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« Reply #6105 on: June 17, 2013, 12:34:40 AM » |
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Send me the superman.
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« Reply #6106 on: June 19, 2013, 06:08:18 PM » |
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Hey Nano, is it possible for your new Totodile to be resized and work with the Blastoise PSA?
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[PICTURE REMOVED. Reason: All signature pics must fit a 695x200 frame.] Sig by: nomnomblood
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« Reply #6107 on: June 26, 2013, 06:39:19 PM » |
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Hey Nano, is it possible for your new Totodile to be resized and work with the Blastoise PSA?
It should be. Just make a normal size
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« Last Edit: June 26, 2013, 06:43:30 PM by Nanobuds »
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« Reply #6108 on: June 26, 2013, 07:06:23 PM » |
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Holy [censored]. Omega looks sick. Who's he over?
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« Reply #6109 on: June 26, 2013, 07:21:57 PM » |
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Holy [censored]. Omega looks sick. Who's he over?
Donkey Kong. All thats left is trying to figure out how to combine Spec Maps and semi-transparency, as well as make the Spec maps better.
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« Reply #6110 on: June 26, 2013, 11:55:05 PM » |
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Maybe you could ask Mewtwo2000, he's made wonderful discoveries with shaders and materials like the transparent metals and such.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #6111 on: June 27, 2013, 06:04:35 PM » |
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If I can't figure anything out I'll ask him
Omega is getting a makeover from Velen.
Get hyped.
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« Reply #6112 on: June 27, 2013, 06:15:46 PM » |
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u could always save skin seperate the polygons that require transperency and reload skin to all polygons that were affected
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« Reply #6113 on: June 28, 2013, 06:42:30 PM » |
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I want the transparent polygon to also have a spec map.
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« Reply #6114 on: June 28, 2013, 06:44:13 PM » |
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You finally got that damn dress to work. Noice.
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« Reply #6115 on: June 28, 2013, 06:52:40 PM » |
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You finally got that damn dress to work. Noice.
Mostly. Her knee clips through in some animations, but its due to model proportions and not the rig. I didn't want to mess much with the model.
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« Reply #6116 on: June 28, 2013, 08:00:33 PM » |
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Mostly. Her knee clips through in some animations, but its due to model proportions and not the rig. I didn't want to mess much with the model. Well that's also because of aniamtions, because both Peach and Zelda have their legs clip through their dresses in some animations, I don't remember who said it, but some where in the past, someone said that not even Brawl characters are perfectly rigged.
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I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
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« Reply #6117 on: June 29, 2013, 03:03:09 PM » |
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BlackJax used his magic and fixed the shading, as well as gave her moving eyes. I just sent her off to Pik, so expect a release soon!
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« Reply #6118 on: June 29, 2013, 03:07:12 PM » |
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I hope someone makes a custom Tetra or Toon Shiek. KTH's doesn't count.
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« Reply #6119 on: July 02, 2013, 04:13:21 PM » |
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You can do a model of Charmy the bee. There's many sonic chars but no Charmy the Bee. or he's Forever alone.
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