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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2341768 times)
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AnImAiNe
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    « Reply #3975 on: October 02, 2011, 11:19:30 PM »


    yes me personally i really want that gold aura instead of the kaioken
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    DoctorFlux(Mariodk)
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    « Reply #3976 on: October 02, 2011, 11:24:24 PM »


    ok i make a reminder what versions there will be of Kaioken mode:
    -Kaioken only as a Taunt and removed the mode 100% no boost dmg/GFX
    -Kaioken without hurting self but still  boost dmg
    -Kaioken without hurt self and not boost dmg but still got that GFX
    -all these three but with SSJ aura instead

    anyway while the testers is doing testing and feedback i will revamp the Animations

    i mainly want feedback about the the PSA is not so much about the Animations since i already know afew of them sucks
    « Last Edit: October 02, 2011, 11:33:10 PM by Mariodk » Logged

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    « Reply #3977 on: October 03, 2011, 04:15:02 AM »


    send me the test files and I will test it after school
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    DoctorFlux(Mariodk)
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    « Reply #3978 on: October 03, 2011, 04:31:04 AM »


    send me the test files and I will test it after school
    not 100% done yet but i think it will be soon
    right now i am waiting with fix that Side-B(Ground) and making the revamped N-Air and new Animations for Side-B(Air)
    btw N-B: if holding Down Working 100% as i wanted now Cheesy

    and a much better on-hit-cancal system is added since one show me how Sdo0m PSAed it (and damn it was hard  + Confusing me but i think i got it right now but i had to edit it since i dont think it is a good idea for a Smash/tilt do into Down-B since that is a counter) but i am not uploading it to vault before Kid buu is uploaded cuz of that system but it is much easyer to make combos on Goku now
    i also need to find out how i can do so Kaioken dont use Wait1,2 but a Wait animation just for Kaioken without it crashing
    Down-B Counter attack will maybe also get on-Hit-cancal system to do into a other move (maybe even if not hits with it)

    while we are waiting for Kid buu and if i am done with revamp Goku´s Animations i think i start alittle on Vegeta (if not i want Gotenks )
    note to testers: if you feel like a Animations really needs a revamp if the attack can´t be used good cuz of bad Animation  you can say it in feedback
    « Last Edit: October 03, 2011, 04:54:49 AM by Mariodk » Logged

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    « Reply #3979 on: October 03, 2011, 05:24:33 AM »


    can I try few things to see if I can get the two separate waits to work?
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    DoctorFlux(Mariodk)
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    « Reply #3980 on: October 03, 2011, 05:25:45 AM »


    can I try few things to see if I can get the two separate waits to work?
    sure but that with the waits is the last thing i do before i send to testers
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    « Reply #3981 on: October 03, 2011, 05:28:19 AM »


    Ok, and I've done 3 personal psa's and all them have had atleast 4 different wait animations. So i wanted to see if i could fix your problem. Lips Sealed
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    « Reply #3982 on: October 03, 2011, 05:28:59 AM »


    Ok, and I've done 3 personal psa's and all them have had atleast 4 different wait animations. So i wanted to see if i could fix your problem. Lips Sealed
    you mean if change mode they got a other wait Animation and dont use wait2,3?
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    « Reply #3983 on: October 03, 2011, 08:03:02 AM »


    Yes
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    « Reply #3984 on: October 03, 2011, 08:30:00 AM »


    will kaioken be boosting speed as well or just damage
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    « Reply #3985 on: October 03, 2011, 08:40:34 AM »


    will kaioken be boosting speed as well or just damage
    just Dmg
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    « Reply #3986 on: October 03, 2011, 09:56:50 AM »


    after rebuildt the Fitcaptainmotionetc.pac and tested the Side-B i am done Cheesy

    since Brawlbox(any versions) wont let me add/edit Animations inside the Fitcaptainmotion.pac so i had to rebuídlt so get ready testers if my Side-B will work good now
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    « Reply #3987 on: October 03, 2011, 09:57:48 AM »


    This is going to be awesome. and i've got a question. isn't captain falcon's Helmet/Hair (for GOKU?) a seperate polygon? why not in PSA make the Polygon Yellow? it is possible. i mean you can make polygons dissapear. why not change colour?
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    « Reply #3988 on: October 03, 2011, 10:05:52 AM »


    This is going to be awesome. and i've got a question. isn't captain falcon's Helmet/Hair (for GOKU?) a seperate polygon? why not in PSA make the Polygon Yellow? it is possible. i mean you can make polygons dissapear. why not change colour?
    is it possible to make polygons to dissapear just by PSA (like if you want to Replace normal head with SSJ head) if So we can make SSj mode possible over CF but filesize+only two GFX say no to dragonFirst as FS for SSj mode
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    « Reply #3989 on: October 03, 2011, 10:34:47 AM »




    Just replace Captain Falcon's Ride with dragon fist or something. shouldn't be hard. he does have Entrance Data/ a Finalsmash.pac doesn't he?
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