|
|
« Reply #6165 on: July 28, 2013, 04:55:35 PM » |
|
Activated Feng Shui Engine as FS eye.
|
|
« Last Edit: July 28, 2013, 06:46:22 PM by Chaos_Knight »
|
Logged
|
NNID: Cha0sKnight 3DS FC: 4768-7680-2509
|
|
|
|
|
|
« Reply #6166 on: July 28, 2013, 06:32:35 PM » |
|
Lol wuts that?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6167 on: July 28, 2013, 06:39:27 PM » |
|
Lol wuts that?
It's when her eye glows white, and has that sick trail effect.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6168 on: July 28, 2013, 06:42:40 PM » |
|
That's more like a GFX. I doubt that can be pulled off. Maybe by PSA, but not one-slot. Look at Demon_of_Elru's version. It has it in the form of the yin yang symbol. That's a kind of FS eye I'm talking about.
|
|
« Last Edit: July 28, 2013, 06:46:55 PM by Chaos_Knight »
|
Logged
|
NNID: Cha0sKnight 3DS FC: 4768-7680-2509
|
|
|
|
|
|
« Reply #6169 on: July 28, 2013, 06:45:00 PM » |
|
It's the right eye on her body texture.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6170 on: July 28, 2013, 09:40:52 PM » |
|
Okie dokie. I'll do that. However... now I'm having another issue... She looks perfectly fine in BrawlBox. However, in-game she gets all stretchy. And the verts aren't static; they kinda "flash" from being normal to being stretched. It's affecting only her right side... Halp?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6171 on: July 28, 2013, 11:14:50 PM » |
|
Have you tried an older version of BB?
|
|
|
Logged
|
NNID: Cha0sKnight 3DS FC: 4768-7680-2509
|
|
|
|
|
|
« Reply #6172 on: July 28, 2013, 11:35:24 PM » |
|
Ehhh i doubt that's the problem.
I had the same issue with Mr. L with StarWaffle. He ended up having to export he model as a .obj then re-import, which destroys the rig.
I wanna avoid messing her up. She was pretty difficult to rig.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6173 on: July 29, 2013, 08:21:47 AM » |
|
Have you edited some bones? Wich version of FBX you got?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6174 on: July 29, 2013, 08:37:27 AM » |
|
Have you edited some bones? Wich version of FBX you got?
No bone edits. I use FBX 2011.1
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6175 on: July 29, 2013, 04:48:04 PM » |
|
try to export and import and skin wrap her new model to the old one?
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6176 on: July 30, 2013, 05:31:04 PM » |
|
try to export and import and skin wrap her new model to the old one?
nope export obj or whatever and u can save and load the rig by following this tutorial disregard the first paragraph it wont apply to you http://forums.kc-mm.com/index.php?topic=36617.msg1154888#msg1154888and if that doesnt help try this: http://forums.kc-mm.com/index.php?topic=55397.0looking at the previews im pretty sure the second link will help because it looks like only the right side is corrupted, u probably used the mirror skin modifier, and it got corrupted
|
|
« Last Edit: July 30, 2013, 05:34:19 PM by Mr.MW »
|
Logged
|
|
|
|
|
|
|
« Reply #6177 on: July 30, 2013, 10:48:50 PM » |
|
A similar thing happened to me when I was importing OoT Mario over Toon Link, which reminds me I still need to finishing adding the pat0 files to the animations and to make CSPs, except his entire body was messed up. I had to delete the bones and re-import them and then re-rig them...good thing he's supposed to be single-binded. XD Anyways my point being you'll most likely have to delete the bones, hopefully those links that Mr.MW posted might help save the rig, otherwise...
|
|
|
Logged
|
I make YouTube videos, SM64 hacks, Brawl Hacks (obviously), NSMBW hacks, and GoldenEye 007 Mods. I also have a short attention span and tend to switch around a lot and put things on hold. But when I do finish things, 95% of the time I gave 120% effort, the other 5% of the time I give 100% effort.
|
|
|
|
|
|
« Reply #6178 on: July 31, 2013, 12:00:38 AM » |
|
Well [censored]. She was one of my hardest rigs as well.
|
|
|
Logged
|
|
|
|
|
|
|
« Reply #6179 on: August 01, 2013, 05:02:04 PM » |
|
I've had a similar problem before happen from two things: replacing certain animations in an old version of brawlbox, and hexing .mdl0 files to change the bone tree. Makes me think the problem is coming from Brawlbox not using the using some of the bone information correctly, so your rig may be able to be saved, just don't know how..
|
|
|
Logged
|
|
|
|
|
|