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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2412326 times)
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BlueBrain
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    « Reply #6885 on: November 19, 2012, 03:48:14 AM »


    so what's left on that tmnt stage?
    looks pretty damn legit already to me
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    DSX8
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    « Reply #6886 on: November 19, 2012, 03:59:00 AM »


    so you can just put all stages from tmnt in brawl?
    yeah i can. got all of them ripped and [censored] Tongue

    so what's left on that tmnt stage?
    looks pretty damn legit already to me
    lol needs the lava smoke/steam, and smoke in the bg.. and some lasers.. also the animations for the technodrome machine.
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    BlueBrain
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    « Reply #6887 on: November 19, 2012, 04:00:02 AM »


    oh, well yeah, thoe details cant be appreciated if ur unfamiliar with the stage and it's just a pic Tongue
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    « Reply #6888 on: November 19, 2012, 04:24:18 AM »


    Dat technodrome  Im srs here

    Also I have a problem with your text under your avi. Your not lone, I'm constantly helping you!
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    DSX8
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    « Reply #6889 on: November 19, 2012, 05:22:51 AM »


    oh, well yeah, thoe details cant be appreciated if ur unfamiliar with the stage and it's just a pic Tongue
    hah yeah thats true Tongue

    Dat technodrome  Im srs here

    Also I have a problem with your text under your avi. Your not lone, I'm constantly helping you!
    ya only for characters >.>

    edit:
    well i guess sometime today ill release this technodrome stage.. there's only 1 model that doesnt even want to work with this stage.. altho i dont think any1 will be paying attention to smoke and spashing lava.. lol

    converted to V9 - freeze
    Convert to DAE and reimported - freeze
    converted to DAE > Import to 3ds max > to BB - freeze

    so yeah... its 1 difficult model...  and now off to bed i shall go!
    « Last Edit: November 19, 2012, 05:52:56 AM by DSX8 » Logged

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    Kienamaru
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    « Reply #6890 on: November 19, 2012, 06:01:55 AM »


    Do you plan to include your melee remakes in a classic pack expansion or anything like that?
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    « Reply #6891 on: November 19, 2012, 07:02:29 AM »


    glad to see people happy Cheesy

    anyways... here's a new stage... enjoy what ya see.




    I guess im a [censored] Yeah mood lately
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    Anivernage
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    « Reply #6892 on: November 19, 2012, 10:27:01 AM »



    I guess im a [censored] Yeah mood lately

    You beat me <_<

    awwww wait.
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    « Reply #6893 on: November 19, 2012, 02:11:24 PM »


    Dat stream was epic. Sorry I laughed when it froze, that was me being an ass. It wasn't funny at all. Did you ever get it to work?

    I'm joking, that was [censored]ing hilarious.
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    Anivernage
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    « Reply #6894 on: November 19, 2012, 02:13:34 PM »


    Dat stream was epic. Sorry I laughed when it froze, that was me being an ass. It wasn't funny at all. Did you ever get it to work?

    I'm joking, that was [censored]ing hilarious.

    Lol i always wait to read your black texts... everthing else i dont read.
    Btw poor stage im still saying a bone is behind this...*flee*
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    DSX8
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    « Reply #6895 on: November 19, 2012, 02:41:11 PM »


    Do you plan to include your melee remakes in a classic pack expansion or anything like that?
    nope im not... but im pretty sure that some1 will update the Melee/N64 stage expansion pack to include the melee stages of mine Tongue

    Dat stream was epic. Sorry I laughed when it froze, that was me being an ass. It wasn't funny at all. Did you ever get it to work?

    I'm joking, that was [censored]ing hilarious.

    Lol i always wait to read your black texts... everthing else i dont read.
    Btw poor stage im still saying a bone is behind this...*flee*
    yeah the issue was fixed. Im srs here
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    « Reply #6896 on: November 19, 2012, 02:42:29 PM »


    Was the bone the problem?
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    DSX8
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    « Reply #6897 on: November 19, 2012, 02:45:15 PM »


    Was the bone the problem?
    lol no...

    somehow Brawlbox didnt like to convert these models to V9 properly... only way to fix that was to export the models as a DAE, then import those DAE and manually fix the shaders and materials to match the original
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    « Reply #6898 on: November 19, 2012, 02:47:31 PM »


    lol no...

    somehow Brawlbox didnt like to convert these models to V9 properly... only way to fix that was to export the models as a DAE, then import those DAE and manually fix the shaders and materials to match the original
    This problem is for all the other games mdl0 <_<
     i do the same for those cases.
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    DSX8
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    « Reply #6899 on: November 19, 2012, 02:55:20 PM »


    This problem is for all the other games mdl0 <_<
     i do the same for those cases.

    lol yeah... i had to do that with some MDL0's from TvC, and all from Skyward Sword... but i wonder y BB doesnt convert them correctly..
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