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« Reply #13230 on: February 05, 2013, 11:43:07 PM » |
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Excuse me, but I need some help. I've been using KTH's True Mario vertex over the default Mario slot, but when I go to the controller setup menu, the game freezes. I was told that if a custom texture is compressed in LZ77ex, it will freeze in the controller mode. I'm guessing it's because it's instantly spawned, which explains why said textures also freeze when summoned in training mode (when you add CPUs), in "team" battles in Classic Mode, and Stage Builder testing, which also uses default Mario.
I put the True Mario vertex in Brawlbox, and it says "LZ77". No "ex", but I assume it's the same thing. I don't really know, though. So, my question is... WHAT DO?!
Sorry if this is the wrong place for this kind of post...
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« Last Edit: February 05, 2013, 11:44:24 PM by Giga Man »
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« Reply #13231 on: February 06, 2013, 03:00:30 AM » |
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yo BJ... i did some stage collision searching.. and ya, here's a list of th footsteps i've taken notes of (note: they have the same names as their sfx in the brsar).. there were SOME stages that made collision editor crash and close BB68
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« Last Edit: February 06, 2013, 03:02:42 AM by DSX8 »
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« Reply #13232 on: February 06, 2013, 06:00:41 AM » |
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we can edit brsar already from a very long time since and super easy too
By using Sawndz/SuperSawndz or BrawlBox? I tried using SuperSawndz but it wouldn't save after I put in the .wav files into the BRSAR
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« Last Edit: February 06, 2013, 06:01:50 AM by Toad75 »
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You and I can be poor, but neither of us can be cheap.
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« Reply #13233 on: February 06, 2013, 08:33:40 AM » |
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yo BJ... i did some stage collision searching.. and ya, here's a list of th footsteps i've taken notes of (note: they have the same names as their sfx in the brsar).. there were SOME stages that made collision editor crash and close BB68 Actually, I did some research on the Collision files some time ago. The materials list and collision object values are unfinished: Some of the materials could also use some renaming. EDIT: While I'm at it, I might aswell post some STPM values, in case any stage maker could make use of it:
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« Last Edit: February 06, 2013, 08:39:23 AM by Sky Grounder »
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3DS FC: 5370-0958-4818 Wii U NNID: Doraleus
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« Reply #13234 on: February 06, 2013, 01:40:37 PM » |
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That'll be nice to have! BTW, Value38 is an angle in degrees, just like Value10 and Value27.
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« Reply #13235 on: February 10, 2013, 08:08:24 AM » |
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a little note on RSAR
Pokepark has an interesting format and should be looked into. (brbx crashes when you try to open the "audio" folder)
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« Reply #13236 on: February 10, 2013, 10:07:03 AM » |
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a little note on RSAR
Pokepark has an interesting format and should be looked into. (brbx crashes when you try to open the "audio" folder)
I would also recommend looking into the one from Skyward Sword, it has a strange layout that makes BB crash.
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« Reply #13237 on: February 10, 2013, 10:21:59 AM » |
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You can also open the BRSAR from No More Heroes (the first one), but the audio files seem pitched up (the voices, at least).
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« Reply #13238 on: February 10, 2013, 01:42:09 PM » |
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Can you guys send me the rsars from all these games? You can also open the BRSAR from No More Heroes (the first one), but the audio files seem pitched up (the voices, at least).
there's a pitch value for every sound.
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« Reply #13239 on: February 10, 2013, 02:59:36 PM » |
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« Reply #13240 on: February 10, 2013, 03:35:40 PM » |
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I can send you the rsar from mario kart wii. you want it too?
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« Reply #13241 on: February 10, 2013, 04:39:44 PM » |
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I can send you the rsar from mario kart wii. you want it too?
Nah I have that one.
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« Reply #13242 on: February 10, 2013, 04:43:16 PM » |
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Nah I have that one.
oh ok, have you tested to replace sound effects in mario kart wii? i know brawlbox is for brawl (what else?) but can the next brawlbox replace sound effects from other wii games?
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« Reply #13243 on: February 10, 2013, 05:14:55 PM » |
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Can you guys send me the rsars from all these games? Sure thing. there's a pitch value for every sound.
Ah. Makes sense.
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