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« Reply #75 on: May 20, 2013, 08:43:43 PM » |
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I'll do some test runs of the 2 gcts to see how it goes. Just a heads up, my crashes didn't occur with Roy in the match, they just happened at random when entering the CSS. But anyway, I'll get some time in this week when I can.
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« Reply #76 on: May 20, 2013, 09:01:05 PM » |
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This is awesome. I'm late to the party. Could this be used to occupy additional "removed" or "unoccupied" slots as well?
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If you can read this, raise your resolution. Bigger isn't always better!
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« Reply #77 on: May 21, 2013, 10:28:14 AM » |
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Any plans for PAL?
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« Reply #78 on: May 21, 2013, 03:23:02 PM » |
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PAL doesn't get good codes, at least not until a few years after NTSC. That's why I had to buy an NTSC game.
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« Reply #79 on: May 21, 2013, 11:15:28 PM » |
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man I have to offer an apology. This already works with the new codes.Sorry for the offenses of the other day. in my defense would only say that spent long time, and when it did not work me quite frustrated.anyway you're overall to be able to add a slot more.I hope that this can be done to increase more slots.
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« Reply #80 on: May 21, 2013, 11:42:20 PM » |
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*Jaw drops*
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« Reply #81 on: May 22, 2013, 05:53:57 AM » |
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So...Now I know why some of you where getting freezes and a DK slot. Turns out the Wiki page got sabotaged, and I made the mistake of copying the codes from there instead of my text file. OP is fixed with the right codes now.
Who could have hijacked the Open SA codes?
man I have to offer an apology. This already works with the new codes.Sorry for the offenses of the other day. in my defense would only say that spent long time, and when it did not work me quite frustrated.anyway you're overall to be able to add a slot more.I hope that this can be done to increase more slots.
No matter the circumstances, do not do that again as the Staff will not take it lightly. Offending someone that way just for the heck of it is in no way acceptable.
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« Reply #82 on: May 23, 2013, 11:55:42 AM » |
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I'm having troubles getting this set up with the stage expansion and riivo. Mind you I was tired as balls putting it together. Last night I tried three or four times with riivo, kept freezing right after pressing launch on riivo, then i did it in gecko. everything works fine in gecko except the selmap, and I think I may have corrupted that or something cuz it freezes after 2 or 3 seconds chillin at the SSS. Either way thanks for the release of this info. I've known about it for quite some time but with no knowledge of .rels or really codes for that matter I could not figure it out.
Be back after I get off work with an update on what I screwed up if anything for gecko. I'm just super stumped on the Riivolution freeze...only had that happen with the file patch code on or the xml being wrong. Any ideas?
Again thank you for putting this together!
Edit: Tried it with a clean Selmap and it still froze at the SSS before picking a stage in gecko not sure but maybe the stage expansion setup is screwing with it. Might try without it later tonight. Turns out if I hammer on start to pick random it will start Roy works and everything, it seems to be freezing only at the SSS.
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« Last Edit: May 23, 2013, 06:34:54 PM by ShinyMammoth »
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« Reply #83 on: May 25, 2013, 02:05:04 PM » |
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PAL doesn't get good codes, at least not until a few years after NTSC. That's why I had to buy an NTSC game.
I'm thinking of getting an Iso and just making the switch. Unfortunately that'll mean having to use the file patch code if I run it off my hard-drive and everything will need to be renamed because it's all Riivo at the moment. How is it the naming differs for filepatch code? Anyone know if there's a list of differences in file names?
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« Reply #84 on: May 25, 2013, 06:34:28 PM » |
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That depends on what xml you're using for riivolution.
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« Reply #85 on: May 25, 2013, 06:37:03 PM » |
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That depends on what xml you're using for riivolution.
The one that doesn't really work with the file patch. I tried going back to it once and I seem to remember it didn't work properly. Post Merge: May 27, 2013, 04:31:37 PM
OK got everything working after I used Roy instead of trying to put Mewtwo in. Guess I should read through the instructions again if I want Mewtwo because I messed up first time round.
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« Last Edit: May 27, 2013, 05:01:52 PM by Flutterbombsexmachine »
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« Reply #86 on: May 27, 2013, 09:24:11 PM » |
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OK. Having problems here. Everything works great with your GCT but when I add my own codes to these ones it breaks the Pokémon Trainer. When a match ends if Pokémon Trainer was a combatant then the game freezes.
What filepatch code is in your GCT? I've tried 3.5.3 and 3.5.1. Neither seem to work. What am I doing wrong here?
EDIT: OK so I am now thinking there is no filepatch in the GCT. If filepatching is what's breaking my pokémon then what is going on? Could it just be having too many lines of code?
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« Last Edit: May 28, 2013, 05:36:42 PM by Flutterbombsexmachine »
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« Reply #87 on: May 28, 2013, 02:49:11 PM » |
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Just let them corrupt their saves.
Way to quote a post that was made weeks ago. ^ This. Don't do that again or warns will fly around, Supreme Dirt.
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« Reply #88 on: May 28, 2013, 02:57:48 PM » |
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I know most will use this to add Roy or Mewtwo, but is it possible this could allow for adding an extra Alloy?
If so, how would I make it so that this is the character spawned every multiple of 25, and didn't show up any other way?
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« Reply #89 on: May 28, 2013, 06:45:01 PM » |
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hello, I'm using this code and loving it! I have a request though... I am trying to make codes for the following characters in the following ids css,id character 51,27 roy 67,2A custom (shadow) 61,2B Cloud 62,2C mewtwo I used your guide, but do not know enough about the coding to make the MarioD Character Slot->Roy Instance [Dantarion] code for the last 3 of these, my code so far is note: I haven't made custom over cloned sonic cloud over cloned ike mewtwo over cloned lucario costume codes yet... but could you help with the instance codes? EDIT: I am using costume happy now, how will this affect the roy over cloned marth codes?
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« Last Edit: May 28, 2013, 07:03:19 PM by mew2ds »
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