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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2341765 times)
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DoctorFlux(Mariodk)
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    « Reply #5265 on: December 26, 2011, 04:35:02 AM »


    for catch attack goku should grab the oponent and them hit them in the stomach with his knee Tongue
    that can be used

    anyway after all these animations i can say Goku Final version or 2nd. final version since i wanted feedback for Goku V1.5 over pit but maybe before that i will make saiyan armor model import for over blue if not i just make it later and let it be a single download
    « Last Edit: December 26, 2011, 04:40:32 AM by Gotenks » Logged

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    « Reply #5266 on: December 26, 2011, 04:44:11 AM »


    that can be used

    anyway after all these animations i can say Goku Final version or 2nd. final version since i wanted feedback for Goku V1.5 but maybe before that i will make saiyan armor model import for over blue if not i just make it later and let it be a single download
    glad you liked that idea also in the next release include as an extra file a headless pit arrow so if ppl want to use a Cf vertex/import all they will need is replace pit arrow for no the empty pit arrow and add 27 extrabones  bones to goku this would be much easier to ppl wanting to use CF models/ vertexs, also any change  that along with saian armor goku you release a ssj turnable vegito? even if you revamp the rig latter for the meantime it would be a nice addition ad theres one goku costume who looks alot like the vegito one  already it is just asking to be replaced by a one slot vegito xD
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    DoctorFlux(Mariodk)
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    « Reply #5267 on: December 26, 2011, 04:48:23 AM »


    glad you liked that idea also in the next release include as an extra file a headless pit arrow so if ppl want to use a Cf vertex/import all they will need is replace pit arrow for no the empty pit arrow and add 27 extrabones  bones to goku this would be much easier to ppl wanting to use CF models/ vertexs, also any change  that along with saian armor goku you release a ssj turnable vegito? even if you revamp the rig latter for the meantime it would be a nice addition ad theres one goku costume who looks alot like the vegito one  already it is just asking to be replaced by a one slot vegito xD
    not only add 27 bones but you have to rename the lasts too (animations for hitboxes on N-B) + its needs to be with fortwaffle´s method
    but yeah its easy just resize pit´s bow or SSJ heads to 0.0 or i will see if it is possible if i can just delete polygons then there is no bone edit or animation edits and so is the CF model/vertex Wifi safe (if both wiis got goku over pit PSA and models)
    also in the readme i will make a guide on how to get CF models to work for goku over pit
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    « Reply #5268 on: December 26, 2011, 07:24:14 AM »


    Need more preview for Naruto.
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    DoctorFlux(Mariodk)
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    « Reply #5269 on: December 26, 2011, 07:25:20 AM »


    Need more preview for Naruto.
    i dont got more of Naruto only afew thing but will soon get more
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    « Reply #5270 on: December 26, 2011, 07:25:52 AM »


    that can be used

    anyway after all these animations i can say Goku Final version or 2nd. final version since i wanted feedback for Goku V1.5 over pit but maybe before that i will make saiyan armor model import for over blue if not i just make it later and let it be a single download
    Can I beta test?
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    « Reply #5271 on: December 26, 2011, 07:31:22 AM »


    MarioDK, what model of knuckles are we gunna use over sonic then port to diddy?
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    « Reply #5272 on: December 26, 2011, 07:34:05 AM »


    MarioDK, what model of knuckles are we gunna use over sonic then port to diddy?
    yes since i prefer to animte with Sonic´s boneset and not a weird one like Lucario´s
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    « Reply #5273 on: December 26, 2011, 07:39:39 AM »


    bu ti mean what model of knuckles. brawl? generation? 2006?
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    « Reply #5274 on: December 26, 2011, 07:44:36 AM »


    bu ti mean what model of knuckles. brawl? generation? 2006?
    i almost dont care just not a bad one and maybe get Brawl styled
    the brawl one is best texture wise and the generation is best model wise
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    « Reply #5275 on: December 26, 2011, 07:47:05 AM »


    EDIT: im done. Mariodk, you can be the one to rig gen knux to sonic when i get him from seggy. 2006's model is terriblwe to rig
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    « Reply #5276 on: December 26, 2011, 10:31:26 AM »


    I think you should make this for his SSJ Down smash.
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    « Reply #5277 on: December 26, 2011, 11:11:11 AM »


    I think you should make this for his SSJ Down smash.



    Idea, sure.  Pose, horrible.  Even as a sprite it looks extremely awkward and dumb. 
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    DoctorFlux(Mariodk)
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    « Reply #5278 on: December 26, 2011, 11:58:25 AM »


    no the Down-Smash is fine for SSJ and normal
    but im maybe boosting SSJ mode alittle more (not on N-B since its fine now)
    up-Throw is almost done:
    Goku do a punch upwards and then fire Ki Blast on that graped

    the Ki blast part is not done in this animation
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    « Reply #5279 on: December 27, 2011, 09:47:15 AM »


    i think my revamp of Naruto will be over Olimar(no .rel port method but model port) and Shadowclones over Pikmins that way i think its possible to have more then one shadowclone a time
    alot more Animations for them and maybe olimar(PSA wise) is perfect for a naruto moveset

    will remove shadowclones from almost any "A" attacks and let them be like as SSBF2 so only "B" attacks,Throws got it+needing a new Down-smash(not the CON one or SSBF2 one since i only want rasengan on N-B and the SSBF2 will look weird on the naruto model)

    Side-B will not be naruto barrege (moving that to a throw) that will be shadowclone throw again like as in SSBF2
    up-B same as in SSBF2 V0.8
    Down-B: (ground) same as the old up-smash clone from underground
    Down-B(Air) same as SSBF2´s
    N-B: rasengan (with shadowclone) i will maybe do so you can save charge time

    FS: active tailed beast mode by doing that combo from CON naruto moveset´s Ground FS and you got that mode until you got hitted hard or many times (if i can do it it will be timed instead of got hitted hard or many times) no hurting dmg(like goku´s SSJ mode or kaioken) only boosting in dmg and some changes in the attacks since it can only be actived on FS

    if you already get tailed beast mode in FS you just reactive it again
    and ofc if all these ideas is possible i think they will be maybe but not sure yet but really hope they are possible
    « Last Edit: December 27, 2011, 10:01:59 AM by Gotenks » Logged

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