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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2341786 times)
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AnImAiNe
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    « Reply #5280 on: December 27, 2011, 11:31:29 AM »


    Why not have the old up smash from the first naruto psa the down smash so yo can just think of a new down b I'm sure for this moveset it is harder to get a good down smash than a down b
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    slayermarth101
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    « Reply #5281 on: December 27, 2011, 11:47:16 AM »


    *Sees poll*
    *Doesnt know what to vote for*
    *Votes for both AWESOME 2.0!*

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    AnImAiNe
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    « Reply #5282 on: December 27, 2011, 12:11:15 PM »


    or couldn't he summon a clone that comes down from the air to attack downwards diagonally?
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    DoctorFlux(Mariodk)
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    « Reply #5283 on: December 27, 2011, 01:49:39 PM »


    or couldn't he summon a clone that comes down from the air to attack downwards diagonally?
    thats the Down-B (Air) but maybe you is right it can possible be on both Down-Bs and then the up-Smash on Down-smash but i will find it out thenthen Goku over pit V1.5 is done
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    « Reply #5284 on: December 27, 2011, 01:53:52 PM »


    i think my revamp of Naruto will be over Olimar(no .rel port method but model port) and Shadowclones over Pikmins that way i think its possible to have more then one shadowclone a time
    alot more Animations for them and maybe olimar(PSA wise) is perfect for a naruto moveset

    will remove shadowclones from almost any "A" attacks and let them be like as SSBF2 so only "B" attacks,Throws got it+needing a new Down-smash(not the CON one or SSBF2 one since i only want rasengan on N-B and the SSBF2 will look weird on the naruto model)

    Side-B will not be naruto barrege (moving that to a throw) that will be shadowclone throw again like as in SSBF2
    up-B same as in SSBF2 V0.8
    Down-B: (ground) same as the old up-smash clone from underground
    Down-B(Air) same as SSBF2´s
    N-B: rasengan (with shadowclone) i will maybe do so you can save charge time

    FS: active tailed beast mode by doing that combo from CON naruto moveset´s Ground FS and you got that mode until you got hitted hard or many times (if i can do it it will be timed instead of got hitted hard or many times) no hurting dmg(like goku´s SSJ mode or kaioken) only boosting in dmg and some changes in the attacks since it can only be actived on FS

    if you already get tailed beast mode in FS you just reactive it again
    and ofc if all these ideas is possible i think they will be maybe but not sure yet but really hope they are possible

    i would prefer kyubii mode being activated by damage like it is now since most ppl dont use FS so they wont ever see kyubi mode activated and i liked that when naruto had more than 100% we could go into kyubii mode  it was a nice touch the Fs doesnt seem all that great of idea  to start kyubi mode IMO
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    « Reply #5285 on: December 27, 2011, 02:30:27 PM »


    i would prefer kyubii mode being activated by damage like it is now since most ppl dont use FS so they wont ever see kyubi mode activated and i liked that when naruto had more than 100% we could go into kyubii mode  it was a nice touch the Fs doesnt seem all that great of idea  to start kyubi mode IMO
    This. I want it to be activated by damage as well.
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    « Reply #5286 on: December 27, 2011, 03:40:43 PM »


    As great as it sounds, using Olimar as a base is probably not the best thing to do (mainly because his Pikmin are really hard to code).
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    DoctorFlux(Mariodk)
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    « Reply #5287 on: December 27, 2011, 03:45:22 PM »


    i know they are hard to code but i think it is maybe possible after all someone made a bomberman PSA and bombs over pikmins too and they worked too
    i will give it afew trys if it fail i will make my ideas over Ike instead they are almost perfect over Ike maybe not the new Side-B but rest is
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    « Reply #5288 on: December 27, 2011, 03:53:08 PM »


    i know they are hard to code but i think it is maybe possible after all someone made a bomberman PSA and bombs over pikmins too and they worked too

    ...No they didn't.

    ...Well, they partially worked, and it was a pain in the ass to do apparently.  There were still loads of problems.
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    « Reply #5289 on: December 27, 2011, 04:01:58 PM »


    anyway will still try if i fail thats too bad and if it work we got a amazing olimar(no .rel port) PSA
    after all i made SSJ mode for goku Cheesy
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    « Reply #5290 on: December 27, 2011, 04:30:47 PM »


    thats the spirit impossible isn't a fact its an opinion
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    DoctorFlux(Mariodk)
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    « Reply #5291 on: December 27, 2011, 04:32:08 PM »


    thats the spirit impossible isn't a fact its an opinion
    indeed

    i also think the SSJ mode and my idea for it was not possible even over pit but after i made it true i dont know the word impossible until i have tried
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    « Reply #5292 on: December 27, 2011, 04:37:26 PM »


    as my mom says "if you believe you can achieve"
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    DoctorFlux(Mariodk)
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    « Reply #5293 on: December 27, 2011, 04:40:31 PM »


    as naruto would have said here:

    BELIVE IT!!! i am going to be hokage perfect in Brawl
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    « Reply #5294 on: December 27, 2011, 05:22:21 PM »


    anyway will still try if i fail thats too bad and if it work we got a amazing olimar(no .rel port) PSA
    after all i made SSJ mode for goku Cheesy

    Two completely different leagues.

    One just involves deleting a head polygon then replacing Pit's bow with Goku's heads and using a couple of animations to make it appear at certain times (and of course changing which bone they're mapped to).  Thinking about it further, whilst it does take a bit of skill it's not impossible in the slightest.  It's just dependent on who it's over.  CON Naruto technically did a very similar thing already.

    Editing Olimar's Pikmin requires a LOT of knowledge on hexing and editing the extremely awkward and all over the place floating points of his Pikmin.  There's just so many things to take into account that even people with a real great knowledge of hexing and editing floating points barely get anywhere.
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