hey, very good job, but the side attacks are more powerful what the smash attacks, i think what you should change them
Hmmm nnettobr suggested the same thing....mabye I should......
The Tilt-forward being more powerful than a smash attack does not mean much, 'cause is slower than a smash attack, and less controllable. For a 2.0 Avatar, all his tilt attacks should be Martial Attacks. The Up+tilt could be a Smash+Up (with some adjustments), The Forward+Tilt could be his Forward+smash (common, that water explosion is so much of a smash attack....). The Down+tilt could be his Down+B attack (mostly because it is an attack that has a great effect of trap). And his Forward+B should continue, but as being his old Forward+Air+A (Palms of wind). Being instant wall is fare more balanced than a impenetrable one.
Following what I am saying, you will have something like this.
Tilts:
Martial Like
Smashes:
.Up (Air Bend): Tornado (the tornado can be the way it is, but it could have a new hitbox, to do the knockback damage, obviously.)
.Forward (Water Bend/Fire Bend): Water Explosion (the very same move, or perhaps, the Water Bending could be his neutral B, you haven't said that it is like a Falcon punch? If you prefer the second idea, the forward could be unchanged after all, or maybe transformed into a Fireball forward smash!)
.Down (Fire Bend/Earth Bend): The fireball one (no changes), or a new earth bend (no ideas how it should be..)
Obviously all of tilt-moves that were changed to smash-moves should be chargeable.
Specials:
.Neutral (Electric Bend/Water Bend): Or the very lightning move (maybe a little faster) or the existent Water Bend one. Maybe put the water bend here is best, but is very unhappy to abandon the electric bending.... (it was very cool...)
.Forward (Air Bend): The Air Wall is too powerful mostly because you can just press the B button and have a totally protecting wall. If it is like the previous Palm of Air (old Air Forward A) it should be more fair. It could have the same proprieties, and programming, but the Palms of Air animation (which is much better).
.Up (Water Bend): For now, I don't have anything in mind. Maybe (for balancing proposes) the Ness Avatar should go higher...
.Down (Earth Bend): The tilt+down should be a Special+down.
Air:
.Down+Special (Air Bend): It no need to change. If it continue to be his Air Burst/Saw/Blast progression, it would be fine. And if you remove the Down+B as I suggested, you will continue with the same move, but in air (and it would be more fair).
.Up+Attack (Martial):---
.Forward+Attack(Martial):---
.Back+Attack (Ice/Water):---
.Down+Attack (Fire):---
.Neutral+Attack (Fire):---
--------------------------------------------
Counting bends (that's includes the air attacks also, but excludes the throws) for the first option (Water Bend as Smash):
Air: 4
Water: 3
Ice:1
Earth: 1
Fire: 3
Electric:2
Martial: 7 (dash attack too)
Total: 21
--------------------------------------------
For the second option (Water Bend as a Special and a new Earth bend to Down+Smash):
Air: 4
Water: 4
Ice: 1
Earth: 2
Fire: 3
Electric: 0
Martial: 7 (dash also)
Total:21
---------------------------------
The way it is now:
Air: 5
Water: 3
Ice: 1
Earth: 1
Fire: 5
Electric: 2
Martial: 4 (dash also)
Total: 21
PS: To change the Water bend into a Neutral+B should be very Falcon Punchish, but in Air, it could be a problem... I just don't have anything in mind.... Also, it could be chargeable like the Electric bend.
...
lol... it took me so time to write, that my session with kittycorp has ended