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« Reply #135 on: August 22, 2012, 06:46:35 PM » |
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SSBB Sora PreviewVideo by ShadowWolf There has been much more progress then whats displayed in the video. Most of which in his Valor Form. that sora looks really thin
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« Reply #136 on: August 22, 2012, 06:49:58 PM » |
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that sora looks really thin You could blame Marth's bone structure for that. Which is also another reason I keep Sora over Pit.
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NNID: Cha0sKnight 3DS FC: 4768-7680-2509
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« Reply #137 on: August 23, 2012, 01:15:41 AM » |
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allow/disallow specific movement. To which you'll basically disallow vertical movement. This should help for ground moves since normal ground moves don't leave the ground so you can 'fake' vertical movement by raising anything above the HipN bone thats not the TransN... thats just my initial thought on how to fix the issue. I wont actually test that theory until I actually have that issue. Sora was handled fairly nicely by Anonymous.
Doesn't work for everything obviously... and its actually kinda ghetto.
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The thing that pisses me off about Project: M the most is that Sheik's chain doesn't tether ledges anymore. WHY THE NERF? :/ If only hacking Brawl paid bills.
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« Reply #138 on: August 23, 2012, 07:56:11 AM » |
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Or if you don't want to fall through the ground you can add this to the action's tab in PSA if it reads it;
Bit Variable Clear: RA-Bit[16] = False Set Loop Infinite If: On Ground Set Edge Slide: 0-1 Set Air/Ground: On Ground If Value Not Bit Is Set: Ra-Bit[16] Change Subaction: sub action = XXX, pass frame = false Else Change Subaction: sub action = XXX, pass frame = true End If: Subactions 02: 6-4 Else: Set Edge Slide: 0-5 Set Air/Ground: In Air If Value Not Bit Is Set: Ra-Bit[16] Change Subaction: sub action = YYY, pass frame = false Else Change Subaction: sub action = YYY, pass frame = true End If: Subactions 02: 6-3 End If: Bit Variable Set: Ra-Bit[16] = True Loop Rest Execute Loop
XXX = Your new Subaction on the ground YYY = Your new Subaction in the Air
Stick this in the action tab of your new action.
Yes for every new action, you need to add 2 subactions, one for the ground, one for the air.
Fancier, not ghetto, smoother, keeps you on the ground when you're on the ground, and lets you be affected by normal gravity in the air.
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« Reply #139 on: August 23, 2012, 08:03:19 AM » |
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Or if you don't want to fall through the ground you can add this to the action's tab in PSA if it reads it;
Bit Variable Clear: RA-Bit[16] = False Set Loop Infinite If: On Ground Set Edge Slide: 0-1 Set Air/Ground: On Ground If Value Not Bit Is Set: Ra-Bit[16] Change Subaction: sub action = XXX, pass frame = false Else Change Subaction: sub action = XXX, pass frame = true End If: Subactions 02: 6-4 Else: Set Edge Slide: 0-5 Set Air/Ground: In Air If Value Not Bit Is Set: Ra-Bit[16] Change Subaction: sub action = YYY, pass frame = false Else Change Subaction: sub action = YYY, pass frame = true End If: Subactions 02: 6-3 End If: Bit Variable Set: Ra-Bit[16] = True Loop Rest Execute Loop
XXX = Your new Subaction on the ground YYY = Your new Subaction in the Air
Stick this in the action tab of your new action.
Yes for every new action, you need to add 2 subactions, one for the ground, one for the air.
Fancier, not ghetto, smoother, keeps you on the ground when you're on the ground, and lets you be affected by normal gravity in the air.
guess we can add new actions now that is preety much the standard action code in most pac files
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« Reply #140 on: August 24, 2012, 03:57:07 AM » |
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indeed it is, and nobody had thought of that before... xD
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« Reply #141 on: August 24, 2012, 10:10:23 AM » |
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I did something extraordinaly and original. I might be the first who have done this. I gave Jigglypuff a special throw like Captain Falcons UpB! well, kinda and kinda. it's still a beta stage. and "special" throw, I mean the opponent using a diffirent action than "Capture" Action and I will put it on SideB. Made the attack simiall to Captain Falcons UpB with same animation Holding animation, just a short time just like Captain Falcons BOOM! problem is jigglypuff doesn't fly away just like captain falcon upB after the throw. I am pretty happy about how good it went! also want to add a "aerial version on that"
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« Last Edit: August 24, 2012, 10:17:25 AM by KingJigglypuff »
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Stupid Tinypic :C
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« Reply #142 on: August 24, 2012, 10:15:25 AM » |
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That's awesome! Very original indeed!
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« Reply #143 on: August 24, 2012, 10:16:29 AM » |
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i wanna learn how to make special throw cuz if my super ghosts fails with 15% on down-B and 30% on FS at same time over 1 article i will make special throw on FS: buu buu volley ball
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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« Reply #144 on: August 24, 2012, 10:19:02 AM » |
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I did something extraordinaly and original. I might be the first who have done this. I gave Jigglypuff a special throw like Captain Falcons UpB! well, kinda and kinda. it's still a beta stage. and "special" throw, I mean the opponent using a diffirent action than "Capture" Action and I will put it on SideB. Made the attack simiall to Captain Falcons UpB with same animation Holding animation, just a short time just like Captain Falcons BOOM! problem is jigglypuff doesn't fly away just like captain falcon upB after the throw. I am pretty happy about how good it went! also want to add a "aerial version on that" Amazing stuff there. o.o And I might know why your character isn't leaving the ground. If you like, post the coding that you have in your Action Tab.
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« Reply #145 on: August 24, 2012, 10:39:08 AM » |
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I did something extraordinaly and original. I might be the first who have done this. I gave Jigglypuff a special throw like Captain Falcons UpB! well, kinda and kinda. it's still a beta stage. and "special" throw, I mean the opponent using a diffirent action than "Capture" Action and I will put it on SideB. Made the attack simiall to Captain Falcons UpB with same animation Holding animation, just a short time just like Captain Falcons BOOM! problem is jigglypuff doesn't fly away just like captain falcon upB after the throw. I am pretty happy about how good it went! also want to add a "aerial version on that" Wow excellent! This is something you must share my friend
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« Reply #146 on: August 24, 2012, 10:56:50 AM » |
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Damn. That's sweet
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« Reply #147 on: August 24, 2012, 11:49:37 AM » |
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wow, I did create hype! I will tell you what how it works more speficik after I have successfully put it on SideB. and yes, the opponent gets the animation/action when you get grabbed by Captain Falcons UpB does anyone know what I can use instead for Bit variable Set? cause all the "catch" literally hates them. what can I use instead for "If: Bit is set"?
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« Last Edit: August 24, 2012, 01:33:22 PM by Peke~ »
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Stupid Tinypic :C
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« Reply #148 on: August 24, 2012, 01:47:37 PM » |
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Wow... No freakin' way...
That's great! (Now to use it for my personal goals...) /sinister
Peke~, I salute you for your efforts!
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By the way, I think every active hacker in this forum could use less distractions.
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« Reply #149 on: August 24, 2012, 01:56:03 PM » |
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wow, I did create hype! I will tell you what how it works more speficik after I have successfully put it on SideB. and yes, the opponent gets the animation/action when you get grabbed by Captain Falcons UpB does anyone know what I can use instead for Bit variable Set? cause all the "catch" literally hates them. what can I use instead for "If: Bit is set"? i think i just know how you did that now xD cuz you saying If: Bit is set xD
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I Dont Take Requests & Dont Do Brawl Mods anymore Maybe Sm4sh modz later
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