...we are destined for an epic collab hack some day, some time, some place... we will collab. It is inevitable.
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