BrawlBoy, our new code specialist got All-Star Versus working.
NOW it doesn't work with all clone characters (As in it doesn't load certain characters mid match, but will load them if they're picked as your starter character), but I have a list that lets people know who works and who doesn't.
rk12 went ahead and gave Hector back his Side Specials from the previous Hector (that was based on Scythe Ike). It gives him a much needed distinction from Ike.
Side note: The wrist cuff still stretches, but it will be fixed at a later time. If someone wants to fix it for us, PLEASE let us know. We would need someone to make the Axe itself an external GFX that can be loaded and placed onto the Throw N Bone, as opposed to moving the Axe itself the distance it's thrown, which just stretches a piece of the wrist. If anyone's interested, please let us know.
Itman finished Fighter Kirby's combination with the Kirby in the game.
Some attacks are mapped differently to make Fighter Kirby feel different than normal Kirby. If you know how Fighter Kirby works then tapping the B button does a combo hit, but holding it down does a Haduken of sorts. The tapping combo is now over the A button, and his second Side B (the dash side B) is now the actual dash attack that Kirby has. He also allowed you to store the Haduken shot.
As we all know, I added in the new 78 stages, but I also made some music BRSTMs that weren't on the Vault since the pack needed some music I couldn't find. I also did my best to organize both pages (it's not perfect though...) and edited some things in stages to make them play smoother (just less laggy, if a stage had lag). I also made the cosmetics in some cases.
Itman completed the Geno that was put on the Vault, and I helped a bit with that and edited a few attacks, but overall this was Itman's project and he did a fantastic job fixing him up
Our Geno is not Southcraft's. I'm just making that clear since I was involved with some testing for it, but I have never (and will never) take other people's unreleased things that I test for them and release them before they wish. I recommend you give him a try. He's a solid character.
BrawlBoy also made Stamina mode now go up to 990 possible Stamina! It is not a full PM Stamina mode though, the characters can still be KOd with a ring out, but it's very fun, especially for the map I added called "Fortress". He surprised me with it actually
BrawlBoy also had some Sephiroth fixes that I gladly implemented into out Sephiroth to make him a little more playable and overall enjoyable. I did take away our Sephiroth's ability to fly however, since it teleported and we couldn't fix it (mine may be corrupted and I just didn't know) but he plays better overall. I'd give him a try!
I added in and made SFX for Sasuke (from Naruto). The PSA recieved some very heavy edits to make him feel right for the playability of the pack. Thank you Itman for being on call for advice and sending me a list of ways to remedy the issues, it really helped me out a lot, but you already know that
He received some balancing as well.
I also fixed Spiderman's webshot and gave Knuckle Joe a proper REL.
And Itman fixed Petey's dodge roll to not be as rapid, and made Megaman feel better by making his f-tilt shooting able to be shielded out of.
... if there was anything else someone helped change then I'll include it here. This isn't a credits sheet, but I feel the team needs to be recognized for what it did rather than people just thanking me, ya know?