Oh oh, please tell me you have a Goku/Pit that doesnt go MOVE OUT! MOVE OUT! MOVE OUT!
I really hate that crap :p and cuz hes pit that his favorite attack..
Oh, mine does do that.
I'm waiting for an SFX fix, so rather than disable his sounds (which would be easy) I'm waiting for an SFX fix to happen. It's easy to disable sounds though if you want to know...
Kamehameha is his B move, which in BB and PSA is SpecialN (For Special Neutral, since he's not using Special Side/Side B, Special Up/Up B, or Special Down/Down B.) an exception would be if it was renamed, although I don't think he is.
Also, you'd need to open hm in the proper software. Copy your .pac to be safe and try opening him in 68b. That's been the most reliable version for edits for me. You'll open up his MoveDef_FitPit box (There's 3 boxes when you open it up, the first just being the name of the .pac, the second being the moves and whatnot (We'll keep it simple), and the third being where the models and effects are. MoveDef_FitPit is the second box). From there, open up "sections"/"Data"/ and then out of the many new options you'll pick "SubActions Scripts". In here is a long list of everything the character does, and they're all named accordingly. These folders contain information that adds things to normal actions (Which is why these are Subactions. You can think of them as the pizazz to an attack or animation.) scroll through until you find Special N. Then expand the folder (click the plus sign on the folder's right, or if you're using a keyboard just use the right key on the folder) and you'll see 4 more folders. Everything in here has these 4 folders. You're trying to edit a sound effect, so you'd go into the SFX folder. From there you could see a number of things depending on the character, but you're concerned with the SFX ID that it loads. So you'll then open up the box "Sound effect" and it will display a value in the window on the right in the top bar. In BB 68b these numbers are in normal numbers. In other versions you may encounter hexidecimal based numbers. You'll need to change the value in here to something else.
This is where you get to choose. In some cases you can delete the Sound effect, but sometimes that causes the .pac not to be able to save. You could also change the value to something neutral sounding. I normally go with "100". It's the sound the Shield makes when it's being activated. This is to let me know I've done the attack since I pay attention to sounds in video games. If you want no sound try just putting in 0. I don't normally do that, but it's worth a try.
Save and close. Make sure you hit file and save, not save and quit. Hitting file and save means you may have saved it, but sometimes .pacs are screwy. To test if they are, immediately after you hit save, attempt to close the .pac. If it closes then it should've saved. If it asks if you want to save changes, then it didn't save when you clicked save in the file drop down, and it WON'T save in that version of BB. So you'll need to pick another BB program, or PSA if it's compatible, and try again.
Hope that helps
Post Merge: March 01, 2014, 09:46:03 AM
I just found 3 bugs on Nebulon's pack. But some problems are on the PSA's.
1. Dragonite T-poses when using Neutral-B (maybe the PSA isn't finished)
2. When Raptor faces Wolf, if Wolf does his Final Smash and shot the game will freeze. Same effect happens if Raptor uses Neutral-B once Wolf's Landmaster is on the field.
IDK if the problem is in the PSA, or the game just doesn't like this.
3. Last (I discovered it is just a random freeze), the game freezes at CSS after some battles. Ignore this one, since it was just a random freeze (not talking about the icon, it works fine).
Post Merge: March 01, 2014, 09:41:07 AM
Hey Nebulon.
There is a FitGanon.pac in Ganon's folder.
What is it for?
FitGanon contains Broly files in it's ef_file. This allows them to coexist on the field.
Thank you for reporting errors. If you want to ensure I see them though, you may want to PM me next time. I wouldn't want to miss these because I didn't check this thread.
I'll look into the issues and come back with something.
Oh, and about the Dragonite, I've got numerous reports about this, BUT I cannot duplicate the glitch. Please PM me and tell me what was going on when the character did this (Was he in the air, was it during a fall animation, etc)