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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2344075 times)
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DoctorFlux(Mariodk)
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    « Reply #1935 on: July 03, 2011, 03:26:58 PM »


    awesome thanks Cheesy
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    diedhammer98
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    « Reply #1936 on: July 03, 2011, 03:52:22 PM »


    yeah.... great video...
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    DoctorFlux(Mariodk)
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    « Reply #1937 on: July 03, 2011, 04:10:52 PM »


    someone knows Cp. falcon´s SFX IDs?
    what SFX IDs (Voice) you think is good for Kaioken, load/Cast spirit bomb,kamehameha?

    for kamehameha i wanted it like this:
    while loading: kamehame
    fire: HAA!
    i think falcon punch is good for that but not 100% syre

    for Spirit Bomb Load:
    i wanted Goku to say: give me your energy
    For Spirit Bomb Fire (at end) i wanted goku to say See Ya!

    kaioken is it just: KAIOKEN!

    for teleport he say: over here!

    i mainly needing to do that now get SFX IDs (Voices and afew SFX) to fit with the attacks then Goku is almost done with PSA
    i see i still need to fix Throws ThrowN bone keyframe abit more
    « Last Edit: July 03, 2011, 04:12:15 PM by MarioDK » Logged

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    diedhammer98
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    « Reply #1938 on: July 03, 2011, 04:14:18 PM »


    someone knows Cp. falcon´s SFX IDs? what SFX IDs (Voice) you think is good for Kaioken, load/Cast spirit bomb,kamehameha? for kamehameha i wanted it like this: while loading: kamehame fire: HAA! i think falcon punch is good for that but not 100% syre for Spirit Bomb Load: i wanted Goku to say: give me your energy For Spirit Bomb Fire (at end) i wanted goku to say See Ya! kaioken is it just: KAIOKEN! for teleport he say: over here! i mainly needing to do that now get SFX IDs (Voices and afew SFX) to fit with the attacks then Goku is almost done with PSA i see i still need to fix Throws ThrowN bone keyframe abit more
    anyone can hack SFX IDs?
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    DoctorFlux(Mariodk)
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    « Reply #1939 on: July 03, 2011, 04:15:27 PM »


    anyone can hack SFX IDs?
    i needing to know what SFX IDs in PSA so Goku can be ready for a SFX pack
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    diedhammer98
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    « Reply #1940 on: July 03, 2011, 04:23:07 PM »


    i needing to know what SFX IDs in PSA so Goku can be ready for a SFX pack
    I wish I can help you...
    But I can't....
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    Anivernage
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    « Reply #1941 on: July 03, 2011, 04:23:38 PM »


    i think i found your goku´s cloud:


    only delete the other things and its done
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    DoctorFlux(Mariodk)
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    « Reply #1942 on: July 03, 2011, 04:24:55 PM »


    i think i found your goku´s cloud: only delete the other things and its done
    awesome can you maybe do it that?
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    diedhammer98
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    « Reply #1943 on: July 03, 2011, 04:27:32 PM »


    That model is one of enemies in SSE.
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    Anivernage
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    « Reply #1944 on: July 03, 2011, 04:30:25 PM »


    sure, i will try it Smiley
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    Strange Matter
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    « Reply #1945 on: July 03, 2011, 04:56:26 PM »


    someone knows Cp. falcon´s SFX IDs?


    Well, there's this if it will help...

    http://pastebin.com/f635MwL4

    Then you just have to use smashbox to find out which of these is which wave file and then preview them in brawlbox. It's time consuming, but unless somebody has an actual list of them all that's probably the only way to do them.

    Also, with the latest version of sawndz you don't really have to worry about time limits on sfx anymore. There's an even newer version coming out soon that should be able to handle them even better though.
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    DoctorFlux(Mariodk)
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    « Reply #1946 on: July 03, 2011, 04:58:08 PM »


    Well, there's this if it will help... http://pastebin.com/f635MwL4 Then you just have to use smashbox to find out which of these is which wave file and then preview them in brawlbox. It's time consuming, but unless somebody has an actual list of them all that's probably the only way to do them. Also, with the latest version of sawndz you don't really have to worry about time limits on sfx anymore. There's an even newer version coming out soon that should be able to handle them even better though.
    and thats the problem Smashbox dont work on 64bit
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    « Reply #1947 on: July 03, 2011, 05:16:25 PM »


    Well, there's this if it will help...

    http://pastebin.com/f635MwL4

    Then you just have to use smashbox to find out which of these is which wave file and then preview them in brawlbox. It's time consuming, but unless somebody has an actual list of them all that's probably the only way to do them.

    Also, with the latest version of sawndz you don't really have to worry about time limits on sfx anymore. There's an even newer version coming out soon that should be able to handle them even better though.


    arent the sounds in a smashbros sound.brsar? you cant open that in smashbox/brawlbox
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    Strange Matter
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    « Reply #1948 on: July 03, 2011, 10:35:26 PM »


    and thats the problem Smashbox dont work on 64bit


    I have 64 bit too. You can still run smashbox on it to find the information you need for sawndz. As for previewing the sounds themselves, this method works nicely:

    http://forums.kc-mm.com/index.php?topic=21182.0
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    DoctorFlux(Mariodk)
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    « Reply #1949 on: July 04, 2011, 12:53:33 AM »


    I have 64 bit too. You can still run smashbox on it to find the information you need for sawndz. As for previewing the sounds themselves, this method works nicely: http://forums.kc-mm.com/index.php?topic=21182.0
    i know that way but that way take so much time
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