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« Reply #10950 on: May 02, 2015, 04:25:58 AM » |
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lol i also like big stages.. not the full bigness of palutena's temple that is.. but u catch my drift xD edit: new stage hazard found! (thanks to naoto for telling me about his sudden "wtf" death moment in SmashU)
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« Reply #10951 on: May 02, 2015, 04:28:17 AM » |
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is it possible to animate these hitboxes?
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« Reply #10952 on: May 02, 2015, 04:37:02 AM » |
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is it possible to animate these hitboxes?
yeah its possible to animate them, i can add about 2 more stage hazards.
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« Reply #10953 on: May 02, 2015, 05:33:31 AM » |
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This stage is so pretty, and it's definitely unique at this size. Really good work, DSX.
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so im just saying hopefully somebody can look into this if not ill probably take a shot at it later on because right now im too busy partying with some [censored]es
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« Reply #10954 on: May 02, 2015, 05:35:55 AM » |
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- Not sure it will really matter unless you are using character with a glide (unless there are more platforms below), but oh well, its nice to have anyway. Ok, since i've got tired of waiting for Mario Galaxy's camera and floor collisions to be fixed, i did it by myself: https://www.dropbox.com/s/lewyduben4r6zit/STGMARIOPAST_00.pac?dl=0Now it doesn't zooms in that much (just enough to see both characters in detail, but not enough to see the void below the floor). Floor was roughly fixed though (i just extended last part of it on each side to go through the blast zone)...not that you'll see that. Tested it and it works just fine. At least in PM.
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« Reply #10955 on: May 02, 2015, 01:00:16 PM » |
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« Last Edit: May 02, 2015, 10:26:06 PM by PervyDSX8 »
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« Reply #10956 on: May 02, 2015, 02:03:20 PM » |
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while it looks amazing, the layout is horrible xD
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« Reply #10958 on: May 02, 2015, 08:05:14 PM » |
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can u elaborate what u changed on your CSS im using urs CSS with brawl ex so im curious on the update
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« Reply #10959 on: May 02, 2015, 08:43:43 PM » |
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while it looks amazing, the layout is horrible xD
Yeah, the only thing that makes me think about should i add it to my build or not because its Hyrule Temple on steroids. Would be even worse in PM.
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« Reply #10960 on: May 02, 2015, 10:37:00 PM » |
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can u elaborate what u changed on your CSS im using urs CSS with brawl ex so im curious on the update
made it to where SRT0 animation is always going instead of it animating at the "press start" icon/menu thing Nice SRT on the CSS. haha its all thanks to u and Sammi honestly! while it looks amazing, the layout is horrible xD
do tell
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« Reply #10961 on: May 03, 2015, 01:36:24 AM » |
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so i guess there is some more cleaning up before u release an update on ur CSS i suppose it shouldnt conflict with BrawlEX it shouldnt bring up the selcharacterpac file size tho?
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« Reply #10962 on: May 03, 2015, 01:41:09 AM » |
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so i guess there is some more cleaning up before u release an update on ur CSS i suppose it shouldnt conflict with BrawlEX it shouldnt bring up the selcharacterpac file size tho?
nope, its a gecko code, so it shouldnt interfere... idk if it will with BrawlEx tho... edit: does any1 want some... PIT!?!?
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« Last Edit: May 03, 2015, 04:39:56 AM by PervyDSX8 »
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« Reply #10963 on: May 03, 2015, 04:54:05 AM » |
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Hilarious that the thing which got alot of comments was your CSS instead of the stage. V:
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"Atone for my sins? I don't have any sins to atone for nor have I forced such a meaningless concept on anyone." -Archer
Best color, most stars, and least amount of power. The good life. Learning sucks, yeah, but it's from learning that you can eventually create masterpieces.
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« Reply #10964 on: May 03, 2015, 05:01:16 AM » |
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yeah... tell me about it :/ edit: LOTS-A PICS!
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« Last Edit: May 03, 2015, 07:06:21 AM by PervyDSX8 »
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