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Author Topic: DSX8 stuff! Smash2 beat me to Poke Floats - 05/03/2020  (Read 2426814 times)
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LegacyWolf
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    « Reply #6270 on: September 12, 2012, 06:09:07 AM »


    Happy 420 pages! *Smokes*

    Great job DSX8.

    So, uh, you gonna smoke some weed with us?
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    « Reply #6271 on: September 12, 2012, 06:10:30 AM »


    no its not dead... imma have to wait for the next BB to view color nodes and SCN0 data in model viewer... i cant do much with the latest BB... =/

    wait for next bbx? that means christmas or later :S what about brinstar depths is it the same?
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    DSX8
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    « Reply #6272 on: September 12, 2012, 06:20:33 AM »


    wait for next bbx? that means christmas or later :S what about brinstar depths is it the same?
    when it comes to the lighting and a better collision viewer (BJ told me he's gonna be updating it after the shader, REL and REFF stuff), then yes. Mute City tho, nope.
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    « Reply #6273 on: September 12, 2012, 09:47:21 AM »


    lol indeed.. but u'll need the MotionEtc file for it Tongue

    anyways... here's the next old hack thats getting an updated rig...
    Albert Wesker:
    "I don't have time for interferences."
    still fixing him up to fix the bonetree


    Im also gonna be joining up and into TF2 game and play with the ppl of KCMM. should be interesting :3

    What happens if you don't use the MotionEtc?
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    « Reply #6274 on: September 12, 2012, 09:49:55 AM »


    Here, enjoy your wiskers
    All fitted to snakes bones. And yeah, his textures do look like that <_< >_>
    « Last Edit: September 12, 2012, 09:59:20 AM by Pervy » Logged


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    « Reply #6275 on: September 12, 2012, 11:23:10 AM »



    What happens if you don't use the MotionEtc?
    if not using the MotionEtc, then ghost rider will be riding his bike on the front wheel, instead of being on his bike.
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    « Reply #6276 on: September 12, 2012, 11:31:28 AM »


    Mmm yes. I can't wait for Wesker's shiny coat.
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    BlueBrain
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    « Reply #6277 on: September 12, 2012, 11:32:03 AM »


    you're back to characters, good sir? or only revamping some?
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    DSX8
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    « Reply #6278 on: September 12, 2012, 11:42:42 AM »


    you're back to characters, good sir? or only revamping some?
    just revamping lol

    Mmm yes. I can't wait for Wesker's shiny coat.
    heheheh Tongue

    ill probably have an ingame pic of wesker tonight.. we'll see
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    « Reply #6279 on: September 12, 2012, 02:25:32 PM »


     i want some new chars or stages xD unless you want to finish scarlet spidey  Awesome Face
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    « Reply #6280 on: September 12, 2012, 04:13:42 PM »


    i want some new chars or stages xD unless you want to finish scarlet spidey  Awesome Face
    Im srs here

    i dont have that model anymore. sorry pal.
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    « Reply #6281 on: September 13, 2012, 12:25:21 PM »


    lol i see... well check it now then ;p
    Just did. They still don't work.
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    « Reply #6282 on: September 13, 2012, 06:42:34 PM »


    Just did. They still don't work.
    hmm really? how weird o.o

    Wesker update preview...
    thinking bout moving his headband bones to his jacket, and rename the HeadBndS01 and HeadBndL01 bones to jacket bones and then position them with his jacket so that it will animate with some of the animations. altho with the waits and walkslow animation, they will be clipping a bit im sure of..
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    « Reply #6283 on: September 14, 2012, 05:08:59 AM »


    or you can rig the side and front of it to the leg bones, and leave the back unrigged...
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    DSX8
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    « Reply #6284 on: September 14, 2012, 05:41:07 AM »


    or you can rig the side and front of it to the leg bones, and leave the back unrigged...
    so in other words... make it like V1? sorry but no.. i want this 1 to look and feel more better!!

    edit:
    ingame pics of wesker... note the rig isnt fully completed yet. I'd also made some sfx for him, but not sure if to release em yet or not.





    « Last Edit: September 14, 2012, 06:17:12 AM by DSX8 » Logged

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