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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2412830 times)
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Puraidou
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    « Reply #2505 on: February 08, 2012, 07:06:40 AM »


    Gimme the address through pm please, I'm going to use that for backup of stuff i share Cheesy
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    DSX8
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    « Reply #2506 on: February 08, 2012, 07:14:24 AM »


    Gimme the address through pm please, I'm going to use that for backup of stuff i share Cheesy
    hahah i'd rather wait till ur on msn... imma bout to head to bed xP
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    « Reply #2507 on: February 08, 2012, 07:21:53 AM »


    hahah i'd rather wait till ur on msn... imma bout to head to bed xP
    You pulled an all-nighter, I see Im srs here
    Well, I guess you need some bed rest lol
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    « Reply #2508 on: February 08, 2012, 07:30:59 AM »


    You pulled an all-nighter, I see Im srs here
    Well, I guess you need some bed rest lol
    indeed... xD

    i wanted to go to bed around 4am but me and kit got carried away in revamping our SA1 stage
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    Puraidou
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    « Reply #2509 on: February 08, 2012, 07:31:58 AM »


    Dude why wait? D:
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    DSX8
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    « Reply #2510 on: February 08, 2012, 12:41:32 PM »


    Dude why wait? D:
    cause i said so Tongue
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    Naruto200Man
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    « Reply #2511 on: February 08, 2012, 01:09:11 PM »


    DSX + Wolvereen import = Awesome Sauce!

    Also, I'm going to have to ask for your help on this, I have absolutely NO clue what's causing the snapback glitch on Krystal :/ If you could help me fix this, and get it working over fox, wolf, or Link(Especially wolf or link) then I will give you half of the credit for the texture/import. and even make it a colab hack.

    I'm also kinda clueless at what's causing the staff texture to glitch up, I mean seriously, sometimes it works, and sometimes it doesn't. It only seems to be messed up on FD... which is odd.
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    « Reply #2512 on: February 08, 2012, 02:02:26 PM »



    I know who that is! Happy Face
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    « Reply #2513 on: February 08, 2012, 02:02:38 PM »


    DSX + Wolvereen import = Awesome Sauce!

    Also, I'm going to have to ask for your help on this, I have absolutely NO clue what's causing the snapback glitch on Krystal :/ If you could help me fix this, and get it working over fox, wolf, or Link(Especially wolf or link) then I will give you half of the credit for the texture/import. and even make it a colab hack.

    I'm also kinda clueless at what's causing the staff texture to glitch up, I mean seriously, sometimes it works, and sometimes it doesn't. It only seems to be messed up on FD... which is odd.
    ......
    sorry i dont have an answer to ur running loop glitch... either ur CHR0 is set for looping, or ur rigging is wrong
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    « Reply #2514 on: February 08, 2012, 03:43:50 PM »


    lol i was rigging wolverine but im not even close to were your at rather get it from you
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    « Reply #2515 on: February 08, 2012, 04:08:55 PM »


    lol i was rigging wolverine but im not even close to were your at rather get it from you
    LOL really?

    might as well get the DSX8 Quality Wolverine Wink
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    « Reply #2516 on: February 08, 2012, 04:39:23 PM »


    I'm going to try adding the Trans N bone to the skin of each polygon, if that doesn't work, I'm asking Snoopy to help since he's the expert on the snap-back glitch and related glitches.
    The snapback only happens in the walking/running animations, or animations that use Trans N for movement...
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    « Reply #2517 on: February 08, 2012, 04:55:48 PM »


    I'm going to try adding the Trans N bone to the skin of each polygon, if that doesn't work, I'm asking Snoopy to help since he's the expert on the snap-back glitch and related glitches.
    The snapback only happens in the walking/running animations, or animations that use Trans N for movement...
    ah then yeah it might be that then... if not, then u might have to redo ur rigging
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    Naruto200Man
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    « Reply #2518 on: February 08, 2012, 08:12:53 PM »


    ......
    sorry i dont have an answer to ur running loop glitch... either ur CHR0 is set for looping, or ur rigging is wrong
    The rig was fine, turns out it was just a bone index issue ^+^;; *feels stupid now*

    Do you know anyone who'd be interested in texturing Krystal for me?
    The one it has now is fine for a beta release for animators, but frankly, it's one big texture and kind of blocky up close.

    By the way, by "texture" I don't mean recolors *sideglance at a certain kitten*
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    « Reply #2519 on: February 08, 2012, 08:26:54 PM »


    The rig was fine, turns out it was just a bone index issue ^+^;; *feels stupid now*

    Do you know anyone who'd be interested in texturing Krystal for me?
    The one it has now is fine for a beta release for animators, but frankly, it's one big texture and kind of blocky up close.

    By the way, by "texture" I don't mean recolors *sideglance at a certain kitten*
    lol ok

    anyways... WHO WANTS IN-GAME PICS OF WOLVERINE? "Wherever Vyse goes, cool follows."
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