changelog:
who friggin knows
;-;  i wanted to know what kind of new stuff was added or fixed D:
I'm just too lazy, I guess I'll write a changelog eventually
New additions are great, but i have one thing to complain about - you can no longer view animation for only one model (as far as i know) and you can't copy and paste bone rotations and stuff on the model outside of animations, something that is rather uncomfortable at least for me. But thats it. Oh, and models sometimes have parts missing or just somehow get behind other models even though its not how it is.
Yes you can and yes you can, just tested it myself.
Make sure that Target Model -> Edit All is unchecked for the first one.
The third thing probably means your draw order is wrong. The draw priority of each object, whether the object is XLU or OPA, the order of files loaded, the order of materials, etc all can affect the order in which things are drawn. Everything actually matters for the display now.
I notice I'm having a problem with the shader rendering. Is there something else I need to install first to get it to work, or any hardware requirments? I'm just getting strange splotches of colour on most models:
http://screenshooter.net/99992442/bnjgjpbThese spots of colour go away when I disable the shaders.
i'm also having problems, some parts of various models just don't show up or simply look like butchered textures, but the shaders, shines and specs actually show if possible
What GPUs do you guys have?
This *shouldn't* be a problem with your operating system.
Shaders run on the GPU (graphics card), so you might have a GPU that can't handle the generated shader code properly. I used GLSL version 120 (one of the oldest versions of OpenGL's shader language) for the most compatibility and the program does check to make sure you have the necessary drivers, so it's most likely a GPU problem. An older GPU or CPU integrated graphics (when you have no graphics card at all) would be the most likely culprit.
I can't test it right now but did you fix the vertex editor problem I mentioned?
probably
This shader thing is amazing, very well done. Thanks for putting the time into this!
no prob mang!