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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2425212 times)
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AVGanondorf
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« Reply #1845 on: December 26, 2011, 10:59:24 AM »


It would be cool for someone to make recolors for Demise, so that every recolor his hair color is different.  Smiley

DSX8, if you could send me Demise's pac and pcs, I could make recolors for him and you could then release him with the recolors.  I know he's not done yet, but all I need is the pac and the pcs to test my recolors and the files containing his hair texture.  Smiley  What do you think?
« Last Edit: December 26, 2011, 11:08:15 AM by AVGanondorf » Logged


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    « Reply #1846 on: December 26, 2011, 12:07:39 PM »


    It would be cool for someone to make recolors for Demise, so that every recolor his hair color is different.  Smiley

    DSX8, if you could send me Demise's pac and pcs, I could make recolors for him and you could then release him with the recolors.  I know he's not done yet, but all I need is the pac and the pcs to test my recolors and the files containing his hair texture.  Smiley  What do you think?
    .......
    sorry but i only have demise sent to 2 ppl...
    1 - sorceress (tester for my SS characters)
    2 - xxWutzMercyxx  (cause it was his bday on thursday so i gave him a copy of Demise)
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    « Reply #1847 on: December 26, 2011, 12:38:25 PM »


    well, there is a feedback

    Zelda with no expresions in her eyes is
    scary, non complete u.u
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    DSX8
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    « Reply #1848 on: December 26, 2011, 12:39:17 PM »


    well, there is a feedback

    Zelda with no expresions in her eyes is
    scary, non complete u.u
    yeah i already kno that... her model didnt come with any other face expressions =/
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    « Reply #1849 on: December 26, 2011, 12:46:21 PM »


    yeah i already kno that... her model didnt come with any other face expressions =/
    Copy face model, vertex it, repeat Awesome Face
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    « Reply #1850 on: December 26, 2011, 12:48:00 PM »


    Copy face model, vertex it, repeat Awesome Face
    i suck at vertexing man lol... >_>
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    « Reply #1851 on: December 26, 2011, 08:36:13 PM »


    Hey DSX, I finally found myself a good model of Krystal...buuut...there's a small hicup in the rigging process.
    Click The Spoiler to see the image:

    I have no idea how to rig a hand when it's clenched partially like that. Should I just have that clenched fist the T-stance for that model? Or should I go ahead and T stance the hand the way the normal brawl models are?

    This is going over zelda by the way.
    The Wireframe image on the left is a top view of the hand, and the solid/highlights viewpoint is that same hand from the outside.

    I'm a bit worried about the stance and how to fully rig her, so um...any tips would be nice  Happy Face
    Also, I'm not sure if you're up for it but please help me out with the last two steps of 3DS max parts before exporting for brawlbox.
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    « Reply #1852 on: December 26, 2011, 09:09:18 PM »


    Hey DSX, I finally found myself a good model of Krystal...buuut...there's a small hicup in the rigging process.
    Click The Spoiler to see the image:

    I have no idea how to rig a hand when it's clenched partially like that. Should I just have that clenched fist the T-stance for that model? Or should I go ahead and T stance the hand the way the normal brawl models are?

    This is going over zelda by the way.
    The Wireframe image on the left is a top view of the hand, and the solid/highlights viewpoint is that same hand from the outside.

    I'm a bit worried about the stance and how to fully rig her, so um...any tips would be nice  Happy Face
    Also, I'm not sure if you're up for it but please help me out with the last two steps of 3DS max parts before exporting for brawlbox.

    for that.... u can either vertex the fingers to be pointed straight out, or u can leave them clenched and add weights. either way it will still work.
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    « Reply #1853 on: December 26, 2011, 09:14:59 PM »


    Okay, so basically I could rig it the way it is, then rotate the hand/fingers so that it's straight out like a normal T stance? Gotcha. I'll have to rig the legs, and her tail that way too I suppose. Heh, I'll be using the dress bones to animate her tail...

    Also, would using the unneded dress bones to animate/manipulate the staff be a good idea?
    I need to be able to do certain graphics in certain parts of the staff for the PSA to look good.
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    « Reply #1854 on: December 27, 2011, 12:19:49 AM »


    Okay, so basically I could rig it the way it is, then rotate the hand/fingers so that it's straight out like a normal T stance? Gotcha. I'll have to rig the legs, and her tail that way too I suppose. Heh, I'll be using the dress bones to animate her tail...

    Also, would using the unneded dress bones to animate/manipulate the staff be a good idea?
    I need to be able to do certain graphics in certain parts of the staff for the PSA to look good.
    add bones via BB lol... then move them in 3ds max or w/e and position them to the staff
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    « Reply #1855 on: December 27, 2011, 09:55:17 PM »


    sorry for double post... (wow its becoming more frequent! xD)

    anyways.... i tried out the object importer in this latest BB... i tried to add Mojora's Mask onto Peach.... instead i get something unpredictable... but really awesome looking! even the texture itself is reflective!

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    « Reply #1856 on: December 27, 2011, 10:02:39 PM »


    Hooray for awesome mistakes! Awesome Face
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    « Reply #1857 on: December 27, 2011, 10:51:50 PM »


    And now a quote from Bob Ross regarding DSX8's mistake...

    "There are no mistakes, only happy accidents."  Smiley

    PS: Bob Ross was an oil painter on a TV Show, and that was his favorite phrase.  Boy, this is reeeally off-topic.  Tongue
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    « Reply #1858 on: December 27, 2011, 10:53:20 PM »


    And now a quote from Bob Ross regarding DSX8's mistake...

    "There are no mistakes, only happy accidents."  Smiley

    PS: Bob Ross was an oil painter on a TV Show, and that was his favorite phrase.  Boy, this is reeeally off-topic.  Tongue
    that was indeed off-topic Im srs here
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    « Reply #1859 on: December 27, 2011, 10:57:51 PM »


    That was extremly cool! Can't wait for Demise!
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