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« Reply #330 on: January 01, 2012, 06:23:47 PM » |
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I think you might want to update to at least 3DS Max 2009.
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Asbel: "To protect those close to us!" Malik: "To be a completely badass!" Hubert: "To be a Tsundere nerd!" Richard: "To be completely FABULOUS!" All: "WE ARE THE TOGF MANLY MEN BRIGADE!" -kazemaru95421 [PICTURES REMOVED. Reason: All signature pics must fit a 695x200 frame, even when inside a spoiler.]
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« Reply #331 on: January 01, 2012, 06:36:29 PM » |
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I think you might want to update to at least 3DS Max 2009.
umm? this is my problem exactly but suddenly..
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« Reply #332 on: January 01, 2012, 06:39:54 PM » |
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Try adding a "Smooth" modifier, selecting the first box, and then dragging it below the skin modifier.
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« Reply #333 on: January 01, 2012, 06:46:23 PM » |
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Try adding a "Smooth" modifier, selecting the first box, and then dragging it below the skin modifier.
oh my god! thank you so muchh!!!
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« Reply #334 on: January 02, 2012, 01:14:06 PM » |
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What's with the poll?
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« Reply #335 on: January 02, 2012, 01:20:51 PM » |
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What's with the poll? Vote.
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« Reply #336 on: January 02, 2012, 01:21:37 PM » |
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What's with the poll? he wants to be random and it sure was a random poll
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« Reply #337 on: January 02, 2012, 01:22:35 PM » |
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Money all the way LOL. Anyway, any progress?
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« Reply #338 on: January 02, 2012, 01:24:31 PM » |
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Money all the way LOL. Anyway, any progress? I sent Yoko to Beyond yesterday! I couldn't get the hair physics to work though, because the translations are stored in the physics file. I just rigged the whole ponytail to the first ponytail bone as a compromise.
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« Reply #339 on: January 02, 2012, 01:26:25 PM » |
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Beyond... Hmm, I don't see anything wrong with that. Maybe someday BrawlBox could be able to edit those physics files?
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« Reply #340 on: January 02, 2012, 01:28:01 PM » |
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Beyond... Hmm, I don't see anything wrong with that. Maybe someday BrawlBox could be able to edit those physics files? Why so ? He's gonna make a swaggin' texture for her! And yes, it will.
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« Reply #341 on: January 02, 2012, 02:04:43 PM » |
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I'm not crazy about him, to be honest. I feel like he acts high and mighty, and I have no respect for people like that. That's why I'm so Oh, all right, good! :3
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« Reply #342 on: January 02, 2012, 02:20:06 PM » |
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oh my god, youre importing flandre! I want to import kaguya or marisa, but 3ds max 8 hates me ;-;
OMG... Kaguya in Brawl would be a dream come true. Anyway, the previews look very nice, BJ! I can't wait to see the final product!
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« Last Edit: January 02, 2012, 02:23:46 PM by Clover Moriya »
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« Reply #343 on: January 02, 2012, 03:05:54 PM » |
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I'm not crazy about him, to be honest. I feel like he acts high and mighty, and I have no respect for people like that. That's why I'm so Oh, all right, good! :3 For how good he was at vertexing he was very constructive in his suggestions to others. Most of the time he just updates on things when he posts. He is very popular though. I'd rather him do the texture than me; saves me the work, and his will probably come out better than mine would (probably). It says that the ponytail flowing thing goes with the physics file? Can you just make it so it applies to Yoko's ponytail? I think it might look somewhat off with having hair like that not moving like a ponytail. Then again I guess Zero's hair only flows slightly with Link's hat, and it doesn't bother me to much. I'll wait and see.
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Import Thread | Music ThreadI am trying to sell all my old pokemon and Yugioh cards; I had a hell of a collection of the latter especially. Message me if you are interested in purchasing any.
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« Reply #344 on: January 02, 2012, 03:14:20 PM » |
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For how good he was at vertexing he was very constructive in his suggestions to others. Most of the time he just updates on things when he posts. He is very popular though. I'd rather him do the texture than me; saves me the work, and his will probably come out better than mine would (probably).
It says that the ponytail flowing thing goes with the physics file? Can you just make it so it applies to Yoko's ponytail? I think it might look somewhat off with having hair like that not moving like a ponytail. Then again I guess Zero's hair only flows slightly with Link's hat, and it doesn't bother me to much. I'll wait and see.
Well the problem is that I can apply the physics, but the translations are the same as ZSS' ponytail, which crunches Yoko's ponytail up against her head. I think there's float values for fixed translations in the physics file. Hopefully I can add bones that use physics, and make a one-slot mod. Once Brawlbox can read and then rebuild that file, of course.
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