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Question: Goku v2  Beta DL Link here do you like the Moveset so far?
Yes This was Worth Waiting for even if it took 9001 years - 8 (36.4%)
GIVE ME "insert my other WIPs" NOW! - 6 (27.3%)
Goku v2 Sucks(remember its still a beta before voting on this - 1 (4.5%)
Wishing Smash 4 has been modded now to put this there - 7 (31.8%)
Total Voters: 22

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Author Topic: Mariodk Projects: First WIP released: Goku v2 its on page 703 post #10544  (Read 2343977 times)
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DoctorFlux(Mariodk)
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    « Reply #6855 on: June 06, 2012, 11:13:29 AM »


    If your going to do a final version for SMBZ mario I think you should be able to use cape and fire without replacing one, that might be overpowered but it would make it AWESOME!

    p.s any chance of a SMBZ shadow? Tongue
    mario never had fire+Cape at same time so it will not happen for smbz mario too

    for smbz shadow i think already the movesets there is around is already SMBZ shadow
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    ShadowWolf
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    « Reply #6856 on: June 06, 2012, 02:00:18 PM »


    Shadow has a amazing moveset but SMBZ shadow is a bit different
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    Battleon469
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    « Reply #6857 on: June 07, 2012, 04:01:34 AM »


    mario never had fire+Cape at same time so it will not happen for smbz mario too

    for smbz shadow i think already the movesets there is around is already SMBZ shadow
    I thought you can't use 2 power up's in a match because if you can I have really big problem have a look on :
    SSBB hacks: SMBZ Mario moveset V3 preview
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    DoctorFlux(Mariodk)
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    « Reply #6858 on: June 07, 2012, 10:35:38 AM »


    shadow is 100% done with all 3ds max work
    now just brawlbox work like shaders/materials
    and that stuff
    and for moveset i have only PSAed 50% of it(not tested ingame yet)

    I thought you can't use 2 power up's in a match because if you can I have really big problem have a look on : SSBB hacks: SMBZ Mario moveset V3 preview

    you can use 2 power ups if you PSA it right but i dont think i will do it
    so it will be cape attacks with fire hiteffect/GFX if fire+cape at same time

    also whats is yours problem you just link my own preview video of SMBZ PSA

    edit:



    i dont think there is so much left only a working shine to the rings and thats all
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    SmashClash
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    « Reply #6859 on: June 07, 2012, 10:38:05 AM »


    I love it now, Mariodk. I also notice how the shoe has a darker red than the fur's red. A lot of Shadow hacks had the exact same red as the shoe and fur.
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    DoctorFlux(Mariodk)
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    « Reply #6860 on: June 07, 2012, 11:12:01 AM »



    as you can see the bones of the toes is not really friendly to rig for shadow´s feets
    i am needing the toe bones to be moved alittle to the left near the black for get the rig to look right
    but if i am moving bones it will not be wifi save,needing to edit alot of Fitmotionetc.pac(possible not filesize for oneslot toe bones on some Fitmotionetc.pac for sonic/shadow PSAs )
    but for the moveset version of this shadow(the revamp of shadow over DK. port) i move the bones to be as i wanted
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    « Reply #6861 on: June 07, 2012, 11:33:03 AM »


    So do you think this Shadow will be released today or tomorrow?
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    Battleon469
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    « Reply #6862 on: June 07, 2012, 11:47:39 AM »


    shadow is 100% done with all 3ds max work
    now just brawlbox work like shaders/materials
    and that stuff
    and for moveset i have only PSAed 50% of it(not tested ingame yet)
    you can use 2 power ups if you PSA it right but i dont think i will do it
    so it will be cape attacks with fire hiteffect/GFX if fire+cape at same time


    also whats is yours problem you just link my own preview video of SMBZ PSA

    edit:



    i dont think there is so much left only a working shine to the rings and thats all
    I linked your preview because I commented my problem on there but now I sorted it out so thanks anway
    « Last Edit: June 07, 2012, 11:58:51 AM by SDo0m InFiNiTy » Logged

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    DoctorFlux(Mariodk)
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    « Reply #6863 on: June 07, 2012, 12:57:25 PM »


    So do you think this Shadow will be released today or tomorrow?
    he will possible be released tomorrow but i can´t promise anything since i wanted to release both the revamp moveset+port at same time
    the moveset is going to have some changes too(the changes if Blackjax is not done with next brawlbox before i come to "B" attack PSAing):
    N-B: Chaos spear
    Side-B(ground): spindash(as much as possible i will port that over shadow)
    Side-B(air): that teleport from sdo0m´s V1 but kinda revamped(maybe will be as Side-B ground too if spindash fails)
    Down-B: same as Sdo0m´s V2 N-B(both air/ground)
    up-B:
    if not holding "B": Black tornardo
    if holding "B": teleport(you can control it to the sides/up or down)
    if you press "B" while tornado you will teleport but only upwards

    A+B: chaos control:
    will kinda work like as Wario´s Down-B since i kinda know how to PSA that charging method

    the only "A" attacks that is changed is the F-Air Back from V1
    here is the moveset changes if blackjax is soon done with next brawlbox and if it will be possible(as i think it will be):
    N-B: the N-B from sdo0m´s V1(if homing attack can be ported with next BB)
    Side-B: Chaos spear(with a real projectile)
    rest is the same
    « Last Edit: June 07, 2012, 01:14:06 PM by Mariodk » Logged

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    « Reply #6864 on: June 07, 2012, 01:14:18 PM »


    he will possible be released tomorrow but i can´t promise anything since i wanted to release both the revamp moveset+port at same time
    the moveset is going to have some changes too(the changes if Blackjax is not done with next brawlbox before i come to "B" attack PSAing):
    N-B: Chaos spear
    Side-B(ground): spindash(as much as possible i will port that over shadow)
    Side-B(air): that teleport from sdo0m´s V1 but kinda revamped(maybe will be as Side-B ground too if spindash fails)
    Down-B: same as Sdo0m´s V2 N-B(both air/ground)
    up-B:
    if not holding "B": Black tornardo
    if holding "B": teleport(you can control it to the sides/up or down)
    if you press "B" while tornado you will teleport but only upwards

    A+B: chaos control:
    will kinda work like as Wario´s Down-B

    the only "A" attacks that is changed is the F-Air Back from V1
    here is the moveset changes if blackjax is soon done with next brawlbox and if it will be possible(as i think it will be):
    N-B: the N-B from sdo0m´s V1(if homing attack can be ported with next BB)
    Side-B: Chaos spear(with a real projectile)
    rest is the same
    bj already said he cant make floting points work still so even if you can creat an article it will be like ganon sword just  like an gfx and do nothing
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    DoctorFlux(Mariodk)
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    « Reply #6865 on: June 07, 2012, 01:16:50 PM »


    i was thinking to edit DK´s FS article to be a real projectile for chaos spear
    but not sure it is possible to edit that much a article but i think it since blackjax said it is possible to edit a article to be anything just as long the char. got article
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    « Reply #6866 on: June 07, 2012, 01:20:00 PM »


    i was thinking to edit DK´s FS article to be a real projectile for chaos spear
    but not sure it is possible to edit that much a article but i think it since blackjax said it is possible to edit a article to be anything just as long the char. got article
    well you can edit every floating point the article has but two things the donkey kong article isnt a projectyle  so it cant be trown or reflectable and second since its in the fitdonkeyfinal if you dont have a smash ball the article wont load  it will either freeze or do nothing
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    « Reply #6867 on: June 07, 2012, 01:21:45 PM »


    well you can edit every floating point the article has but two things the donkey kong article isnt a projectyle  so it cant be trown or reflectable and second since its in the fitdonkeyfinal if you dont have a smash ball the article wont load  it will either freeze or do nothing
    in fact the article is in the Fitmotionetc.pac
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    « Reply #6868 on: June 07, 2012, 01:26:12 PM »


    in fact the article is in the Fitmotionetc.pac
    but his floating points only activate at using the smash ball atleast i remenber on smashboards if you generate the bongos they do nothing they are just there with no additional effect but i seemed to lost the page
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    « Reply #6869 on: June 07, 2012, 01:28:11 PM »


    atleast i hope we can edit ike´s sword article to be Shadowclones like as in SSBF2
    so i also dont have to do 2x narutos/2x ike bonesets in one model also and maybe get filesize for sexu jutsu
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