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« Reply #15 on: April 02, 2015, 07:33:29 PM » |
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Down-B activates Wolf's FS upon contact with anything (characters, ground, etc.). This makes him really OP as he can use it anytime he wants to. Please fix. -Tested on P:M v3.5
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« Reply #16 on: April 03, 2015, 01:44:55 AM » |
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YOU ARE MY HERO. THANK YOU. PLEASE keep up the good work. P.s. I know you must be extremely busy but do you think you'll have time to give Fox a better Landmaster? (Faster, more mobile)
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« Reply #17 on: April 03, 2015, 03:33:08 AM » |
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Down-B activates Wolf's FS upon contact with anything (characters, ground, etc.). This makes him really OP as he can use it anytime he wants to. Please fix. -Tested on P:M v3.5
Fixed thanks for pointing it out i had some undeleted code on that action lol its fine now Wolf Wolfen FS V1.1 Released Fixed wolf FS trigering when doing Down specialGo to the submission to redownload the update everyone. YOU ARE MY HERO. THANK YOU. PLEASE keep up the good work. P.s. I know you must be extremely busy but do you think you'll have time to give Fox a better Landmaster? (Faster, more mobile)
Sorry but the landmaster is an article and i didnt mess with any articles when doing Metal gear Rex,arwing or wolfen FSs, also the landmaster is already preety good imo.
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« Last Edit: April 03, 2015, 03:37:07 AM by Carnage »
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« Reply #18 on: April 03, 2015, 10:15:50 AM » |
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I could do animations using Autodesk Maya. Just not psa's.
Post Merge: April 03, 2015, 10:16:29 AM I could do animations using Autodesk Maya. Just not psa's.
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« Reply #19 on: April 03, 2015, 10:33:34 AM » |
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I'm going to be working on a Solid Snake/Big Boss/Large Leader/Capacious Chief/Monstrous Master.
I'll animate it, if you need an animator. It might just take a while.
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In other words, LURK MORE. In other news, birds fly, sun shines, fishes swim, and the sky is [censored]ing BLUE. 3. ... You seriously don't know who Clinton is? If only hacking Brawl paid bills. O snap But you are in a Smash Bros. thread. You can't have an opinion here.
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« Reply #20 on: April 04, 2015, 08:02:29 AM » |
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I could do animations using Autodesk Maya. Just not psa's.
Post Merge: April 03, 2015, 10:16:29 AM I could do animations using Autodesk Maya. Just not psa's.
as long as you can port them to the fitmotion it would be okay but if you cant i dont know what good the animations outside of brawl would be sadly. I'm going to be working on a Solid Snake/Big Boss/Large Leader/Capacious Chief/Monstrous Master.
I'll animate it, if you need an animator. It might just take a while.
i definetely need an animator i need some better animations preety much all of them lol even some i dont have like the entry and exit animations.I will wait just pm me when your willing to do them. Another FS i had in the works long time ago finaly finished it.Of course on some stages you wont see the harrier if they have bg models concelling the view Harrier FS for snakehttp://forums.kc-mm.com/Gallery/BrawlView.php?Number=208177
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« Reply #21 on: April 04, 2015, 11:44:14 AM » |
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Fixed thanks for pointing it out i had some undeleted code on that action lol its fine now
Wolf Wolfen FS V1.1 Released Fixed wolf FS trigering when doing Down special
Go to the submission to redownload the update everyone.
Thanks for fixing Wolf's FS. I don't know if you're taking requests, but I was wondering, is it possible for you to give Snake a FS using a Mantis from Halo 4? Specifically for the Master Chief models? If you can't, that's fine. I just thought I'd throw the idea out there.
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« Reply #22 on: April 04, 2015, 12:17:29 PM » |
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Thanks for fixing Wolf's FS. I don't know if you're taking requests, but I was wondering, is it possible for you to give Snake a FS using a Mantis from Halo 4? Specifically for the Master Chief models? If you can't, that's fine. I just thought I'd throw the idea out there.
i can only work with models imported into brawl already, i cant import models myself, all models i used were already imported in brawl i didnt import any of them.
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« Reply #23 on: April 04, 2015, 02:42:02 PM » |
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i can only work with models imported into brawl already, i cant import models myself, all models i used were already imported in brawl i didnt import any of them.
So if someone (not me. I'm not an importer.) were to get a model and import it into Brawl, could you work with it?
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« Reply #24 on: April 04, 2015, 02:55:19 PM » |
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So if someone (not me. I'm not an importer.) were to get a model and import it into Brawl, could you work with it?
if he was rigged with a simple sekeleton and imported into brawl i could make the mc texture alone having it and using it yes, but you would need a willing importer to get a low filesize import of it becuase it needs to fit on snake after all.
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« Reply #25 on: April 04, 2015, 03:31:29 PM » |
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if he was rigged with a simple sekeleton and imported into brawl i could make the mc texture alone having it and using it yes, but you would need a willing importer to get a low filesize import of it becuase it needs to fit on snake after all.
I don't know any importers, but if you find somebody I could probably find a model for you to use.
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« Reply #26 on: April 04, 2015, 03:48:10 PM » |
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I don't know any importers, but if you find somebody I could probably find a model for you to use.
i never got anyone to do an import for me so yeah, dont count on me to get you an importer lol, i never been able to get one to do my wanted imports all this years and it wont happen now that the community is even smaller for sure.
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« Reply #27 on: April 04, 2015, 06:36:27 PM » |
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i never got anyone to do an import for me so yeah, dont count on me to get you an importer lol, i never been able to get one to do my wanted imports all this years and it wont happen now that the community is even smaller for sure.
what models did u want in brawl for psa purposes, just curious.
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« Reply #28 on: April 05, 2015, 01:03:41 AM » |
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what models did u want in brawl for psa purposes, just curious.
i wanted carnage for a very long time and a good heracross import becuase the heracross over MK just disjunt itself if you try to move the arms and legs so he cant be animated sadly.
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« Reply #29 on: April 07, 2015, 11:37:52 AM » |
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Falco Arwing V2.3 Added the airwing exit to be FinalAirEnd animation and a looped arwing sound for the engine.
I couldnt find an arwing sound so i looped the arwing sound he does when passing trough the entry, let me know if its good or if you prefer silent arwing.
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« Last Edit: April 07, 2015, 11:40:26 AM by Carnage »
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