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Author Topic: TABUU / FREDRIK PSA house. Magolor - Current WIP  (Read 602977 times)
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    « Reply #1380 on: March 23, 2014, 05:46:41 PM »


    Yeah, it's a special. It's the last attack of the Counter, his Down B.


    What didya have in mind?
    Not sure, but maybe move the HipN bone... And if it doesn't work, add some momentum via PSA...
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    « Reply #1381 on: March 23, 2014, 05:51:44 PM »


    Yeah, it's a special. It's the last attack of the Counter, his Down B.


    What didya have in mind?

    Did you put the "Set Air/Ground" event to 17?
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    « Reply #1382 on: March 23, 2014, 06:07:16 PM »


    Did you put the "Set Air/Ground" event to 17?

    But the attack and animation are already grounded, I didn't think it'd make a difference.

    Not sure, but maybe move the HipN bone... And if it doesn't work, add some momentum via PSA...

    HipN will make him snap back just as it does now.
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    « Reply #1383 on: March 23, 2014, 06:09:46 PM »


    But the attack and animation are already grounded, I didn't think it'd make a difference.

    HipN will make him snap back just as it does now.

    So does he not move forward or something?

    And yeah, HipN will make him snap back.

    Give Set Air/Ground to 17. What's the worst that can happen? File size goes up by 10 bytes?
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    « Reply #1384 on: March 23, 2014, 06:10:58 PM »


    So does he not move forward or something?

    And yeah, HipN will make him snap back.

    Give Set Air/Ground to 17. What's the worst that can happen? File size goes up by 10 bytes?

    Yeah, he doesn't move forward OR turn around. He, like, stays in place and turns around instantly.

    I'll try that out and let ya know.

    EDIT: Nothing, still the same glitches. I even tried to remove the momentum/movement interrupt code I had in there, and nope.
    « Last Edit: March 23, 2014, 06:20:25 PM by Tabuu Forte Akugun » Logged

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    « Reply #1385 on: March 24, 2014, 01:28:41 PM »


    A possible thing that can happen is, depending on where you put the air/ground status, it may be getting canceled by the infinite loop used in the special attack action. It usually sets new air/ground and aerial/onstage states along with the new subaction loaded. Or maybe, if you translated TransN on the Y axis, your character can be landing instantly after leaving the ground. You should check the aerial/onstage state, just to be sure it is what you need.
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    « Reply #1386 on: March 24, 2014, 02:25:50 PM »


    have you tried to change the Action Flag/Unknown 7?
    some of the bits in there controlls Disable horizontal/Vertical Movement, Ground state, Air state ect. maybe its a flag there that Disable Movement with TransN bone thats on?
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    « Reply #1387 on: March 24, 2014, 05:08:11 PM »


    Nope, no dice. I've tried everything. Set Air/Ground, in the ACTION, and the alien bastard still refuses to move. Damn you, King Cold! XD I'll take a break for a while before I try again.

    My novel, here I come. ^_^
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    « Reply #1388 on: March 24, 2014, 05:26:03 PM »


    its probably the action or subaction that might be hardcoded try to switch it around
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    « Reply #1389 on: March 24, 2014, 06:34:17 PM »


    its probably the action or subaction that might be hardcoded try to switch it around

    But that's what I did. I suppose I could try a couple more.
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    « Reply #1390 on: March 24, 2014, 10:00:40 PM »


    Tabuu I just wanted to say good luck and I hope you get a solution soon.
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    « Reply #1391 on: March 26, 2014, 12:05:48 PM »


    Tabuu I just wanted to say good luck and I hope you get a solution soon.

    Thanks man!

    Okay, I've decided to take a break from King Cold due to that annoying Down B glitch, so I'm going to work on someone else instead.

    I've just watched Alien again after many years, and OH EM GEE that flick is badass. Those of you who think Strikers is awesome, Alien trumps it lol. So! The thing is, I might take on the Alien if KJP decides not to do it.

    For the time being, though, it's most likely K. Rool I'll pick back up till I hear from KJP.
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    « Reply #1392 on: March 26, 2014, 02:34:27 PM »


    Thanks man!

    Okay, I've decided to take a break from King Cold due to that annoying Down B glitch, so I'm going to work on someone else instead.

    I've just watched Alien again after many years, and OH EM GEE that flick is badass. Those of you who think Strikers is awesome, Alien trumps it lol. So! The thing is, I might take on the Alien if KJP decides not to do it.

    For the time being, though, it's most likely K. Rool I'll pick back up till I hear from KJP.


    O_O
    Hearing someone say they want to do a Xenomorph psa is like the best birtday present ever XD Am I allowed to get excited? Cheesy
    I'mn a big fan of Alien, I have the collection case with all the movies, directors cut and theater editions. Imma be so happy to get the most know alien in movie history in the brawl!
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    « Reply #1393 on: March 26, 2014, 02:39:56 PM »



    O_O
    Hearing someone say they want to do a Xenomorph psa is like the best birtday present ever XD Am I allowed to get excited? Cheesy
    I'mn a big fan of Alien, I have the collection case with all the movies, directors cut and theater editions. Imma be so happy to get the most know alien in movie history in the brawl!

    Happy birthday, fella! Grin

    Well, I'll make my own version, different from KJPs. Just in case I have different visions than he does.
    « Last Edit: March 26, 2014, 02:41:56 PM by Tabuu Forte Akugun » Logged

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    « Reply #1394 on: March 26, 2014, 02:57:51 PM »


    Well, I'll make my own version, different from KJPs. Just in case I have different visions than he does.
    Well if you do make your own Xenomorph, then I'll allow you to use the model rig (once everything is done) I'm using.

    What exactly would be different from your version from my version?
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