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Author Topic: Nanobud's Sanctuary: Little Mac Attacks  (Read 1233254 times)
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nanobuds
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    « Reply #4920 on: December 03, 2012, 03:29:39 PM »


    didnt mariodk made a shadow with all that?

    i dont know why ppl still do shadows really it looks like a waste of time imo.
    No offence to him, but the Shine effects on the rings didnt work, and he used the vertex. All he did was add proper shoes and his wrist gear.
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    Wasabi_Skillz
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    « Reply #4921 on: December 03, 2012, 03:50:22 PM »


    No offence to him, but the Shine effects on the rings didnt work, and he used the vertex. All he did was add proper shoes and his wrist gear.

    the glitch with the shine on the rings looks cool haha! it looks like he has super bling. it's fitting for the "ultimate life form"
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    nanobuds
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    « Reply #4922 on: December 03, 2012, 03:52:08 PM »


    the glitch with the shine on the rings looks cool haha! it looks like he has super bling. it's fitting for the "ultimate life form"

    The rig shows his eye texture...

    Also the UV's mapping was awful, the textures on the spines arent right. It was just a half-assed project.


    @everyone
    Guess who gave Snake a working cape?

    That's right. This guy.

    Note: This is a simple 5 minute rig. It is far from being done.


    Hopefully it doesn't cause any GFX glitches >.>
    « Last Edit: December 03, 2012, 04:34:12 PM by Nanobuds » Logged

    Boygos
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    « Reply #4923 on: December 03, 2012, 05:41:28 PM »


    My texture actually looks better on him than I remember. Did you edit it?
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    Chaos_Knight
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    « Reply #4924 on: December 03, 2012, 05:44:50 PM »


    The title of your thread made my day. Im srs here
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    nanobuds
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    « Reply #4925 on: December 03, 2012, 05:46:25 PM »


    My texture actually looks better on him than I remember. Did you edit it?
    Nope. BrawlBox always makes textures look better. 3ds max keeps them low quality so the program runs smoother.

    The title of your thread made my day. Im srs here
    Wink
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    SwingSet
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    taunt

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    « Reply #4926 on: December 03, 2012, 05:51:17 PM »


    *Scrolls down for boobs*

    There's no boobs. not impressed
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    nanobuds
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    « Reply #4927 on: December 03, 2012, 05:53:27 PM »


    you want boobs?

    heres some boobs:


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    Segtendo
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    « Reply #4928 on: December 03, 2012, 06:05:37 PM »


    I GET IT.
    HAHA.
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    Boygos
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    « Reply #4929 on: December 03, 2012, 06:06:21 PM »


    I GET IT.
    HAHA.
    ^
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    Chaos_Knight
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    « Reply #4930 on: December 03, 2012, 06:12:42 PM »


    I GET IT.
    HAHA.
    ^
    ^^
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    NNID: Cha0sKnight     3DS FC: 4768-7680-2509

    Don Jon Bravo
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    « Reply #4931 on: December 03, 2012, 06:14:35 PM »


    ^^
    ^^^
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    StupidMarioFan1
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    « Reply #4932 on: December 03, 2012, 06:43:45 PM »


    Boba Fett doesn't look half bad with that rig...or atleast in that pic he doesn't lol.
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    I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.

    nanobuds
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    « Reply #4933 on: December 03, 2012, 06:45:11 PM »


    wahhh

    http://forums.kc-mm.com/index.php?topic=54315.0
    Idk if this is the right place to post this... oh well.

    I'm rigging Boba Fett over Snake. I moved his Bandana around so it works as a cape.

    However, now all his items and grabs are on one of the cape bones:






    How would I go about fixing this? Does it have to do with bone-indexes? Can anyone fix it for me?

    Thanks!
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    Alex Climax
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    Let's hit the climax!

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    « Reply #4934 on: December 03, 2012, 06:58:50 PM »


    His Have bone is out of place in the Bone ID tree

    You'd have to arrange the bones around to put the have bone(s?) at their original IDs
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