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« Reply #3975 on: March 11, 2014, 10:27:44 PM » |
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u must be doing something wrong than i recommend to use brawlbox to edit sounds from the sound brsar compare ur new sfx to orignal sfx make sure everything matches and not to go over file size-remeber in riivo u can go over file size becaure riivo overrides everthing filepatch is an on the fly system, than open edited brsar in super sawnds than export sawnd
The thing is, that I never exceed the filesize limit. And I tried to to what you said before, but I still got the same effect: New .sawnd included, non-sawnd SFX messed up.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #3976 on: March 11, 2014, 10:37:28 PM » |
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I tried it on the Wii console Maybe because i have the melee sawndz Not only Megaman i went Cloud 4 players matches and it randomly froze Don't know why?
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« Last Edit: March 11, 2014, 10:40:05 PM by KingImpris »
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« Reply #3977 on: March 11, 2014, 10:57:01 PM » |
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The thing is, that I never exceed the filesize limit. And I tried to to what you said before, but I still got the same effect: New .sawnd included, non-sawnd SFX messed up.
Well, maybe what you're having happen is sawndz might not be exporting the sawnd files correctly, maybe you should import the sawnd file into a brsar and see what ID it says it's replacing in comparison to the ID of what you exported, if the ID(s) are different between what's exported and what's inserted, I believe the fix is this (If I remember right): delete the sawnd.sawnd file that exists in the program's directory (where sawndz.exe/SuperSawndz.exe is), then insert you're wav files or whatever they are and export your sawnd file (be sure you have the Group ID/Wave ID selected when you export so it exports only those sounds). I guess the sawnd.sawnd file that shows in the directory contains data from other sounds inserted before and somehow conflicts when exporting any sounds >.> ?
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« Reply #3978 on: March 12, 2014, 08:09:43 AM » |
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Well, maybe what you're having happen is sawndz might not be exporting the sawnd files correctly, maybe you should import the sawnd file into a brsar and see what ID it says it's replacing in comparison to the ID of what you exported, if the ID(s) are different between what's exported and what's inserted, I believe the fix is this (If I remember right): delete the sawnd.sawnd file that exists in the program's directory (where sawndz.exe/SuperSawndz.exe is), then insert you're wav files or whatever they are and export your sawnd file (be sure you have the Group ID/Wave ID selected when you export so it exports only those sounds).
I guess the sawnd.sawnd file that shows in the directory contains data from other sounds inserted before and somehow conflicts when exporting any sounds >.> ?
I was having that problem a while back when I made Rosalina's sawnd. Peach's were incredibly messed up, so what I did was get a clean.brsar, open it up in Super Sawndz, then export Peach's soundbank as a .sawnd and put it in the SFX folder, named correctly of course.
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« Reply #3979 on: March 12, 2014, 11:28:09 AM » |
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While we're on the topic of sound, after you create your swand, how do you know what to change the SoundBank to in the FighterConfig file of your clone character? Is it the hex value of the group ID in swands?
ASF1nk gave us all the hex IDs. SoundBank IDs
---Common--- 00 joucyu
---Character--- 01 mario 02 link 03 pit 04 metaknight 05 dedede 06 Donkey 07 Samus 08 Yoshi 09 Kirby 0A Fox 0B Pikachu 0C Luigi 0D Captain 0E Ness 0F Koopa 10 Peach 11 Zelda 12 Iceclimber 13 Marth 14 GameWatch 15 Falco 16 Ganon 17 Wario 18 Pikmin 19 lucas 1A Diddy 1B PokeTrainer 1C PokeLizardon 1D PokeZenigame 1E PokeFushigisou 1F Lucario 20 Ike 21 Robot 22 Purin 23 ToonLink 24 Wolf 25 snake 26 Sonic 27 select (Character Select Screen) 28 ZakoFighter
---Kirby Copy--- 29 All 2A Captain 2B Dedede 2C Diddy 2D Donkey 2E Falco 2F Fox 30 GameWatch 31 Ganon 32 Iceclimber 33 Ike 34 Koopa 35 Link 36 Lucario 37 Lucas 38 Luigi 39 Mario 3A Marth 3B Metaknight 3C Ness 3D Peach 3E Pikachu 3F Pikmin 40 Pit 41 3Set (PT's Pokemon) 42 Purin 43 Robot 44 Shiek 45 Snake 46 Sonic 47 SZerosuit 48 ToonLink 49 WarioMan 4A Wolf 4B Yoshi
---Stages--- 4C Crayon 4D Dolpic 4E Mansion 4F MarioPast 50 Kart 51 Donkey 52 Jungle 53 Pirates 54 Oldin 55 Norfair 56 Orpheon 57 Halberd 58 Starfox 59 Stadium 5A Tengan 5B Fzero 5C Ice 5D GW 5E Emblem 5F Madein 60 Pikmin 61 Palutena 62 Famicom 63 Newpork 64 Village 65 Metalgear 66 Greenhill 67 Pictchat 68 Plankton 69 StageEdit 6A Garden 6B Zebes 6C Greens 6D Corneria 6E Pstadium 6F Bigblue 70 Onett
---Minigame--- 71 Coinshooter 72 Cleargetter 73 Homerun 74 Target
---Other/Items--- 75 CharaRoll 76 item 77 Monsterball
---Assist Trophies--- 78 Jugem 79 Goroh 7A Joe 7B Waluigi 7C Resetsan 7D Nintendogs 7E Excitebike 7F Devil 80 Hammerbros 81 Metroid 82 Wright 83 Stafy 84 Tingle 85 Katana 86 Lin 87 Andross 88 Littlemac 89 Tank 8A Jeff 8B Heririn 8C Barbara 8D Cyborg 8E Customrobo 8F Robin 90 Saki 91 Kururi 92 Shadow
---Appeal Fox--- 93 SPACE 94 COMBAT 95 CORNERIA 96 ASTEROID 97 BATTLESHIP 98 A 99 B 9A C 9B D 9C E 9D F 9E G 9F H A0 I
---Appeal Falco--- A1 SPACE A2 COMBAT A3 CORNERIA A4 ASTEROID A5 BATTLESHIP A6 A A7 B A8 C A9 D AA E
---Appeal Wolf--- AB SPACE AC COMBAT AD CORNERIA AE ASTEROID AF BATTLESHIP
---Appeal Snake--- B0 Mario B1 Donkey B2 Link B3 Samus B4 Yoshi B5 Kirby B6 Fox B7 Pikachu B8 Luigi B9 CaptainFalcon BA Ness BB Koopa BC Peach BD Zelda BE Shiek BF Iceclimber C0 Marth C1 GW C2 Falco C3 Ganondorf C4 Wario C5 Metaknight C6 Pit C7 SZerosuit C8 Pikmin C9 Lucas CA Diddy CB PokeTrainer CC Dedede CD Lucario CE Ike CF Robot D0 Snake D1 Sonic D2 Purin D3 ToonLink D4 Wolf
---Menu--- D5 menu
---Narration--- D6 melee D7 menu D8 characall
---Adventure Stages--- D9 common --01-- DA 0 --03-- DB 0 DC 1 --04-- DD 0 DE 1 DF 2 --05-- E0 0 E1 1 --06-- E2 0 --07-- E3 0 --08-- E4 1 E5 2 --09-- E6 0 E7 2 --10-- E8 0 E9 1 EA 2 --12-- EB 0 --14-- EC 0 ED 1 --16-- EE 2 EF 3 --18-- F0 0 --20-- F1 0 --22-- F2 0 --24-- F3 0 --26-- F4 0 --27-- F5 0 F6 1 F7 2 --28-- F8 0 F9 2 --30-- FA 0 --31-- FB 0 FC 1 --32-- FD 0 --33-- FE 0 FF 1 --34-- 100 0 --35-- 101 0 --36-- 102 0 --37-- 103 0 104 2 105 3 --40-- 106 0 --41-- 107 0 --42-- 108 05 109 09 10A 11 10B 13 10C 17 10D 19 10E 21 10F 23 110 25 111 27 112 29 113 31 114 33 115 37
---Enemy--- 116 Kuribo 117 Patapata 118 Hammerbros 119 Killer 11A Dekakuribo 11B GalFire 11C Poppercam 11D Bitan 11E Roada 11F Bombhead 120 Gyraan 121 Bucyulus 122 Tautau 123 Flows 124 Aroaros 125 Botron 126 Jyakeel 127 Ghamgha 128 Pacci 129 Faulong 12A Deathpod 12B Spar 12C Kokkon 12D Jdus 12E Mite 12F Shelly 130 Ngagog 131 Cymal 132 Teckin 133 Cataguard 134 Siralamos 135 Boobas 136 Arman 137 Prim 138 Robo 139 Bosspackun 13A Rayquaza 13B Porky 13C Galleom 13D Ridley 13E Duon 13F Metaridley 140 Taboo 141 Masterhand 142 Crazyhand 143 Falconflyer
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« Reply #3980 on: March 12, 2014, 01:49:40 PM » |
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I've been working with Nebulon's pack, moving some of his characters to my own setup, and I gotta say it works almost perfectly. However, Pichu stretches out for one second when it plays the winning animation. Any help?
EDIT: It would also be nice to know who Young Link is over-Link or Toon Link. He's the last melee character I need, and if the Young Link is what I think it is then I might finally have one without having to worry about regular link's voice or a module for toon link.
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« Last Edit: March 12, 2014, 01:56:53 PM by Mariohuge9001 »
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« Reply #3981 on: March 12, 2014, 02:13:58 PM » |
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I know the brawlex clone engine is incompatible with project M, but do you think someday you'll make a clone engine compatible with project M?
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« Reply #3982 on: March 12, 2014, 02:20:18 PM » |
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I know the brawlex clone engine is incompatible with project M, but do you think someday you'll make a clone engine compatible with project M?
project m has its own clone engine wich only they know how to use so you should ask them if they will ever tell ppl how to add characters.
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« Reply #3983 on: March 12, 2014, 03:55:25 PM » |
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EDIT: It would also be nice to know who Young Link is over-Link or Toon Link
Young link is over normal link.
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http://www.youtube.com/user/ssbenepisodes of web series superben: 12 superben shorts: 6 micro superben: 4 2 stupid power rangers: 1 Ben's answering machine: 2 ---------- photobucket name superben_2007
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« Reply #3984 on: March 12, 2014, 04:39:14 PM » |
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Anyone figured out Character portraits and how to make them work? I followed Sammi's tutorial (both) Step by step and when I get to the CSS in the game, it shows up perfectly and all. I go to Stage selection and the stock icon is a question mark. After selecting a stage, it crashes. I'm pretty sure I have everything set and correct, but it just doesn't even load up the clone anymore, because of this.
I need help guys again, lol.
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Want to learn about my new project? Click here! Updated 1/18
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« Reply #3985 on: March 12, 2014, 04:41:26 PM » |
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Well, maybe what you're having happen is sawndz might not be exporting the sawnd files correctly, maybe you should import the sawnd file into a brsar and see what ID it says it's replacing in comparison to the ID of what you exported, if the ID(s) are different between what's exported and what's inserted, I believe the fix is this (If I remember right): delete the sawnd.sawnd file that exists in the program's directory (where sawndz.exe/SuperSawndz.exe is), then insert you're wav files or whatever they are and export your sawnd file (be sure you have the Group ID/Wave ID selected when you export so it exports only those sounds).
The ID is correct. I always check that before exporting. And why does the sawnd.sawnd file need to be deleted?
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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« Reply #3986 on: March 12, 2014, 04:50:06 PM » |
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anyone know what to name the 10th character selection portrait, ie MenSelchrFaceB.136_ ?
1-9 work just fine
also, while finishing up mine, which file needs to be modified to link the brres for victory portraits to the right charcters?
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V. 1.00
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« Reply #3987 on: March 12, 2014, 04:51:29 PM » |
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It's the next up from whatever
For character 13 it would go to 140.
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I still talk to myself! If anyone wants to use anything I've done, feel free to! But do tell me where you use it, I want to see the finished product!
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« Reply #3988 on: March 12, 2014, 04:58:01 PM » |
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I always check that before exporting.
Yes, but i was saying to try inserting the exported sawnd file through Super Sawndz and see if it replaces the same ID that was exported. why does the sawnd.sawnd file need to be deleted?
I don't know, it just seems to be a fix for exporting sawnd files if the ID doesn't match when inserting a custom sawnd file. What I told you is only a thought I have that may help you, but I currently am using Riivolution (Not ready to use this Clone Engine yet, watching progress on it, possibly waiting till V2/ See if it ever does become compatible with Riivolution) and it's been months since I last tried any modding on Gecko, but the sound issues you're having sound like something that was happening with the announcer calls in mine when I last tried gecko, except they sounded like weird arcade beeps, plus a weird music bug where the song changed in the middle of the fight to something weird, so I don't know how well the RSBE Code works now.
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« Reply #3989 on: March 12, 2014, 05:03:51 PM » |
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Yes, but i was saying to try inserting the exported sawnd file through Super Sawndz and see if it replaces the same ID that was exported.
I don't know, it just seems to be a fix for exporting sawnd files if the ID doesn't match when inserting a custom sawnd file.
What I told you is only a thought I have that may help you, but I currently am using Riivolution (Not ready to use this Clone Engine yet, watching progress on it, possibly waiting till V2/ See if it ever does become compatible with Riivolution) and it's been months since I last tried any modding on Gecko, but the sound issues you're having sound like something that was happening with the announcer calls in mine when I last tried gecko, except they sounded like weird arcade beeps, plus a weird music bug where the song changed in the middle of the fight to something weird, so I don't know how well the RSBE Code works now.
That's what I meant, I always check before exporting. And now I checked for what you said about the sawnd.sawnd file. There isn't any.
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Before someone attacks me: No, I won't say/accept the term "American" to refer exclusively to people or things from the United States. America is a continent and deal with it. I'm an American, but not necessarily from the U.S.
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